&..\BIOGame\Config\PC\Cooked\BIOAI.ini![SFXGame.BioAIController] EnemyDistance_Melee=300.f EnemyDistance_Short=600.f EnemyDistance_Medium=1800.f EnemyDistance_Long=3600.f InterpEnemyLocSpeed=0.15f Response_MinEnemySeenTime=1.0f Response_MinEnemyHearTime=0.5f AI_Acc_Base=0.01 AI_Acc_Target=0.01 AI_Acc_InstabilityDecayRate=0.5 AI_AccMod_Move=0.1 AI_AccMod_TargMove=0.15 AI_AccMod_BriefAcquire=0.25 AI_AccMod_BriefVisibility=0.15 AI_AccMod_ShortRange=-0.15 AI_AccMod_MediumRange=-0.05 AI_AccMod_LongRange=0.0 bDebug_AI=false bDebug_AIRange=false bDebug_AIEnemyList=false bAILogging=false bAILogToWindow=true [SFXGame.SFXAI_Core] bUseTicketing=true [SFXGame.SFXAI_Krogan] fKroganChargeTurnSpeed=40.0f [SFXGame.SFXAI_LightMech] AI_Acc_Base=0.01 [SFXGame.SFXAI_Henchman] m_bAllowInstantPowerWhileVisible=false [IniVersion] 0=3263424257.000000 *..\BIOGame\Config\PC\Cooked\BIOCompat.iniŒP[AppCompat] CPUScore1=1000 CPUScore2=720 CPUScore3=630 CPUScore4=500 CPUScore5=275 CPUSpeed1=1.8 CPUSpeed2=2.4 CPUSpeed3=3.0 CPUSpeed4=3.5 CPUSpeed5=4.0 CPUMultiCoreMult=1.75 CPUHyperThreadMult=1.15 CPUMemory1=0.5 CPUMemory2=1.0 CPUMemory3=1.0 CPUMemory4=2.0 CPUMemory5=3.0 GPUmemory1=256 GPUmemory2=256 GPUmemory3=256 GPUmemory4=512 GPUmemory5=512 GPUShader1=3 GPUShader2=3 GPUShader3=3 GPUShader4=3 GPUShader5=3 [AppCompatGPU-0x10DE] VendorName=NVIDIA VendorMobileTag=Go 0x014F=0,GeForce 6200 0x00F3=0,GeForce 6200 0x0221=0,GeForce 6200 0x0163=0,GeForce 6200 LE 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0161=0,GeForce 6200 TurboCache(TM) 0x0162=0,GeForce 6200SE TurboCache(TM) 0x0160=0,GeForce 6500 0x0141=0,GeForce 6600 0x00F2=0,GeForce 6600 0x0140=0,GeForce 6600 GT 0x00F1=0,GeForce 6600 GT 0x0142=0,GeForce 6600 LE 0x00F4=0,GeForce 6600 LE 0x0143=0,GeForce 6600 VE 0x0147=0,GeForce 6700 XL 0x0041=1,GeForce 6800 0x00C1=1,GeForce 6800 0x0047=1,GeForce 6800 GS 0x00F6=1,GeForce 6800 GS/XT 0x00C0=1,GeForce 6800 GS 0x0045=1,GeForce 6800 GT AGP 0x00F9=3,GeForce 6800 Series GPU 0x00C2=1,GeForce 6800 LE 0x0040=1,GeForce 6800 Ultra 0x00F9=1,GeForce 6800 Series GPU PCI 0x0043=1,GeForce 6800 XE 0x0048=1,GeForce 6800 XT 0x0218=1,GeForce 6800 XT 0x00C3=1,GeForce 6800 XT 0x01DF=0,GeForce 7300 GS 0x0393=0,GeForce 7300 GT 0x01D1=0,GeForce 7300 LE 0x01D3=0,GeForce 7300 SE/7200 GS 0x01DD=0,GeForce 7500 LE 0x0392=3,GeForce 7600 GS 0x0392=2,GeForce 7600 GS 0x02E1=2,GeForce 7600 GS 0x0391=2,GeForce 7600 GT 0x0394=2,GeForce 7600 LE 0x00F5=3,GeForce 7800 GS 0x0092=3,GeForce 7800 GT 0x0091=3,GeForce 7800 GTX 0x0291=3,GeForce 7900 GT/GTO 0x0292=3,GeForce 7900 GS 0x0290=3,GeForce 7900 GTX 0x0293=3,GeForce 7950 GX2 0x0294=3,GeForce 7950 GX2 0x0322=0,GeForce FX 5200 0x0321=0,GeForce FX 5200 Ultra 0x0323=0,GeForce FX 5200LE 0x0326=1,GeForce FX 5500 0x0326=0,GeForce FX 5500 0x0312=0,GeForce FX 5600 0x0311=0,GeForce FX 5600 Ultra 0x0314=0,GeForce FX 5600XT 0x0342=0,GeForce FX 5700 0x0341=0,GeForce FX 5700 Ultra 0x0343=0,GeForce FX 5700LE 0x0344=0,GeForce FX 5700VE 0x0302=0,GeForce FX 5800 0x0301=0,GeForce FX 5800 Ultra 0x0331=0,GeForce FX 5900 0x0330=0,GeForce FX 5900 Ultra 0x0333=0,GeForce FX 5950 Ultra 0x0324=0,GeForce FX Go5200 64M 0x031A=0,GeForce FX Go5600 0x0347=0,GeForce FX Go5700 0x0167=0,GeForce Go 6200/6400 0x0168=0,GeForce Go 6200/6400 0x0148=0,GeForce Go 6600 0x00c8=0,GeForce Go 6800 0x00c9=0,GeForce Go 6800 Ultra 0x0098=3,GeForce Go 7800 0x0099=3,GeForce Go 7800 GTX 0x0298=3,GeForce Go 7900 GS 0x0299=3,GeForce Go 7900 GTX 0x0185=0,GeForce MX 4000 0x00FA=0,GeForce PCX 5750 0x00FB=0,GeForce PCX 5900 0x0110=0,GeForce2 MX/MX 400 0x0111=0,GeForce2 MX200 0x0110=0,GeForce2 MX/MX 400 0x0200=0,GeForce3 0x0201=0,GeForce3 Ti200 0x0202=0,GeForce3 Ti500 0x0172=0,GeForce4 MX 420 0x0171=0,GeForce4 MX 440 0x0181=0,GeForce4 MX 440 with AGP8X 0x0173=0,GeForce4 MX 440-SE 0x0170=0,GeForce4 MX 460 0x0253=0,GeForce4 Ti 4200 0x0281=0,GeForce4 Ti 4200 with AGP8X 0x0251=0,GeForce4 Ti 4400 0x0250=0,GeForce4 Ti 4600 0x0280=0,GeForce4 Ti 4800 0x0282=0,GeForce4 Ti 4800SE 0x0203=0,Quadro DCC 0x0309=-1,Quadro FX 1000 0x034E=-1,Quadro FX 1100 0x00FE=-1,Quadro FX 1300 0x00CE=-1,Quadro FX 1400 0x0308=-1,Quadro FX 2000 0x0338=-1,Quadro FX 3000 0x00FD=-1,Quadro PCI-E Series 0x00F8=-1,Quadro FX 3400/224400 0x00CD=-1,Quadro FX 3450/4000 SDI 0x004E=-1,Quadro FX 4000 0x00CD=-1,Quadro FX 3450/4000 SDI 0x00F8=-1,Quadro FX 3400/224400 0x009D=-1,Quadro FX 4500 0x029F=-1,Quadro FX 4500 X2 0x032B=-1,Quadro FX 500/FX 600 0x014E=-1,Quadro FX 540 0x014C=-1,Quadro FX 540 MXM 0x032B=-1,Quadro FX 500/FX 600 0X033F=-1,Quadro FX 700 0x034C=-1,Quadro FX Go1000 0x00CC=-1,Quadro FX Go1400 0x031C=-1,Quadro FX Go700 0x018A=-1,Quadro NVS with AGP8X 0x032A=-1,Quadro NVS 280 PCI 0x00FD=-1,Quadro PCI-E Series 0x0165=-1,Quadro NVS 285 0x017A=-1,Quadro NVS 0x018A=-1,Quadro NVS with AGP8X 0x0113=-1,Quadro2 MXR/EX 0x017A=-1,Quadro NVS 0x018B=-1,Quadro4 380 XGL 0x0178=-1,Quadro4 550 XGL 0x0188=-1,Quadro4 580 XGL 0x025B=-1,Quadro4 700 XGL 0x0259=-1,Quadro4 750 XGL 0x0258=-1,Quadro4 900 XGL 0x0288=-1,Quadro4 980 XGL 0x028C=-1,Quadro4 Go700 0x0295=3,NVIDIA GeForce 7950 GT 0x03D0=0,NVIDIA GeForce 6100 nForce 430 0x03D1=0,NVIDIA GeForce 6100 nForce 405 0x03D2=0,NVIDIA GeForce 6100 nForce 400 0x0241=0,NVIDIA GeForce 6150 LE 0x0242=0,NVIDIA GeForce 6100 0x0245=-1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE 0x029C=-1,NVIDIA Quadro FX 5500 0x0191=4,GeForce 8800 GTX 0x0193=4,GeForce 8800 GTS 0x0400=4,NVIDIA GeForce 8600 GTS 0x0402=4,NVIDIA GeForce 8600 GT 0x0421=1,NVIDIA GeForce 8500 GT 0x0422=0,GeForce 8400 GS 0x0423=0,GeForce 8300 GS 0x084D=-1,nForce 750a SLI 0x084C=-1,nForce 780a SLI 0x084A=-1,nForce 730a 0x06F9=-1,Quadro FX 370 LP 0x061A=-1,Quadro FX 3700 0x05FE=-1,Quadro FX 4800 0x05FD=-1,Quadro FX 5800 0x042F=-1,Quadro NVS 290 0x040F=-1,Quadro FX 1700 0x040E=-1,Quadro FX 570 0x040A=-1,Quadro FX 370 0x039E=-1,Quadro FX 560 0x029E=-1,Quadro FX 1500 0x029D=-1,Quadro FX 3500 0x01DE=-1,Quadro FX 350 0x01DB=-1,Quadro NVS 120M 0x019E=-1,Quadro FX 4600 0x019D=-1,Quadro FX 5600 0x0197=-1,Tesla C870 0x014D=-1,Quadro FX 550 0x014A=-1,Quadro NVS 440 0x084F=0,GeForce 8100 / nForce 720a 0x084B=0,GeForce 8200 0x0849=0,GeForce 8200 0x0848=0,GeForce 8300 0x07E5=0,GeForce 7050 / NVIDIA nForce 620i 0x07E3=0,GeForce 7050 / NVIDIA nForce 610i 0x07E2=0,GeForce 7050 / NVIDIA nForce 630i 0x07E1=0,GeForce 7100 / NVIDIA nForce 630i 0x07E0=0,GeForce 7150 / NVIDIA nForce 630i 0x06E4=0,GeForce 8400 GS 0x06E3=0,GeForce 8400 SE 0x06E2=0,GeForce 8400 0x06E1=0,GeForce 9300 GS 0x06E0=0,GeForce 9300 GE 0x053E=0,GeForce 7025 / NVIDIA nForce 630a 0x053B=0,GeForce 7050 PV / NVIDIA nForce 630a 0x053A=0,GeForce 7050 PV / NVIDIA nForce 630a 0x0424=0,GeForce 8400 GS 0x0420=0,GeForce 8400 SE 0x0406=0,GeForce 8300 GS 0x0404=0,GeForce 8400 GS 0x03D5=0,GeForce 6100 nForce 420 0x0395=0,GeForce 7300 GT 0x02E2=0,GeForce 7300 GT 0x0240=0,GeForce 6150 0x0222=0,GeForce 6200 A-LE 0x01D0=0,GeForce 7350 LE 0x016A=0,GeForce 7100 GS 0x0169=0,GeForce 6250 0x0145=0,GeForce 6610 XL 0x086A=1,GeForce 9400 0x0863=1,GeForce 9400 0x0861=1,GeForce 9400 0x0641=1,GeForce 9400 GT 0x042C=1,GeForce 9400 GT 0x0215=1,GeForce 6800 GT 0x0212=1,GeForce 6800 LE 0x0211=1,GeForce 6800 0x0046=1,GeForce 6800 GT 0x0044=1,GeForce 6800 XT 0x0042=1,GeForce 6800 LE 0x0390=2,GeForce 7650 GS 0x02E0=2,GeForce 7600 GT 0x02E4=3,GeForce 7950 GT 0x02E3=3,GeForce 7900 GS 0x0095=3,GeForce 7800 SLI 0x0093=3,GeForce 7800 GS 0x0090=3,GeForce 7800 GTX 0x0645=4,GeForce 9500 GS 0x0644=4,GeForce 9500 GS 0x0611=4,GeForce 8800 GT 0x0606=4,GeForce 8800 GS 0x0602=4,GeForce 8800 GT 0x0600=4,GeForce 8800 GTS 512 0x0403=4,GeForce 8600GS 0x0401=4,GeForce 8600 GT 0x0194=4,GeForce 8800 Ultra 0x0643=5,GeForce 9500 GT 0x0640=5,GeForce 9500 GT 0x0623=5,GeForce 9600 GS 0x0622=5,GeForce 9600 GT 0x0614=5,GeForce 9800 GT 0x0613=5,GeForce 9800 GTX+ 0x0612=5,GeForce 9800 GTX/9800 GTX+ 0x0610=5,GeForce 9600 GSO 0x0605=5,GeForce 9800 GT 0x0604=5,GeForce 9800 GX2 0x0601=5,GeForce 9800 GT 0x05E2=5,GeForce GTX 260 0x05E1=5,GeForce GTX 280 [AppCompatGPU-0x1002] VendorName=ATI VendorMobileTag=Mobility 0x5653=-1,ATI MOBILITY/RADEON X700 0x7248=5,Radeon X1950 XTX Uber - Limited Edition 0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary 0x554D=3,Radeon X800 CrossFire Edition 0x556D=3,Radeon X800 CrossFire Edition Secondary 0x5D52=3,Radeon X850 CrossFire Edition 0x5D72=3,Radeon X850 CrossFire Edition Secondary 0x564F=0,Radeon X550/X700 Series 0x4154=-1,ATI FireGL T2 0x4174=-1,ATI FireGL T2 Secondary 0x5B64=-1,ATI FireGL V3100 0x5B74=-1,ATI FireGL V3100 Secondary 0x3E54=-1,ATI FireGL V3200 0x3E74=-1,ATI FireGL V3200 Secondary 0x7152=-1,ATI FireGL V3300 0x7172=-1,ATI FireGL V3300 Secondary 0x7153=-1,ATI FireGL V3350 0x7173=-1,ATI FireGL V3350 Secondary 0x71D2=-1,ATI FireGL V3400 0x71F2=-1,ATI FireGL V3400 Secondary 0x5E48=-1,ATI FireGL V5000 0x5E68=-1,ATI FireGL V5000 Secondary 0x5551=-1,ATI FireGL V5100 0x5571=-1,ATI FireGL V5100 Secondary 0x71DA=-1,ATI FireGL V5200 0x71FA=-1,ATI FireGL V5200 Secondary 0x7105=-1,ATI FireGL V5300 0x7125=-1,ATI FireGL V5300 Secondary 0x5550=-1,ATI FireGL V7100 0x5570=-1,ATI FireGL V7100 Secondary 0x5D50=-1,ATI FireGL V7200 0x7104=-1,ATI FireGL V7200 0x5D70=-1,ATI FireGL V7200 Secondary 0x7124=-1,ATI FireGL V7200 Secondary 0x710E=-1,ATI FireGL V7300 0x712E=-1,ATI FireGL V7300 Secondary 0x710F=-1,ATI FireGL V7350 0x712F=-1,ATI FireGL V7350 Secondary 0x4E47=-1,ATI FireGL X1 0x4E67=-1,ATI FireGL X1 Secondary 0x4E4B=-1,ATI FireGL X2-256/X2-256t 0x4E6B=-1,ATI FireGL X2-256/X2-256t Secondary 0x4A4D=-1,ATI FireGL X3-256 0x4A6D=-1,ATI FireGL X3-256 Secondary 0x4147=-1,ATI FireGL Z1 0x4167=-1,ATI FireGL Z1 Secondary 0x5B65=-1,ATI FireMV 2200 0x5B75=-1,ATI FireMV 2200 Secondary 0x719B=-1,ATI FireMV 2250 0x71BB=-1,ATI FireMV 2250 Secondary 0x3151=-1,ATI FireMV 2400 0x3171=-1,ATI FireMV 2400 Secondary 0x724E=-1,ATI FireStream 2U 0x726E=-1,ATI FireStream 2U Secondary 0x4C58=-1,ATI MOBILITY FIRE GL 7800 0x4E54=-1,ATI MOBILITY FIRE GL T2/T2e 0x5464=-1,ATI MOBILITY FireGL V3100 0x3154=-1,ATI MOBILITY FireGL V3200 0x564A=-1,ATI MOBILITY FireGL V5000 0x564B=-1,ATI MOBILITY FireGL V5000 0x5D49=-1,ATI MOBILITY FireGL V5100 0x71C4=-1,ATI MOBILITY FireGL V5200 0x71D4=-1,ATI MOBILITY FireGL V5250 0x7106=-1,ATI MOBILITY FireGL V7100 0x7103=-1,ATI MOBILITY FireGL V7200 0x4C59=-1,ATI MOBILITY RADEON 0x4C57=-1,ATI MOBILITY RADEON 7500 0x4E52=-1,ATI MOBILITY RADEON 9500 0x4E56=-1,ATI MOBILITY RADEON 9550 0x4E50=-1,ATI MOBILITY RADEON 9600/9700 Series 0x4A4E=-1,ATI MOBILITY RADEON 9800 0x7210=-1,ATI Mobility Radeon HD 2300 0x7211=-1,ATI Mobility Radeon HD 2300 0x94C9=-1,ATI Mobility Radeon HD 2400 0x94C8=-1,ATI Mobility Radeon HD 2400 XT 0x9581=-1,ATI Mobility Radeon HD 2600 0x9583=-1,ATI Mobility Radeon HD 2600 XT 0x714A=-1,ATI Mobility Radeon X1300 0x7149=-1,ATI Mobility Radeon X1300 0x714B=-1,ATI Mobility Radeon X1300 0x714C=-1,ATI Mobility Radeon X1300 0x718B=-1,ATI Mobility Radeon X1350 0x718C=-1,ATI Mobility Radeon X1350 0x7196=-1,ATI Mobility Radeon X1350 0x7145=-1,ATI Mobility Radeon X1400 0x7186=-1,ATI Mobility Radeon X1450 0x718D=-1,ATI Mobility Radeon X1450 0x71C5=-1,ATI Mobility Radeon X1600 0x71D5=-1,ATI Mobility Radeon X1700 0x71DE=-1,ATI Mobility Radeon X1700 0x71D6=-1,ATI Mobility Radeon X1700 XT 0x7102=-1,ATI Mobility Radeon X1800 0x7101=-1,ATI Mobility Radeon X1800 XT 0x7284=-1,ATI Mobility Radeon X1900 0x718A=-1,ATI Mobility Radeon X2300 0x7188=-1,ATI Mobility Radeon X2300 0x5461=0,ATI MOBILITY RADEON X300 0x5460=0,ATI MOBILITY RADEON X300 0x3152=0,ATI MOBILITY RADEON X300 0x3150=0,ATI MOBILITY RADEON 0x5462=0,ATI MOBILITY RADEON X600 SE 0x5652=0,ATI MOBILITY RADEON X700 0x5653=0,ATI MOBILITY RADEON X700 0x5673=0,ATI MOBILITY RADEON X700 Secondary 0x5D4A=0,ATI MOBILITY RADEON X800 0x5D48=0,ATI MOBILITY RADEON X800 XT 0x4153=0,ATI Radeon 9550/X1050 Series 0x4173=0,ATI Radeon 9550/X1050 Series Secondary 0x4150=0,ATI RADEON 9600 Series 0x4E51=0,ATI RADEON 9600 Series 0x4151=0,ATI RADEON 9600 Series 0x4155=0,ATI RADEON 9600 Series 0x4152=0,ATI RADEON 9600 Series 0x4E71=0,ATI RADEON 9600 Series Secondary 0x4171=0,ATI RADEON 9600 Series Secondary 0x4170=0,ATI RADEON 9600 Series Secondary 0x4175=0,ATI RADEON 9600 Series Secondary 0x4172=0,ATI RADEON 9600 Series Secondary 0x9402=5,ATI Radeon HD 2900 XT 0x9403=5,ATI Radeon HD 2900 XT 0x9400=5,ATI Radeon HD 2900 XT 0x9401=5,ATI Radeon HD 2900 XT 0x791E=-1,ATI Radeon X1200 Series 0x791F=-1,ATI Radeon X1200 Series 0x7288=5,ATI Radeon X1950 GT 0x72A8=5,ATI Radeon X1950 GT Secondary 0x554E=0,ATI RADEON X800 GT 0x556E=0,ATI RADEON X800 GT Secondary 0x554D=0,ATI RADEON X800 XL 0x556D=0,ATI RADEON X800 XL Secondary 0x4B4B=0,ATI RADEON X850 PRO 0x4B6B=0,ATI RADEON X850 PRO Secondary 0x4B4A=0,ATI RADEON X850 SE 0x4B6A=0,ATI RADEON X850 SE Secondary 0x4B49=0,ATI RADEON X850 XT 0x4B4C=0,ATI RADEON X850 XT Platinum Edition 0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary 0x4B69=0,ATI RADEON X850 XT Secondary 0x793F=-1,ATI Radeon Xpress 1200 Series 0x7941=-1,ATI Radeon Xpress 1200 Series 0x7942=-1,ATI Radeon Xpress 1200 Series 0x5A61=-1,ATI Radeon Xpress Series 0x5A63=-1,ATI Radeon Xpress Series 0x5A62=-1,ATI Radeon Xpress Series 0x5A41=-1,ATI Radeon Xpress Series 0x5A43=-1,ATI Radeon Xpress Series 0x5A42=-1,ATI Radeon Xpress Series 0x5954=-1,ATI Radeon Xpress Series 0x5854=-1,ATI Radeon Xpress Series 0x5955=-1,ATI Radeon Xpress Series 0x5974=-1,ATI Radeon Xpress Series 0x5874=-1,ATI Radeon Xpress Series 0x5975=-1,ATI Radeon Xpress Series 0x4144=0,Radeon 9500 0x4149=0,Radeon 9500 0x4E45=0,Radeon 9500 PRO / 9700 0x4E65=0,Radeon 9500 PRO / 9700 Secondary 0x4164=0,Radeon 9500 Secondary 0x4169=0,Radeon 9500 Secondary 0x4E46=0,Radeon 9600 TX 0x4E66=0,Radeon 9600 TX Secondary 0x4146=0,Radeon 9600TX 0x4166=0,Radeon 9600TX Secondary 0x4E44=0,Radeon 9700 PRO 0x4E64=0,Radeon 9700 PRO Secondary 0x4E49=0,Radeon 9800 0x4E48=0,Radeon 9800 PRO 0x4E68=0,Radeon 9800 PRO Secondary 0x4148=0,Radeon 9800 SE 0x4168=0,Radeon 9800 SE Secondary 0x4E69=0,Radeon 9800 Secondary 0x4E4A=0,Radeon 9800 XT 0x4E6A=0,Radeon 9800 XT Secondary 0x7146=0,Radeon X1300 / X1550 Series 0x7166=0,Radeon X1300 / X1550 Series Secondary 0x714E=0,Radeon X1300 Series 0x715E=0,Radeon X1300 Series 0x714D=0,Radeon X1300 Series 0x71C3=0,Radeon X1300 Series 0x718F=0,Radeon X1300 Series 0x716E=0,Radeon X1300 Series Secondary 0x717E=0,Radeon X1300 Series Secondary 0x716D=0,Radeon X1300 Series Secondary 0x71E3=0,Radeon X1300 Series Secondary 0x71AF=0,Radeon X1300 Series Secondary 0x7142=0,Radeon X1300/X1550 Series 0x7180=0,Radeon X1300/X1550 Series 0x7183=0,Radeon X1300/X1550 Series 0x7187=0,Radeon X1300/X1550 Series 0x7162=0,Radeon X1300/X1550 Series Secondary 0x71A0=0,Radeon X1300/X1550 Series Secondary 0x71A3=0,Radeon X1300/X1550 Series Secondary 0x71A7=0,Radeon X1300/X1550 Series Secondary 0x7147=0,Radeon X1550 64-bit 0x715F=0,Radeon X1550 64-bit 0x719F=0,Radeon X1550 64-bit 0x7167=0,Radeon X1550 64-bit Secondary 0x717F=0,Radeon X1550 64-bit Secondary 0x7143=0,Radeon X1550 Series 0x7193=0,Radeon 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RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainLayerSetup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=255,A=255),IconName="EngineResources.UnrealEdIcon_TerrainLayerSetup") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Texture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMap2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMapTexture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTarget",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTargetCube",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureFlipBook",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureMovie",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LightMapTexture2D",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureCube",RendererClassName="UnrealEd.TextureCubeThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Material",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=255,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialInterface",RendererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=128,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ParticleSystem",RendererClassName="UnrealEd.ParticleSystemThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.StaticMesh",RendererClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.StaticMeshLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SkeletalMesh",RendererClassName="UnrealEd.SkeletalMeshThumbnailRenderer",LabelRendererClassName="UnrealEd.SkeletalMeshLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphTargetSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=192,G=128,B=0,A=255),IconName="EngineMaterials.UnrealEdIcon_MorphTargetSet") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphWeightSequence",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineMaterials.UnrealEdIcon_MorphWeightSequence") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PostProcessChain",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.PostProcessLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMaterials.UnrealEdIcon_PostProcessChain") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UIScene",RendererClassName="UnrealEd.UISceneThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CurveEdPresetCurve",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName="EngineMaterials.UnrealEdIcon_CurveEdPresetCurve") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAsset",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=0,A=255),IconName="EngineResources.UnrealEdIcon_FaceFXAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAnimSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=255,A=255),IconName="EngineResources.UnrealEdIcon_FaceFXAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UISkin",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CameraAnim",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeedTree",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=64,G=255,B=64,A=255),IconName="EditorResources.SpeedTreeLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LensFlare",RendererClassName="UnrealEd.LensFlareThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=200,B=64,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioConversation",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_DLG") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioStageType",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_STG") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Bio2DA",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioEngineResources.UnrealEdIcon_2DA") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_Body",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_Hair",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_Head",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_HeadGear",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceFootstep",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.FootstepSoundApp") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceItemSophisticated",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioBaseAppearancePlaceable",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioFSM",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_2DA") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMaterialParameterBlock",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioStateEventMap",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_SE") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioWorldInteractionType",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceItem",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioPawnType",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioArtPlaceableType",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="SFXEditor.BioLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioBaseAppearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioActorType",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMaterialParameterBlockValues",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioVFXTemplate",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioPowerVFXAppearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioArtPlaceableRoles",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMetaVFX",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMorphFace",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioEmissionAreaListBoneList",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceVehicle",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.BioSWF",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioVFXAppearanceVehicleThruster",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioLookAtDefinition",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(CLassNeedingThumbnailName="SFXGame.BioVehicleTrackSet",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioEffectsMaterialsPriorityMap",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXMovementData",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=153,B=153,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXLoadoutData",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=102,G=255,B=0,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioSFResources",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseEvent",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseEvent") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseEventPairObject",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseEventPair") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseBank",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseBank") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseStream",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseStream") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseCollection",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorResources.WwiseCollection") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXGalaxyMapObject",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BIOA_GalaxyMap_T.galaxy_Small") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXVocalizationBank",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovie",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255),IconName="EditorResources_GFx.GFxLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovieInfo",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=200,G=120,B=200,A=255),IconName="EditorResources_GFx.GFxLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RvrEffectsMaterialGroup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineResources.DefaultTexture") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RvrEffectsMaterialUser",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="EngineResources.DefaultTexture") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioLoadingMovie",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioHardLinks",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXMorphFaceFrontEndDataSource",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXMasterPlayerAppearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_CasualAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_FullBodyCombatAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=204,B=204,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_PartBasedCombatAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=153,B=153,A=255),IconName="EngineResources.UnrealEdIcon_Class") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXSkeletalMeshActor",RendererClassName="SFXEditor.SFXSMAThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXSkeletalMeshActorMAT",RendererClassName="SFXEditor.SFXSMAThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXDoor",RendererClassName="SFXEditor.SFXDoorThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.Object",RendererClassName="UnrealEd.ArchetypeThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") [UnrealEd.DefaultSizedThumbnailRenderer] DefaultSizeX=512 DefaultSizeY=512 [UnrealEd.BrowserManager] LastSelectedPaneID=0 BrowserPanes=(PaneID=0,WxWindowClassName="WxGenericBrowser",FriendlyName="GenericBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=1,WxWindowClassName="WxActorBrowser",FriendlyName="ActorBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=2,WxWindowClassName="WxGroupBrowser",FriendlyName="GroupBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=3,WxWindowClassName="WxLevelBrowser",FriendlyName="LevelBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=4,WxWindowClassName="WxBioLevelBrowser",FriendlyName="BioLevelBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=5,WxWindowClassName="WxReferencedAssetsBrowser",FriendlyName="ReferencedAssetsBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=7,WxWindowClassName="WxPrimitiveStatsBrowser",FriendlyName="Primitive Stats",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=8,WxWindowClassName="WxDynamicShadowStatsBrowser",FriendlyName="Dynamic Shadow Stats",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=9,WxWindowClassName="WxSceneManager",FriendlyName="SceneManager",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=30,WxWindowClassName="WxLogBrowser",FriendlyName="LogBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=10,WxWindowClassName="WxWwiseRadiusBrowser",FriendlyName="WwiseRadiusBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=11,WxWindowClassName="wxBioPalettePerfBrowser",FriendlyName="Palette Performance",CloneOfPaneID=-1,CloneNumber=-1) [UnrealEd.TerrainEditOptions] Solid1_Strength=100 Solid1_Radius=1 Solid1_Falloff=1 Solid2_Strength=100 Solid2_Radius=8 Solid2_Falloff=8 Solid3_Strength=100 Solid3_Radius=32 Solid3_Falloff=32 Solid4_Strength=100 Solid4_Radius=64 Solid4_Falloff=64 Solid5_Strength=100 Solid5_Radius=128 Solid5_Falloff=128 Noisy1_Strength=100 Noisy1_Radius=1 Noisy1_Falloff=16 Noisy2_Strength=100 Noisy2_Radius=8 Noisy2_Falloff=32 Noisy3_Strength=100 Noisy3_Radius=32 Noisy3_Falloff=64 Noisy4_Strength=100 Noisy4_Radius=64 Noisy4_Falloff=128 Noisy5_Strength=100 Noisy5_Radius=128 Noisy5_Falloff=256 Current_Tool=2 Current_Brush=0 Current_Strength=100 Current_Radius=64 Current_Falloff=128 SliderRange_Low_Strength=0 SliderRange_High_Strength=100 SliderRange_Low_Radius=0 SliderRange_High_Radius=2048 SliderRange_High_Falloff=2048 bShowFoliageMeshes=true bShowDecoarationMeshes=true TerrainLayerBrowser_BackgroundColor=(R=162,G=162,B=162) TerrainLayerBrowser_BackgroundColor2=(R=192,G=192,B=192) TerrainLayerBrowser_BackgroundColor3=(R=212,G=212,B=212) TerrainLayerBrowser_SelectedColor=(R=162,G=162,B=0) TerrainLayerBrowser_SelectedColor2=(R=192,G=192,B=0) TerrainLayerBrowser_SelectedColor3=(R=212,G=212,B=0) TerrainLayerBrowser_BorderColor=(R=64,G=64,B=64) [UnrealEd.PhATSimOptions] SkyBrightness=0.25 Brightness=1.0 AngularSnap=15.0 LinearSnap=2.0 SimSpeed=1.0 bDrawContacts=false FloorGap=25.0 GravScale=1.0 bPromptOnBoneDelete=true PokeStrength=100.0 bShowNamesInHierarchy=true PokePauseTime=0.5 PokeBlendTime=0.5 [UnrealEd.CascadeOptions] bShowModuleDump=false BackgroundColor=(B=25,G=20,R=20,A=0) bUseSubMenus=true bUseSpaceBarReset=false Empty_Background=(B=25,G=20,R=20,A=0) Emitter_Background=(B=25,G=20,R=20,A=0) Emitter_Unselected=(B=0,G=100,R=255,A=0) Emitter_Selected=(B=180,G=180,R=180,A=0) ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Beam_Unselected=(R=160,G=150,B=235) ModuleColor_Beam_Selected=(R=255,G=100,B=0) ModuleColor_Trail_Unselected=(R=130,G=235,B=170) ModuleColor_Trail_Selected=(R=255,G=100,B=0) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 PostProcessChainName=EditorMaterials.Cascade.DefaultCascadePostProcess ShowPPFlags=0 [UnrealEd.CurveEdOptions] MinViewRange=0.001 MaxViewRange=1000000.0 BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412) LabelColor=(R=0.7058824,G=0.7058824,B=0.7058824) SelectedLabelColor=(R=1.0,G=0.5098039,B=0.11764706) GridColor=(R=0.49019608,G=0.49019608,B=0.49019608) GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373) LabelBlockBkgColor=(R=0.5098039,G=0.5098039,B=0.5098039) SelectedKeyColor=(R=1.0,G=1.0,B=0.0) [UnrealEd.UIEditorOptions] WindowPosition=(X=256,Y=256,Width=1024,Height=768) ViewportSashPosition=824 PropertyWindowSashPosition=568 ViewportGutterSize=0 VirtualSizeX=0 VirtualSizeY=0 bRenderViewportOutline=true bRenderContainerOutline=true bRenderSelectionOutline=true bRenderPerWidgetSelectionOutline=true GridSize=8 bSnapToGrid=true mViewDrawGrid=true bShowDockHandles=true [UnrealEd.LensFlareEditorOptions] LFED_BackgroundColor=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_Selected=(B=0.196,G=0.588,R=1.0,A=1.0) LFED_Source_Unselected=(B=0.784,G=0.784,R=0.784,A=1.0) LFED_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Element_Unselected=(B=0.506,G=0.506,R=0.506,A=1.0) LFED_Element_Selected=(B=0.0,G=0.392,R=1.0,A=1.0) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 [Engine.ActorFactory] MenuPriority=0 [Engine.ActorFactoryMover] MenuPriority=0 [Engine.ActorFactoryRigidBody] MenuPriority=0 [Engine.ActorFactoryPlayerStart] MenuPriority=1 [Engine.ActorFactoryStaticMesh] MenuPriority=2 [UnrealEd.CustomPropertyItemBindings] CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.DrawColor",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Opacity",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Padding",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawFont",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAttributes",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipMode",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipAlignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.AutoScaling",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawScale",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.SpacingAdjust",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Coordinates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Formatting",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:VectorParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticSwitchParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:StaticComponentMaskParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:ScalarParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:TextureParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorStaticComponentMaskParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant:EditorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyTypeDrawProxies=(PropertyName="ObjectProperty",PropertyObjectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomDrawProxy") CustomPropertyTypeInputProxies=(PropertyName="ObjectProperty",PropertyObjectClassPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomInputProxy") CustomPropertyDrawProxies=(PropertyPathName="Engine.UIScreenObject:PlayerInputMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomDrawProxy") CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:PlayerInputMask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomInputProxy") CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InactiveStates.InactiveStates",PropertyItemClassName="UnrealEd.UIState_CustomInputProxy") CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InitialState",PropertyItemClassName="UnrealEd.UIStateClass_CustomInputProxy") CustomPropertyClasses=(PropertyPathName="SFXGame.SFXLoadoutData:Weapons",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=TRUE) [UnrealEd.UISceneManager] TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85) UIWidgetToolbarMaps=(WidgetClassName="Engine.UIButton",IconName="UI_MODE_BUTTON",ToolTip="UIEditor_Widget_Button",HelpText="UIEditor_HelpText_Button") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIEditBox",IconName="UI_MODE_EDITBOX",ToolTip="UIEditor_Widget_Editbox",HelpText="UIEditor_HelpText_Editbox") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIImage",IconName="UI_MODE_IMAGE",ToolTip="UIEditor_Widget_Image",HelpText="UIEditor_HelpText_Image") UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabel",IconName="UI_MODE_LABEL",ToolTip="UIEditor_Widget_Label",HelpText="UIEditor_HelpText_Label") UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabelButton",IconName="UI_MODE_LABELBUTTON",ToolTip="UIEditor_Widget_LabelButton",HelpText="UIEditor_HelpText_LabelButton") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIToggleButton",IconName="UI_MODE_TOGGLEBUTTON",ToolTip="UIEditor_Widget_ToggleButton",HelpText="UIEditor_HelpText_ToggleButton") UIWidgetToolbarMaps=(WidgetClassName="Engine.UICheckbox",IconName="UI_MODE_CHECKBOX",ToolTip="UIEditor_Widget_CheckBox",HelpText="UIEditor_HelpText_CheckBox") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIList",IconName="UI_MODE_LIST",ToolTip="UIEditor_Widget_List",HelpText="UIEditor_HelpText_List") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIPanel",IconName="UI_MODE_PANEL",ToolTip="UIEditor_Widget_Panel",HelpText="UIEditor_HelpText_Panel") UIWidgetToolbarMaps=(WidgetClassName="Engine.UISlider",IconName="UI_MODE_SLIDER",ToolTip="UIEditor_Widget_Slider",HelpText="UIEditor_HelpText_Slider") [UnrealEd.HitProxy] HitProxySize=5 [UnrealEd.UnrealEdOptions] EditorCategories=(Name="Matinee") EditorCategories=(Name="CurveEditor") EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Description="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause") EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Description="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection") EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matinee_Undo_Desc", ExecCommand="Matinee Undo") EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matinee_Redo_Desc", ExecCommand="Matinee Redo") EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matinee_Copy_Desc", ExecCommand="Matinee Copy") EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matinee_Cut_Desc", ExecCommand="Matinee Cut") EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Matinee_Paste_Desc", ExecCommand="Matinee Paste") EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Description="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection") EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Description="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection") EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Description="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition") EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Description="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Description="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Description="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Description="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description="Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Description="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Description="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown") EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Matinee_AddKey_Desc", ExecCommand="Matinee AddKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", Description="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateSelectedKeys") EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnimationBeginning") EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Description="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Description="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Description="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSequence") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee ChangeKeyInterpModeAUTO") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee ChangeKeyInterpModeUSER") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK", Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee ChangeKeyInterpModeBREAK") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee ChangeKeyInterpModeLINEAR") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTANT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matinee ChangeKeyInterpModeCONSTANT") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT") [FEditorModeTools] ShowWidget=True MouseLock=False CoordSystem=0 [Configuration] BasedOn=..\BIOGame\Content\Config\ContentEditor.ini [MultiDisc] Disc1=BIOG_UIWorld Disc2=BIOG_UIWorld Disc1=BioP_Char Disc1=EntryMenu Disc2=EntryMenu Disc1=biop_cithub Disc1=biop_endgm1 Disc1=biop_endgm2 Disc1=biop_endgm3 Disc1=biop_procer Disc1=biop_profre Disc1=biop_pronor Disc1=biop_n7crsh Disc1=biop_n7mmnt1 Disc1=biop_n7mmnt5 Disc1=biop_n7shipwreck Disc1=biop_n7viq1 Disc1=biop_n7viq2 Disc1=biop_n7viq3 Disc1=biop_nor Disc1=biop_omghub Disc1=biop_omggra Disc1=biop_omgpra Disc1=biop_jnkkga Disc1=biop_prscva Disc1=biop_horcr1 Disc2=biop_bchlml Disc2=biop_blbgtl Disc2=biop_citasl Disc2=biop_citgrl Disc2=biop_cithub Disc2=biop_juncvl Disc2=biop_krohub Disc2=biop_krokgl Disc2=biop_kroprl Disc2=biop_n7astromash Disc2=biop_n7bldinv1 Disc2=biop_n7bldinv2 Disc2=biop_n7crsh Disc2=biop_n7geth2 Disc2=biop_n7mine Disc2=biop_n7mmnt1 Disc2=biop_n7mmnt10 Disc2=biop_n7mmnt2 Disc2=biop_n7mmnt3 Disc2=biop_n7mmnt4 Disc2=biop_n7mmnt5 Disc2=biop_n7mmnt6 Disc2=biop_n7mmnt7 Disc2=biop_n7spdr1 Disc2=biop_n7spdr2 Disc2=biop_n7spdr3 Disc2=biop_n7viq1 Disc2=biop_n7viq2 Disc2=biop_n7viq3 Disc2=biop_nor Disc2=biop_omghub Disc2=biop_quatll Disc2=biop_rprgta Disc2=biop_shpcr2 Disc2=biop_suntla Disc2=biop_cittwr Disc2=biop_twrasa Disc2=biop_twrhub Disc2=biop_twrmwa Disc2=biop_twrvxl [ModPackages] ModPackagesInPath=..\BIOGame\Src ModOutputDir=..\BIOGame\Unpublished\CookedPC\Script [SFXEditor.SFXSMAThumbnailRenderer] DefaultSizeX=1024 DefaultSizeY=1024 [SFXEditor.SFXCustomAppearanceThumbnailRenderer] DefaultSizeX=2048 DefaultSizeY=2048 [SFXGame.BioActorFactory] MenuPriority=2 [SFXGame.BioUIDataStore_StringRefs] sStringRefCategories=GUI_Labels sStringRefCategories=GUI_OtherStuff sStringRefCategories=GUI_MoreThings [BioSaveCheck] ConnectionString=DRIVER={SQL Server};SERVER=BWE-SQLPROD3;UID=;PWD=;APP=Mass Effect;DATABASE=bw_me2_appreg Group=UnrealEd Admin [BioTest] AllSniffs=VerifyReferences;DuplicatePackages;PackageNames;Dialog -server:bwe-sqlprod3;TextureLocalisation;VerifyStreaming BuildTests=CISTests CISTests=VerifyReferences -full;DuplicatePackages;PackageNames -full;Dialog -server:bwe-sqlprod3 -full;TextureLocalisation;VerifyStreaming [BioTestVerifyReferences] BadPaths=\users\;\testcontent\;\qa\; [BioTestPackageNames] ValidLength=33 ExcludePaths=\test\;\sep_demo\;\may_demo\;\users\;\autosaves\;\engine\content\;\biogame\script\;\testcontent\;\qa\;\__trashcan\ ValidName=(biog|bioa)_(([\w\d]+-)*([\w\d]+_)+)(a|b|c|e|f|g|k|l|m|o|p|q|r|s|t|u|v|x|z)\.upk ValidName=kismet101.*\.upk ValidName=(([\w\d]+-)*([\w\d]+_)+)+(d|n|s)\.upk ValidName=.*\.u ValidName=(biod|biop|bioa|test)_(([\w\d]+-)*([\w\d]+_)+)*([\w\d]+).sfm ValidName=.*\.xxx ValidName=.*GlobalTlk\.upk ValidName=.*ShaderCache.*\.upk ValidName=(biog|music|biohench|test|snd|GUI)_.*\.upk ValidName=PlotManagerAuto\.upk ValidName=EffectsMaterials\.upk ValidName=Bio.*Resources\.upk [BioWikiHelpSettings] URLPrefix=http://staff.bioware.com/wiki/index.html?page=EditorHelp-- URLSuffix=&wiki=sfx&action=view MaxOpens=64 [BioWikiKismetHelpSettings] URLPrefix=http://staff.bioware.com/wiki/index.html?page= URLSuffix=&wiki=kismet&action=view [BioRenderPresetTypes] Custom= Draft= Final= [BioExternalRenderOps] RenderGI= RenderComplete= [BioRenderTargets_RenderGI] DirectLightmap=0 Shadowmap=0 AmbientLightmap=1 [BioRenderTargets_RenderComplete] DirectLightmap=1 Shadowmap=1 AmbientLightmap=0 [BioExternalApplications] Maya= 3DSMax= [BioRenderPresetFiles_Maya_DirectLightmap] Custom= Draft=\\bioware\share\sfx\tools\ExternalRender\DefaultSettings.mrps Final=\\bioware\share\sfx\tools\ExternalRender\FinalQuality_Complete.mrps [BioRenderPresetFiles_Maya_Shadowmap] Custom= Draft=\\bioware\share\sfx\tools\ExternalRender\DefaultSettings.mrps Final=\\bioware\share\sfx\tools\ExternalRender\FinalQuality_Complete.mrps [BioRenderPresetFiles_Maya_AmbientLightmap] Custom= Draft=\\bioware\share\sfx\tools\ExternalRender\GlobalIllumination_Draft.mrps Final=\\bioware\share\sfx\tools\ExternalRender\GlobalIllumination_Final.mrps [BioRenderPresetFiles_3DSMax] Custom= Draft= Final= [BioBuildLighting] ExternalScript=BW_ProcessBuildLightJob.js ExecuteExternal=0 ExportSource=1 LightMapPath=\\127.0.0.1\MassEffectArtSource\LightMaps [BioEditorOptions] ShowDeleteRedirectsDialog=0 DisplayPropagateWarning=False [BioTlkTblOptions] Server=BWE-SQLPROD3 DB=bw_me2_content ExcludeTypes=_;test;SoundSet;Style Descriptions [BioPerforceDepotPaths] TemplateMapPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/TestContent/Maps/BIOA_EmptyMap.SFM MapPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/Content/Maps/ 2DAPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/Content/2DAs/ [UnrealEd.BioUISceneManager] TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85) BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiButton",IconName="UI_MODE_BUTTON",ToolTip="BioUIEditor_Widget_Button",HelpText="BioUIEditor_HelpText_Button") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiLabel",IconName="UI_MODE_LABEL",ToolTip="BioUIEditor_Widget_Label",HelpText="BioUIEditor_HelpText_Label") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiSlider",IconName="UI_MODE_SLIDER",ToolTip="BioUIEditor_Widget_Slider",HelpText="BioUIEditor_HelpText_Slider") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiText",IconName="UI_MODE_EDITBOX",ToolTip="BioUIEditor_Widget_Text",HelpText="BioUIEditor_HelpText_Text") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiProgressBar",IconName="UI_MODE_PANEL",ToolTip="BioUIEditor_Widget_ProgressBar",HelpText="BioUIEditor_HelpText_ProgressBar") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiImage",IconName="UI_MODE_IMAGE",ToolTip="BioUIEditor_Widget_Image",HelpText="BioUIEditor_HelpText_Image") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiCheckbox",IconName="UI_MODE_CHECKBOX",ToolTip="BioUIEditor_Widget_CheckBox",HelpText="BioUIEditor_HelpText_CheckBox") [BioCascadeAutoLOD_Groups] [BioCascadeAutoLOD] NumLODLevels=1 [BioCascadeAutoLOD_0] Percentage=10.0 Label=100 Distance=2500.0 [BioLocalization] Server=BWE-SQLPROD3 Database=bw_me2_content DefaultTestStringFlag=0 [BioReports] Server=BWE-SQLPROD3 Database=bw_me2_content [Options] EnableSyncToHead=TRUE DisableStreamingValidation=TRUE DisableBioCommunicatorWarning=FALSE ParanoidTargetableCheck=TRUE ForcePrefabReplace=FALSE NotifyEmailOnBuild=FALSE [BioMorphEditor] Editor2DADirectory=..\\BioGame\\Content\\Editor_2DAs\\ MasterConfigFileName=MorphMaster2DA.2da [BioPlaypen] UnchartedWorldMode=FALSE UnchartedWordMultiple=10.0 [BioEditorPackages] BioLoadForEditorPackages=BIOG_WPN_ALL_MASTER_L BioLoadForEditorPackages=Global_Events_S [WwiseEditor] Init=SFXWwise_Init.Init OriginalStreamSearchPath=H:\_ME2\Audio\VO\Recorded OriginalStreamSearchPath=H:\_ME2\Audio\VO\TTS OriginalStreamExtensions=wav BankSize_Warning=1048576 BankSize_Error=4194304 DefaultPoolSize=12582912 [WwiseToUE3LanguageMap] SFX= English(US)=INT French(France)=FRA Italian=ITA German=DEU Polish=POL Russian=RUS [WwiseCookingHelper] MinAudioStreamingSize=0 [WwiseEditor.WwiseSearchNotesCommandlet] SearchInfo=(nmWarnType="Warning",iREFlags=12,sSearchString=".*IsTTS.*",sDisplayString="Text-to-Speech audio found: %s") [SFXEditor.BioRobobradConfig] m_sDefaultFaceFXAsset=SFX_HumanMale_FaceFX m_sFaceFXAnimsetPrefix=FXA_ m_sCinematicFXAPath=\\bioware\share\sfx\_ME2\Art\Cinematics\DialogAnimations\ m_sFaceFXPackageName=BIOG_FaceFX_Assets m_aAssetMaps=(s_PawnType="Human_Male", s_FaceFXAsset="SFX_HumanMale_FaceFX") m_aAssetMaps=(s_PawnType="Human_Female", s_FaceFXAsset="SFX_HumanFemale_FaceFX") m_aAssetMaps=(s_PawnType="Asari", s_FaceFXAsset="SFX_ASARI_FaceFX") m_aAssetMaps=(s_PawnType="Batarian", s_FaceFXAsset="SFX_Batarian_FaceFX") m_aAssetMaps=(s_PawnType="Elcor", s_FaceFXAsset="SFX_Elcor_FaceFX") m_aAssetMaps=(s_PawnType="Hannar", s_FaceFXAsset="SFX_Hannar_FaceFX") m_aAssetMaps=(s_PawnType="Krogan", s_FaceFXAsset="SFX_Krogan_FaceFX") m_aAssetMaps=(s_PawnType="Legion", s_FaceFXAsset="SFX_Legion_FaceFX") m_aAssetMaps=(s_PawnType="Quarian", s_FaceFXAsset="SFX_Quarian_FaceFX") m_aAssetMaps=(s_PawnType="Salarian", s_FaceFXAsset="SFX_Salarian_FaceFX") m_aAssetMaps=(s_PawnType="Turian", s_FaceFXAsset="SFX_Turian_FaceFX") m_aAssetMaps=(s_PawnType="Volus", s_FaceFXAsset="SFX_Volus_FaceFX") m_aAssetMaps=(s_PawnType="Drell", s_FaceFXAsset="SFX_Drell_FaceFX") m_aAssetMaps=(s_PawnType="EDI", s_FaceFXAsset="SFX_EDI_FaceFX") m_aAssetMaps=(s_PawnType="Vorcha", s_FaceFXAsset="SFX_AlienB_FaceFX") [PalettePerformanceBudget] BudgetMaximumLevel=1000 CollisionBlockNoneScalar=0 CollisionBlockWeaponScalar=0.5 CollisionBlockAllScalar=1 InstanceScalarCollision=1 MaterialUnlitOpaqueInstructionCountVeryLowBound=0 MaterialUnlitOpaqueTextureCountVeryLowBound=0 MaterialUnlitOpaqueVeryLowCostPalette=1 MaterialUnlitOpaqueVeryLowCostInstance=1 MaterialUnlitOpaqueInstructionCountLowBound=15 MaterialUnlitOpaqueTextureCountLowBound=2 MaterialUnlitOpaqueLowCostPalette=2 MaterialUnlitOpaqueLowCostInstance=2 MaterialUnlitOpaqueInstructionCountMediumBound=25 MaterialUnlitOpaqueTextureCountMediumBound=3 MaterialUnlitOpaqueMediumCostPalette=4 MaterialUnlitOpaqueMediumCostInstance=4 MaterialUnlitOpaqueInstructionCountHighBound=80 MaterialUnlitOpaqueTextureCountHighBound=5 MaterialUnlitOpaqueHighCostPalette=12 MaterialUnlitOpaqueHighCostInstance=8 MaterialUnlitOpaqueInstructionCountVeryHighBound=120 MaterialUnlitOpaqueTextureCountVeryHighBound=6 MaterialUnlitOpaqueVeryHighCostPalette=100 MaterialUnlitOpaqueVeryHighCostInstance=16 MaterialUnlitTranslucentInstructionCountVeryLowBound=0 MaterialUnlitTranslucentTextureCountVeryLowBound=0 MaterialUnlitTranslucentVeryLowCostPalette=8 MaterialUnlitTranslucentVeryLowCostInstance=8 MaterialUnlitTranslucentInstructionCountLowBound=0 MaterialUnlitTranslucentTextureCountLowBound=0 MaterialUnlitTranslucentLowCostPalette=8 MaterialUnlitTranslucentLowCostInstance=8 MaterialUnlitTranslucentInstructionCountMediumBound=35 MaterialUnlitTranslucentTextureCountMediumBound=2 MaterialUnlitTranslucentMediumCostPalette=10 MaterialUnlitTranslucentMediumCostInstance=16 MaterialUnlitTranslucentInstructionCountHighBound=45 MaterialUnlitTranslucentTextureCountHighBound=3 MaterialUnlitTranslucentHighCostPalette=12 MaterialUnlitTranslucentHighCostInstance=32 MaterialUnlitTranslucentInstructionCountVeryHighBound=120 MaterialUnlitTranslucentTextureCountVeryHighBound=6 MaterialUnlitTranslucentVeryHighCostPalette=100 MaterialUnlitTranslucentVeryHighCostInstance=64 MaterialPhongOpaqueInstructionCountVeryLowBound=0 MaterialPhongOpaqueTextureCountVeryLowBound=0 MaterialPhongOpaqueVeryLowCostPalette=5 MaterialPhongOpaqueVeryLowCostInstance=8 MaterialPhongOpaqueInstructionCountLowBound=0 MaterialPhongOpaqueTextureCountLowBound=0 MaterialPhongOpaqueLowCostPalette=5 MaterialPhongOpaqueLowCostInstance=8 MaterialPhongOpaqueInstructionCountMediumBound=90 MaterialPhongOpaqueTextureCountMediumBound=3 MaterialPhongOpaqueMediumCostPalette=6 MaterialPhongOpaqueMediumCostInstance=16 MaterialPhongOpaqueInstructionCountHighBound=95 MaterialPhongOpaqueTextureCountHighBound=4 MaterialPhongOpaqueHighCostPalette=12 MaterialPhongOpaqueHighCostInstance=32 MaterialPhongOpaqueInstructionCountVeryHighBound=120 MaterialPhongOpaqueTextureCountVeryHighBound=6 MaterialPhongOpaqueVeryHighCostPalette=100 MaterialPhongOpaqueVeryHighCostInstance=64 MaterialPhongTranslucentInstructionCountVeryLowBound=0 MaterialPhongTranslucentTextureCountVeryLowBound=0 MaterialPhongTranslucentVeryLowCostPalette=10 MaterialPhongTranslucentVeryLowCostInstance=8 MaterialPhongTranslucentInstructionCountLowBound=0 MaterialPhongTranslucentTextureCountLowBound=0 MaterialPhongTranslucentLowCostPalette=10 MaterialPhongTranslucentLowCostInstance=8 MaterialPhongTranslucentInstructionCountMediumBound=35 MaterialPhongTranslucentTextureCountMediumBound=2 MaterialPhongTranslucentMediumCostPalette=12 MaterialPhongTranslucentMediumCostInstance=16 MaterialPhongTranslucentInstructionCountHighBound=45 MaterialPhongTranslucentTextureCountHighBound=3 MaterialPhongTranslucentHighCostPalette=12 MaterialPhongTranslucentHighCostInstance=32 MaterialPhongTranslucentInstructionCountVeryHighBound=120 MaterialPhongTranslucentTextureCountVeryHighBound=6 MaterialPhongTranslucentVeryHighCostPalette=100 MaterialPhongTranslucentVeryHighCostInstance=64 MaterialPhongMaskedInstructionCountVeryLowBound=0 MaterialPhongMaskedTextureCountVeryLowBound=0 MaterialPhongMaskedVeryLowCostPalette=7 MaterialPhongMaskedVeryLowCostInstance=4 MaterialPhongMaskedInstructionCountLowBound=0 MaterialPhongMaskedTextureCountLowBound=0 MaterialPhongMaskedLowCostPalette=7 MaterialPhongMaskedLowCostInstance=4 MaterialPhongMaskedInstructionCountMediumBound=80 MaterialPhongMaskedTextureCountMediumBound=2 MaterialPhongMaskedMediumCostPalette=8 MaterialPhongMaskedMediumCostInstance=8 MaterialPhongMaskedInstructionCountHighBound=95 MaterialPhongMaskedTextureCountHighBound=3 MaterialPhongMaskedHighCostPalette=12 MaterialPhongMaskedHighCostInstance=16 MaterialPhongMaskedInstructionCountVeryHighBound=120 MaterialPhongMaskedTextureCountVeryHighBound=6 MaterialPhongMaskedVeryHighCostPalette=100 MaterialPhongMaskedVeryHighCostInstance=32 MaterialDefaultCost=50 PackageMaximumMaterial=5 InstanceScalarMaterial=1 MeshTriExtremelyLowBound=1 MeshCollisionExtremelyLowBound=0 MeshSectionExtremelyLowBound=1 MeshExtremelyLowCostPalette=1 MeshExtremelyLowCostInstance=1 MeshTriVeryLowBound=250 MeshCollisionVeryLowBound=1 MeshSectionVeryLowBound=1 MeshVeryLowCostPalette=1 MeshVeryLowCostInstance=2 MeshTriLowBound=500 MeshCollisionLowBound=2 MeshSectionLowBound=2 MeshLowCostPalette=2 MeshLowCostInstance=4 MeshTriMediumBound=700 MeshCollisionMediumBound=3 MeshSectionMediumBound=3 MeshMediumCostPalette=3 MeshMediumCostInstance=8 MeshTriHighBound=1000 MeshCollisionHighBound=4 MeshSectionHighBound=4 MeshHighCostPalette=4 MeshHighCostInstance=16 MeshTriVeryHighBound=5000 MeshCollisionVeryHighBound=5 MeshSectionVeryHighBound=5 MeshVeryHighCostPalette=20 MeshVeryHighCostInstance=32 MeshTriExtremelyHighBound=10000 MeshCollisionExtremelyHighBound=6 MeshSectionExtremelyHighBound=6 MeshExtremelyHighCostPalette=100 MeshExtremelyHighCostInstance=64 PackageMaximumMesh=600 MeshInstanceScalar=1 TextureDXT1LowResolution=128 TextureDXT1LowMemory=32 TextureDXT1LowCost=1 TextureDXT1MediumResolution=256 TextureDXT1MediumMemory=64 TextureDXT1MediumCost=2 TextureDXT1HighResolution=512 TextureDXT1HighMemory=192 TextureDXT1HighCost=6 TextureDXT1VeryHighResolution=1024 TextureDXT1VeryHighMemory=704 TextureDXT1VeryHighCost=22 TextureDXT5LowResolution=128 TextureDXT5LowMemory=64 TextureDXT5LowCost=2 TextureDXT5MediumResolution=256 TextureDXT5MediumMemory=128 TextureDXT5MediumCost=4 TextureDXT5HighResolution=512 TextureDXT5HighMemory=384 TextureDXT5HighCost=12 TextureDXT5VeryHighResolution=1024 TextureDXT5VeryHighMemory=1408 TextureDXT5VeryHighCost=44 TextureG8LowResolution=128 TextureG8LowMemory=28 TextureG8LowCost=1 TextureG8MediumResolution=256 TextureG8MediumMemory=92 TextureG8MediumCost=3 TextureG8HighResolution=512 TextureG8HighMemory=348 TextureG8HighCost=11 TextureG8VeryHighResolution=1024 TextureG8VeryHighMemory=1372 TextureG8VeryHighCost=43 TextureNormalMapHQLowResolution=128 TextureNormalMapHQLowMemory=64 TextureNormalMapHQLowCost=2 TextureNormalMapHQMediumResolution=256 TextureNormalMapHQMediumMemory=128 TextureNormalMapHQMediumCost=4 TextureNormalMapHQHighResolution=512 TextureNormalMapHQHighMemory=384 TextureNormalMapHQHighCost=12 TextureNormalMapHQVeryHighResolution=1024 TextureNormalMapHQVeryHighMemory=1408 TextureNormalMapHQVeryHighCost=44 TextureUncompressedLowResolution=128 TextureUncompressedLowMemory=88 TextureUncompressedLowCost=3 TextureUncompressedMediumResolution=256 TextureUncompressedMediumMemory=344 TextureUncompressedMediumCost=11 TextureUncompressedHighResolution=512 TextureUncompressedHighMemory=1368 TextureUncompressedHighCost=43 TextureUncompressedVeryHighResolution=1024 TextureUncompressedVeryHighMemory=5464 TextureUncompressedVeryHighCost=171 TextureDefaultCost=50 PackageMaximumTexture=275 TextureCostFactorNonPowerOf2=10 TextureCostFactorCubeMap=0 [WwiseEditor.WwiseDefaultBundleMapper] ImportPath=..\BIOGame\Content\Packages\Wwise PackageFormatString=%s_S LocalisationPath=..\BIOGame\Content\Packages\Localised\%s\Wwise [WwiseEditor.WwisePairedPackageBundleMapper] PairedPackages=(NameMatch="%s_D",TargetPath="%s\\VO_Audio\\%s_S") [WwiseEditor.WwiseRegExBundleMapper] RegExMap=(RegEx="^ss_.*$",RegExFlags=12,TargetName="%s_S",TargetPath="..\\BIOGame\\Content\\Packages\\Wwise\\SoundSets",LocalisationPath="..\\BIOGame\\Content\\Packages\\Localised\\%s\\Wwise\\SoundSets") [BioCutsceneImporter] DirectorKeyOffset=0.005 [BioDBLanguageMap] en-us=INT en-gb=INT fr-fr=FRA fr-ca=FRA zh-hans=ZHO zh-hant=CHI cs-cz=CZE da-dk= nl-nl= fi-fi= de-de=DEU el-gr= hu-hu=HUN it-it=ITA ja-jp=JPN ko-kr=KOR no-no= pl-pl=POL pt-pt=POR pt-br=POR ru-ru=RUS es-es=ESN es-419=ESN sv-se= tr-tr= pseudo=PSU en=INT ja=JPN de=DEU fr=FRA es=ESN it=ITA ko=KOR ct=CHI pt=POR cs=ZHO pl=POL ru=RUS [Cooking] QuickCookSkipMaps=BioP_Global [Propagation] bCookPropagationPackages=False PackageFilter=^BioDpl_.* PackageFilter=^BioChar_.* PackageFilter=^BIOG_.*_R$ [GFxUIEditor.FlashMovieFactory] GFxExportCmdLine=-i TGA -share_images -rescale hi -fonts -strip_font_shapes -gradients -gi TGA -ne GFxExportExecutableFile=GFXExport.exe [SFXCompressAnimationsCommandlet] Codecs=AnimationCompressionAlgorithm_RemoveLinearKeys,0,6 Codecs=AnimationCompressionAlgorithm_RemoveLinearKeys,0,1 Codecs=AnimationCompressionAlgorithm_BitwiseCompressOnly,0,1 MinSkelMeshMatchRatio=0.7 MaxAverageError=0.015 MaxError=0.75 [UnrealEd.TextureLODSettings] DefaultLODBias=0 [SFXGameCookerHelper] AllowMultiplePersistents=BioP_Global CookerHelperSection=SFXGameCookerHelper.PlayerPawnStandalonePackages CookerHelperSection=SFXGameCookerHelper.HeavyWeaponStandalonePackages CookerHelperSection=SFXGameCookerHelper.PlayerWeaponStandalonePackages CookerHelperSection=SFXGameCookerHelper.PowerStandalonePackages CookerHelperSection=SFXGameCookerHelper.GesturesConfig CookerHelperSection=SFXGameCookerHelper.WeaponImages CookerHelperSection=SFXGameCookerHelper.PowerImages CookerHelperSection=SFXGameCookerHelper.HenchmenImages CookerHelperSection=SFXGameCookerHelper.NotificationImages [SFXGameCookerHelper.NotificationImages] bCookStandalonePackages=True SourcePackagePath=NotificationImages ForceCookSwitchName=ForceCookNotificationImages GameContent=SFXNotificationImages_MiscWeapon,GUI_Icons.Notifications.GenericWeaponIcon_256,GUI_Icons.Notifications.GenericHeavyWeaponIcon_256 GameContent=SFXNotificationImages_AutoPistols,GUI_Icons.Notifications.AutoPistol_256,GUI_Icons.Notifications.SMG_256 GameContent=SFXNotificationImages_HeavyPistols,GUI_Icons.Notifications.HeavyPistol_256,GUI_Icons.Notifications.HandCannon_256 GameContent=SFXNotificationImages_SniperRifles,GUI_Icons.Notifications.SniperRifle_256,GUI_Icons.Notifications.Anti-MaterialRifle_256,GUI_Icons.Notifications.MassCannon_256 GameContent=SFXNotificationImages_Shotguns,GUI_Icons.Notifications.Shotgun_256,GUI_Icons.Notifications.HeavyShotgun_256,GUI_Icons.Notifications.FlakCannon_256 GameContent=SFXNotificationImages_AssaultRifles,GUI_Icons.Notifications.AssaultRifle_256,GUI_Icons.Notifications.Needler_256,GUI_Icons.Notifications.Machinegun_256,GUI_Icons.Notifications.GethPulseRifle_256 GameContent=SFXNotificationImages_HeavyWeapons,GUI_Icons.Notifications.GrenadeLauncher_256,GUI_Icons.Notifications.MissileLauncher_256,GUI_Icons.Notifications.CryoGun_256,GUI_Icons.Notifications.NukeLauncher_256,GUI_Icons.Notifications.ParticleBeam_256 GameContent=SFXNotificationImages_ClassUpgrade,GUI_Icons.Notifications.KroganUpgrade_256,GUI_Icons.Notifications.GethUpgrade_256,GUI_Icons.Notifications.JackUpgrade_256,GUI_Icons.Notifications.MordinUpgrade_256 GameContent=SFXNotificationImages_SquadUpgrade,GUI_Icons.Notifications.ShieldUpgrade_256,GUI_Icons.Notifications.BioticUpgrade_256 GameContent=SFXNotificationImages_ShepardUpgrade,GUI_Icons.Notifications.CyberneticUpgradeShepard_256,GUI_Icons.Notifications.MediGelUpgrade_256,GUI_Icons.Notifications.HeavyWeaponUpgrade_256 GameContent=SFXNotificationImages_OtherUpgrade,GUI_Icons.Notifications.NormandyUpgrade_256,GUI_Icons.Notifications.MiniGameDecryptUpgrade_256,GUI_Icons.Notifications.MiniGameHackUpgrade_256 GameContent=SFXNotification_ARUpgrades,GUI_Icons.AssaultRifle_Kinetic,GUI_Icons.AssaultRifle_Tungsten,GUI_Icons.AssaultRifle_Targeting GameContent=SFXNotification_APistolUpgrades,GUI_Icons.SMG_Microfield,GUI_Icons.SMG_Phasic,GUI_Icons.SMG_Heatsink GameContent=SFXNotification_BiotitcUpgrades,GUI_Icons.Biotics_NeuralMask,GUI_Icons.Biotics_NeuralMask02,GUI_Icons.Biotics_HyperAmp GameContent=SFXNotification_HenchUpgrades,GUI_Icons.Prototypes_Grunt,GUI_Icons.PrototypesShep_Legion GameContent=SFXNotification_HvyWeaponUpgrades,GUI_Icons.HeavyWeapons_MFA GameContent=SFXNotification_HPistolUpgrades,GUI_Icons.HeavyPistol_Pulsar,GUI_Icons.HeavyPistol_Sabot,GUI_Icons.HeavyPistol_Smartrounds GameContent=SFXNotification_MediGelUpgrades,GUI_Icons.Armor_Microscanner,GUI_Icons.Armor_Trauma,GUI_Icons.Armor_Harmonics GameContent=SFXNotification_ShepardUpgrades,GUI_Icons.PrototypesShep_Lattice,GUI_Icons.PrototypesShep_Fiberweave,GUI_Icons.PrototypesShep_Skeletal GameContent=SFXNotificationImages_ShieldUpgrades,GUI_Icons.Armor_Ablative,GUI_Icons.Armor_Burstshield,GUI_Icons.Armor_Nanocrystal GameContent=SFXNotification_ShotgunUpgrades,GUI_Icons.Shotgun_Pulsar,GUI_Icons.Shotgun_Micropulse,GUI_Icons.Shotgun_Thermal GameContent=SFXNotification_SniperUpgrades,GUI_Icons.SniperRifle_Pulsar,GUI_Icons.SniperRifle_Tungsten,GUI_Icons.SniperRifle_Scanner GameContent=SFXNotification_TechUpgrades,GUI_Icons.OmniTools_Heuristics,GUI_Icons.OmniTools_Hydra,GUI_Icons.OmniTools_Multicore [SFXGameCookerHelper.HenchmenImages] bCookStandalonePackages=True SourcePackagePath=HenchmenImages ForceCookSwitchName=ForceCookHenchmenImages GameContent=SFXWeaponImages_GarrusImage,GUI_Codex_Images.Garrus_512 GameContent=SFXWeaponImages_GruntImage,GUI_Codex_Images.Grunt_512 GameContent=SFXWeaponImages_JackImage,GUI_Codex_Images.Jack_512 GameContent=SFXWeaponImages_JacobImage,GUI_Codex_Images.Jacob_512 GameContent=SFXWeaponImages_LegionImage,GUI_Codex_Images.Legion_512 GameContent=SFXWeaponImages_MirandaImage,GUI_Codex_Images.Miranda_512 GameContent=SFXWeaponImages_MordinImage,GUI_Codex_Images.Mordin_512 GameContent=SFXWeaponImages_SamaraImage,GUI_Codex_Images.Samara_512 GameContent=SFXWeaponImages_TaliImage,GUI_Codex_Images.Tali_512 GameContent=SFXWeaponImages_ThaneImage,GUI_Codex_Images.Thane_512 [SFXGameCookerHelper.WeaponImages] bCookStandalonePackages=True SourcePackagePath=WeaponImages ForceCookSwitchName=ForceCookWeaponImages GameContent=SFXWeaponImages_AssaultRifles,GUI_Codex_Images.AssaultRifle_512,GUI_Codex_Images.Needler_512,GUI_Codex_Images.Machinegun_512,GUI_Codex_Images.GethPulseRifle_512 GameContent=SFXWeaponImages_Shotguns,GUI_Codex_Images.Shotgun_512,GUI_Codex_Images.FlakCannon_512,GUI_Codex_Images.HeavyShotgun_512 GameContent=SFXWeaponImages_AutoPistols,GUI_Codex_Images.MachinePistol_512,GUI_Codex_Images.Sub-MachineGun_512 GameContent=SFXWeaponImages_HeavyPistols,GUI_Codex_Images.HeavyPistol_512,GUI_Codex_Images.HandCannon_512 GameContent=SFXWeaponImages_SniperRifles,GUI_Codex_Images.SniperRifle_512,GUI_Codex_Images.Anti-MaterialRifle_512,GUI_Codex_Images.MassCannon_512 GameContent=SFXWeaponImages_HeavyWeapons,GUI_Codex_Images.GrenadeLauncher_512,GUI_Codex_Images.MissileLauncher_512,GUI_Codex_Images.CryoGun_512,GUI_Codex_Images.NukeLauncher_512,GUI_Codex_Images.ParticleBeam_512 [SFXGameCookerHelper.PowerImages] bCookStandalonePackages=True SourcePackagePath=PowerImages ForceCookSwitchName=ForceCookPowerImages GameContent=SFXWeaponImages_PowerImages,GUI_Codex_Images.ArmorPiercingAmmo_512,GUI_Codex_Images.Barrier_512,GUI_Codex_Images.Slam_512,GUI_Codex_Images.Fortification_512,GUI_Codex_Images.Reave_512,GUI_Codex_Images.EnergyDrain_512,GUI_Codex_Images.ShredderAmmo_512,GUI_Codex_Images.WarpAmmo_512 [SFXGameCookerHelper.PlayerPawnStandalonePackages] bCookStandalonePackages=True SourcePackagePath=PlayerContent ForceCookSwitchName=ForceCookPlayerPawnPackages GameContent=SFXCharacterClass_Adept,SFXGamePawns.SFXCharacterClass_Adept GameContent=SFXCharacterClass_Engineer,SFXGamePawns.SFXCharacterClass_Engineer GameContent=SFXCharacterClass_Infiltrator,SFXGamePawns.SFXCharacterClass_Infiltrator GameContent=SFXCharacterClass_Sentinel,SFXGamePawns.SFXCharacterClass_Sentinel GameContent=SFXCharacterClass_Soldier,SFXGamePawns.SFXCharacterClass_Soldier GameContent=SFXCharacterClass_Vanguard,SFXGamePawns.SFXCharacterClass_Vanguard [SFXGameCookerHelper.HeavyWeaponStandalonePackages] bCookStandalonePackages=True SourcePackagePath=HeavyWeapons ForceCookSwitchName=ForceCookHeavyWeaponPackages GameContent=SFXHeavyWeapon_RocketLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher GameContent=SFXHeavyWeapon_GrenadeLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher GameContent=SFXHeavyWeapon_NukeLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher GameContent=SFXHeavyWeapon_ParticleBeam,SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam GameContent=SFXHeavyWeapon_FreezeGun,SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun GameContent=SFXHeavyWeapon_MissileLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher [SFXGameCookerHelper.PlayerWeaponStandalonePackages] bCookStandalonePackages=True SourcePackagePath=PlayerWeapons ForceCookSwitchName=ForceCookWeaponPackages GameContent=SFXWeapon_AssaultRifles,SFXGameContent_Inventory.SFXWeapon_AssaultRifle,SFXGameContent_Inventory.SFXWeapon_MachineGun,SFXGameContent_Inventory.SFXWeapon_MiniGun,SFXGameContent_Inventory.SFXWeapon_Needler,SFXGameContent_Inventory.SFXWeapon_GethPulseRifle GameContent=SFXWeapon_AutoPistols,SFXGameContent_Inventory.SFXWeapon_AutoPistol,SFXGameContent_Inventory.SFXWeapon_LightPistol,SFXGameContent_Inventory.SFXWeapon_SMG GameContent=SFXWeapon_HeavyPistols,SFXGameContent_Inventory.SFXWeapon_HeavyPistol,SFXGameContent_Inventory.SFXWeapon_HandCannon GameContent=SFXWeapon_Shotguns,SFXGameContent_Inventory.SFXWeapon_Shotgun,SFXGameContent_Inventory.SFXWeapon_HeavyShotgun,,SFXGameContent_Inventory.SFXWeapon_FlakGun GameContent=SFXWeapon_SniperRifles,SFXGameContent_Inventory.SFXWeapon_SniperRifle,SFXGameContent_Inventory.SFXWeapon_AntiMatRifle,SFXGameContent_Inventory.SFXWeapon_MassCannon [SFXGameCookerHelper.PowerStandalonePackages] bCookStandalonePackages=True SourcePackagePath=Powers ForceCookSwitchName=ForceCookPowerPackages GameContent=SFXPower_ArmorPiercingAmmo_Player,SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player GameContent=SFXPower_Barrier_Player,SFXGameContent_Powers.SFXPower_Barrier_Player GameContent=SFXPower_Crush_Player,SFXGameContent_Powers.SFXPower_Crush_Player GameContent=SFXPower_Fortification_Player,SFXGameContent_Powers.SFXPower_Fortification_Player GameContent=SFXPower_GethShieldBoost_Player,SFXGameContent_Powers.SFXPower_GethShieldBoost_Player GameContent=SFXPower_Reave_Player,SFXGameContent_Powers.SFXPower_Reave_Player GameContent=SFXPower_ShieldJack_Player,SFXGameContent_Powers.SFXPower_ShieldJack_Player GameContent=SFXPower_Dominate_Player,SFXGameContent_Powers.SFXPower_Dominate_Player GameContent=SFXPower_NeuralShock_Player,SFXGameContent_Powers.SFXPower_NeuralShock_Player GameContent=SFXPower_AntiOrganicAmmo_Player,SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player GameContent=SFXPower_WarpAmmo_Player,SFXGameContent_Powers.SFXPower_WarpAmmo_Player [SFXGameCookerHelper.GesturesConfig] bCookStandalonePackages=True SourcePackagePath=GesturesConfig ForceCookSwitchName=ForceCookGesturesConfig GameContent=GesturesConfig,BIOG_GesturesConfig.RuntimeData [BioWxPersistentObjectsManager] MinReferencingMaps=2 5..\BIOGame\Config\PC\Cooked\BIOEditorKeyBindings.iniH[UnrealEd.UnrealEdKeyBindings] KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",CommandName="Matinee_TogglePlayPause") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Delete",CommandName="Matinee_DeleteSelection") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Z",CommandName="Matinee_Undo") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Y",CommandName="Matinee_Redo") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_MarkInSection") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_MarkOutSection") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Period",CommandName="Matinee_IncrementPosition") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Comma",CommandName="Matinee_DecrementPosition") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Right",CommandName="Matinee_MoveToNextKey") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Left",CommandName="Matinee_MoveToPrevKey") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="R",CommandName="Matinee_SplitAnimKey") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="S",CommandName="Matinee_ToggleSnap") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Up",CommandName="Matinee_MoveActiveUp") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Down",CommandName="Matinee_MoveActiveDown") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Enter",CommandName="Matinee_AddKey") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="W",CommandName="Matinee_DuplicateSelectedKeys") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="I",CommandName="Matinee_CropAnimationBeginning") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="O",CommandName="Matinee_CropAnimationEnd") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="C",CommandName="Matinee_Copy") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="X",CommandName="Matinee_Cut") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="V",CommandName="Matinee_Paste") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitSequence") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName="Matinee_ViewFitLoop") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName="Matinee_ViewFitLoopSequence") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="Matinee_ChangeKeyInterpModeAUTO") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="Matinee_ChangeKeyInterpModeUSER") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="Matinee_ChangeKeyInterpModeBREAK") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="Matinee_ChangeKeyInterpModeLINEAR") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="Matinee_ChangeKeyInterpModeCONSTANT") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandName="CurveEditor_ChangeInterpModeAUTO") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandName="CurveEditor_ChangeInterpModeUSER") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",CommandName="CurveEditor_ChangeInterpModeBREAK") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandName="CurveEditor_ChangeInterpModeLINEAR") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandName="CurveEditor_ChangeInterpModeCONSTANT") [Configuration] BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini [IniVersion] 0=1583424256.000000 1=3538110248.000000 6..\BIOGame\Config\PC\Cooked\BIOEditorUserSettings.iniá[WindowPosManager] DlgAddSpecial=879,571,328,226,0 DlgActorSearch=379,262,881,507,0 DlgActorFactory=783,544,553,311,0 DlgBuildProgress=760,475,406,180,0 SurfaceProperties=647,491,514,477,0 DockingContainer=64,33,940,1076,0 FloatingFrame_DockingContainer=64,33,940,1076,0 DlgGBSearch=953,568,400,300,0 DlgSoundNodeWaveOptions=496,238,664,324,0 DlgMove=760,475,497,408,0 [EditorFrame] FrameClassName=WxEditorFrame LocalizationFile=UnrealEd FramePos.x=43 FramePos.y=4 FrameSize.x=1832 FrameSize.y=1152 FrameMaximized=1 ViewportResizeTogether=False ShowAllPropertyItemButtons=True ShowOnlyModifiedProperties=False [MRU] [UnrealEd.MaterialEditorOptions] bShowGrid=True bShowBackground=False bHideUnusedConnectors=False bDrawCurves=True bRealtimeMaterialViewport=False bRealtimeExpressionViewport=False bAlwaysRefreshAllPreviews=False [LinkedObjectEditor] InvertMousePan=False [Configuration] BasedOn=..\Engine\Config\BaseEditorUserSettings.ini [IniVersion] 0=2375609743.000000 1=1446635412.000000 *..\BIOGame\Config\PC\Cooked\BIOEngine.ini{©[URL] Protocol=unreal Name=Player Map=EntryMenu 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Suppress=BioInvalidArt Suppress=BioPlayerSquad Suppress=BioLevelUpSystem Suppress=BioTreasure Suppress=BioGamePropertyImporter Suppress=BioGamePropertyConditionalImporter Suppress=BioGameEffectImporter Suppress=BioSaveGame Suppress=BioInput Suppress=BioGameProperty Suppress=BioGameEffect Suppress=BioCrossLevelRefs Suppress=Cover Suppress=BlazeSDK Suppress=DirtySDK Suppress=Scaleform Suppress=GUI Suppress=SFXMouse [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=WwiseAudio.WwiseAudioDevice StartupFullscreen=false EditorPreviewFullscreen=False StartupResolutionX=1280 StartupResolutionY=720 UseVSYNC=FALSE MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=0 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=0.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=0.0 [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 DeviceName=Generic Software [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=SFX [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=140 HysteresisLimit=30 DropMipLevelsLimit=24 StopIncreasingLimit=18 StopStreamingLimit=12 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE StaticTextureStreamingDistance=1 [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\BIOGame\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackagesOutPath=..\BIOGame\Script EditPackages=PlotManagerMap EditPackages=WwiseAudio EditPackages=WwiseEditor EditPackages=GFxUI EditPackages=GFxUIEditor EditPackages=OnlineSubsystemLive EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemPS3 EditPackages=SFXOnlineFoundation EditPackages=SFXGame EditPackages=SFXGameContent_Inventory EditPackages=SFXGameContent_Powers EditPackages=SFXGameContent_Bonuses EditPackages=SFXGamePawns EditPackages=SFXGameContent EditPackages=SFXEditor EditPackages=EngineTest EditPackages=EditorTest EditPackages=BIOC_Materials EditPackages=SFXTest EditPackages=SFXEditorTest EditPackages=PlotManager EditPackages=SFXGameContentDLC SkipEditPackages=BIOC_Materials SkipEditPackages=SFXGamePawns SkipEditPackages=SFXGameContentDLC EditPackagesContentOverridePath=..\BIOGame\Override FRScriptOutputPath=..\BIOGame\ScriptFinalRelease [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=EffectsMaterials GridSizes[0]=1 GridSizes[1]=2 GridSizes[2]=4 GridSizes[3]=8 GridSizes[4]=16 GridSizes[5]=32 GridSizes[6]=64 GridSizes[7]=128 GridSizes[8]=256 GridSizes[9]=512 GridSizes[10]=1024 EditorTextureLODBiasIndex=2 EditorTextureLODBiasValues[0]=4 EditorTextureLODBiasValues[1]=2 EditorTextureLODBiasValues[2]=0 HiddenKismetClassNames=BioSeqAct_DebugMessage HiddenKismetClassNames=BioSeqAct_SetNodeLength HiddenKismetClassNames=BioSeqAct_ModifyPropertyBaseSquad HiddenKismetClassNames=SeqAct_CauseDamage HiddenKismetClassNames=SeqVar_Named [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings GlobalDataStoreClasses=Engine.UIDataStore_Fonts GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore PlayerDataStoreclassNames=SFXGame.SFXUIDataStore_OnlinePlayerData [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=2 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=0.0 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=..\BIOGame\Profile ProfileDataExtension=.prf [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=FALSE MaxStaticMeshComponents=1000 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=FALSE MaxLightComponents=1000 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory [MemorySplitClassesToTrack] Class=AnimNode Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=Bio2DA Class=BioAnimSetData Class=BioMorphFace Class=BioSunFlareComponent Class=BioSunFlareStreakComponent Class=Brush Class=BrushComponent Class=CoverLink Class=CoverSlotMarker Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Emitter Class=FaceFXAnimSet Class=FaceFXAsset Class=Field Class=Font Class=GFxMovieInfo Class=Level Class=Light Class=LightComponent Class=LightMapTexture2D Class=Linker Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=Package Class=ParticleEmitter Class=ParticleLODLevel Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SequenceObject Class=ShaderCache Class=ShadowMap1D Class=ShadowMapTexture2D Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=TextureFlipBook Class=TextureMovie Class=UIRoot [ConfigCoalesceFilter] FilterOut=BIOEngine.ini FilterOut=BIOEditor.ini FilterOut=BIOInput.ini FilterOut=BIOGame.ini FilterOut=BIOUI.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True QualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=True UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=512 ResX=1280 ResY=720 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 MaxCharacterCinematicLightingPasses=3 EnableLightEnvSHLights=True TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) FilmGrain=True MaxSamplerFilter=2 DisableAudio=False HighQualityAudio=True SmoothFrameRate=True MaxSmoothedFrameRate=62 MinSmoothedFrameRate=22 TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0) TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0) TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0) TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0) TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0) [SystemSettingsEditor] TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) FilmGrain=False ResX=1280 ResY=720 TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0) TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0) TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0) TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0) TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0) [Configuration] BasedOn=..\BIOGame\Content\Config\ContentEngine.ini [Engine.UIDataStore_OnlinePlayerData] ProfileSettingsClassName=SFXGame.SFXProfileSettings [Windows.StandardUser] MyDocumentsSubDirName=Mass Effect 2 [Engine.GameViewportClient] BioScaleFormManagerClassName=SFXGame.MassEffectGuiManager LoadScreenTexture=BioEngineResources.Loading [Engine.AdditionalIni] Ini=Credits Ini=AI Ini=Weapon [ClassRedirector] bRedirectHackFlag=true [D3DDrv.D3DRenderDevice] MaxTranslucencyLayers=2 MaxTextureSize=2048 DisableHWShadowMaps=True BIOPixelShaderVersion=ps_3_0 BIOVertexShaderVersion=vs_2_0 [DavidTestSection] DavidTestKey=DavidTestValue [Stats.Art] Light passes=2 Scene rendering=30 ms Rendered triangles=100000 Visible Primitives=2000 Material changes=50 Shader changes=50 Total Texture Memory=200 MB FPS= [Stats.Design] Streamed In Textures=10 Pre AW Actors Ticked=200 [Stats.Perf] FrameTime=33 ms Tick Time=10 ms Total Time=23 ms Audio Update Time=1 ms Update Components Time=8 ms Pre AW Comp Tick=8 ms SkelComp Tick Time=8 ms Anim Tick Time=4 ms Skel Skin Time=2 ms Script Time=4 ms Kismet Time=4 ms HUD Time=3 ms Psys Comp Tick Time=2 ms Sprite Update Time=2 ms Sprite Spawn Time=2 ms Sprite Tick Time=2 ms Total Dynamics Time=4 ms NZE Line Time=4 ms ZE Line Time=4 ms AddPrimitive Time=2 ms RemovePrimitive Time=2 ms Game thread idle time=5 ms Rendering thread idle time=5 ms FPS= [Stats.Level] Static Mesh Size=10 MB Level Texture Memory=20 MB Light Map Size=44 MB Shadow Map Size=6 MB FrameTime=25 ms Visible Primitives=600 Visible Lights=2 Frustum Check Time=3 TotalMemory=80 MB [Stats.Char] Skeletal Mesh Size=30 MB Anim Sequence Size=25 MB Char Texture Memory=50 MB FaceFX Cur Mem=1 MB [Stats.Vfx] Vfx Texture Memory=25 MB Psys Comp Tick Time=2 ms Sprite Update Time=2 ms Sprite Spawn Time=2 ms Sprite Tick Time=2 ms Sprite Render Time=2 ms Sprite Particles=2000 Sprite Ptcls Spawned=300 Sprite Ptcls Updated=2000 Sprite Ptcls Killed=300 Mesh Particles=200 [Stats.QA_BenchChar] FrameTime= [Stats.QA_IPS] FPS= LevelStats= GPU/CPU-Bound= FrameTime= Total GPUTime= Tick Time= Update Components Time= Pre AW Comp Tick= Skel Comp Tick Time= Anim Tick Time= Anim Time= Anim Blend Time= Skel Skin Time= Script Time= Kismet Time= Move Actor Time= Physics Time= Shadow Volume Render Time= HUD Time= Sprite Update Time= Sprite Spawn Time= Sprite Tick Time= Sprite Render Time= NZE Line Time= ZE Line Time= Add Prim Time= Remove Prim Time= Frustum Check Time= Scene Batch= Scene Setup= GPU sync time= Visible Primitives= Visible Lights= Total Memory Free= Audio Memory Used= Novodex Allocation Size= Level Texture Memory= Char Texture Memory= Vfx Texture Memory= GUI Texture Memory= Total Texture Memory= Skeletal Mesh Size= Static Mesh Size= Anim Sequence Size= Material Size= Terrain Size= Linker Load Size= FaceFX Peak Mem= FaceFX Cur Mem= Look at Targ= Stage= BioVisualEffect= Inventory= EPIC= PLYR Squad= Squad= Behaviour= PLY CTRL= AI CTRL= Pawns= PSys Comp Tick Time= Sort Time= Sprite Particles= Mesh Particles= Audio Update Time= [Stats.QA_AutoPerfPass] FrameTime= [Stats.MapChunk] TotalMemory=97 MB Total Memory Free=512 MB Total Texture Memory=138 MB Level Texture Memory=25 MB Light Map Size=56 MB Shadow Map Size=6 MB [Engine.RenderDevice] bUsePostProcessEffects=True [DefaultResources] BioActorType.m_CharacterIcons=BIOG_2DA_Characters_X.CharacterIcons_Icons BioAppearanceItemWeapon.m_vfxDamageEnum=BIOG_2DA_VFX_X.VFX_DamageEnum BioAppearanceItemWeapon.m_vfxWeaponType=BIOG_2DA_VFX_X.VFX_WeaponType BioCameraShake.m_database=BIOG_2DA_Animation_X.CameraShake_Sheet1 BioCharacterImporter.m_nmStockCharactersPackage=BIOG_2DA_Characters_X BioCharacterImporter.Character2DA=Characters_Character BioCharacterImporter.StartingEquipment2DA=Characters_StartingEquipment BioCharacterImporter.m_nmStockClassesPackage=BIOG_2DA_Rules_X BioCharacterImporter.BaseClass2DA=Classes_BaseClass BioCharacterImporter.ClassTalents2DA=Classes_ClassTalents BioCharacterImporter.ClassSpecializations2DA=Classes_ClassSpecializations BioGamePropertyImporter.m_nmGameProperty2DAPackage=BIOG_2DA_GameProperties_X BioGamePropertyImporter.GameProperties2DA=GameProperty_GameProperties BioGamePropertyImporter.Conditionals2DA=GameProperty_Conditionals BioGamePropertyImporter.GameEffects2DA=GameProperty_GameEffects BioGamePropertyImporter.GamePropertyConditionals2DA=GameProperty_GamePropertyConditionals BioGamePropertyImporter.GamePropertyEventSets2DA=GameProperty_EventSets BioInterface_Appearance_Pawn.m_oCreatureSpeedsTable=BIOG_2DA_Movement_X.MovementTables_CreatureSpeeds BioPawnAttributes.m_oAbilityBonus2DA=BIOG_2DA_LevelUp_X.Ability_Ability_Bonus BioPawnBehavior.m_oExperience2DA=BIOG_2DA_LevelUp_X.LevelUp_Experience BioPower.m_oPowerList=BIOG_2DA_Talents_X.Powers_Powers BioReactiveUseArtPlaceable.m_oTechSkill2DA=BIOG_2DA_Talents_X.Talent_SkillCheck BioSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers SFXSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers BioTalentImporter.m_nmTalentPackageName=BIOG_2DA_Talents_X BioTalentImporter.TalentEffectLevels2DAName=Talent_TalentEffectLevels BioTalentImporter.TalentGUI2DAName=Talent_TalentGUI BioTalentImporter.BonusTalents2DAName=Talent_BonusTalents BioTalentImporter.TalentCost2DAName=Talent_TalentCost BioTalentImporter.EvolvedTalents2DAName=Talent_EvolvedTalents BioTalentImporter.TalentEffectLevels2DA=BIOG_2DA_Talents_X.Talent_TalentEffectLevels BioTalentImporter.TalentGUI2DA=BIOG_2DA_Talents_X.Talent_TalentGUI BioTalentImporter.BonusTalents2DA=BIOG_2DA_Talents_X.Talent_BonusTalents BioTalentImporter.TalentCost2DA=BIOG_2DA_Talents_X.Talent_TalentCost BioTalentImporter.EvolvedTalents2DA=BIOG_2DA_Talents_X.Talent_EvolvedTalents BioLevelUpSystem.m_nmLevelUpPackageName=BIOG_2DA_LevelUp_X BioLevelUpSystem.LevelUp2DAName=LevelUp_LevelUp BioLevelUpSystem.Rank2DAName=LevelUp_Rank BioLevelUpSystem.ChallengeScaling2DAName=LevelUp_ChallengeScalingVars BioLevelUpSystem.Experience2DAName=LevelUp_Experience BioSkillGame.m_nmSkillGamePackageName=BIOG_2DA_Talents_X BioSkillGame.m_nmSkillGame2DAName=Skills_SkillCost BioCameraBehaviorGalaxy.m_pClusterTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Cluster BioCameraBehaviorGalaxy.m_pSystemTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_System BioCameraBehaviorGalaxy.m_pPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Planet BioCameraBehaviorGalaxy.m_pRelayTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Relay BioCameraBehaviorGalaxy.m_pMapTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Map BioCameraBehaviorGalaxy.m_pPlotPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_PlotPlanet BioGlobalVariableTable.NameLookupTable=BIOG_2DA_PlotManager_X.PlotManagerGameData BioGlobalVariableTable.AchievementTable=BIOG_2DA_GamerProfile_X.Achievements BioSFManager.m_pGuiSounds2DA=BIOG_2DA_UI_X.UISounds_GuiSounds BioSFManager.m_pGuiMusic2DA=BIOG_2DA_UI_X.UISounds_GuiMusic BioWorldInfo.oTutorials2DA=BIOG_2DA_UI_X.Tutorials_Tutorials BioSFHandler_AreaMap.m_pAreaMapTable=BIOG_2DA_AreaMap_X.AreaMap_AreaMap BioSFHandler_DataCodex.m_pCodexImages2DA=BIOG_2DA_UI_X.Images_CodexImages BioSFHandler_GalaxyMap.m_pGalaxyMapImages2DA=BIOG_2DA_UI_X.Images_GalaxyMapImages BioSFHandler_BrowserWheel.m_TipText2DA=BIOG_2DA_UI_X.TipText_RotatingTips BioPlotTreasure.oPlotTreasureTreasure2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Treasure BioPlotTreasure.oPlotTreasureResources2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Resources BioPlotTreasure.oPlotTreasureTech2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Tech BioSPGame.LogoMovieSound=LogoMovie.LogoMovieSound Engine.EffectsMaterialPackageName=EffectsMaterials BioPlayerController.ForceFeedback=BIOG_ForceFeedback.Player Bio_Appr_Character.DefaultGesturesPose=BIOG_HMM_DL_A.HMM_DL_StandingDefault BioCameraBehaviorConversation.IdleAnimSet=BIOG_CAM_FX_A.CAM_FX_Dialog BioVehicleBehaviorBase.m_pShieldView=BioBaseResources.Shield.ShieldView_Vehicle BioVehicleDamageComponent.m_pLowShieldSoundCue=snd_gui.c_Rover_alert [BioResetLoaders] Reset=PlotManager Reset=PlotManagerAuto [Engine.DLCModules] BIOGame=0 [Engine.BioCommunicator] ParanoidLogging=FALSE [Engine.Physics] EnableGlobalCCD=TRUE ForceEnableCCD=TRUE [Engine.LevelStreaming] bShouldTestForPurpleLevels=1 [SFXOnlineFoundation.SFXOnlineComponentBlazeHub] BlazeServiceName=masseffect-2010 BlazeClientName=MassEffect2 BlazeEnv=SFXONLINE_BLAZEHUB_ENV_PROD [BIOG_QA.QARemoteLogger] m_port=9028 m_serverIP=georg.bioware.ad.ea.com m_enabled=1 m_Interface=3004 m_KeepAlive=120000 m_campaignName=ME2 m_remoteScreenshotPath=\\georg.bioware.ad.ea.com\screenshots\ m_UserName=toolsregular@bioware.ad.ea.com [SFXGame.BioTierManager] TierDetails=(TierName="TIER_Art",Color=(R=0,G=255,B=0),IsEnabled=TRUE,IsFloor=TRUE,IsGlobal=FALSE,Priority=1) TierDetails=(TierName="TIER_Art2",Color=(R=0,G=196,B=0),IsEnabled=TRUE,IsFloor=FALSE,IsGlobal=FALSE,Priority=2) TierDetails=(TierName="TIER_Design",Color=(R=0,G=0,B=255),IsEnabled=TRUE,IsFloor=FALSE,IsGlobal=FALSE,Priority=3) TierDetails=(TierName="TIER_Design2",Color=(R=0,G=0,B=196),IsEnabled=TRUE,IsFloor=FALSE,IsGlobal=FALSE,Priority=4) TierDetails=(TierName="TIER_Design3",Color=(R=0,G=0,B=128),IsEnabled=TRUE,IsFloor=FALSE,IsGlobal=FALSE,Priority=5) TierDetails=(TierName="TIER_Audio",Color=(R=255,G=255,B=0),IsEnabled=TRUE,IsFloor=FALSE,IsGlobal=FALSE,Priority=6) TierDetails=(TierName="TIER_Global",Color=(R=255,G=0,B=255),IsEnabled=TRUE,IsFloor=FALSE,IsGlobal=TRUE,Priority=7) TierDetails=(TierName="TIER_QA",Color=(R=0,G=64,B=64),IsEnabled=FALSE,IsFloor=FALSE,IsGlobal=TRUE,Priority=8) TierDetails=(TierName="TIER_Disabled",Color=(R=128,G=128,B=128),IsEnabled=FALSE) DefaultTier=TIER_Art [FullScreenMovie] ImportStartupMovies=ME1_CharImport_LoadLoop SkippableMovies=attractmovie SkippableMovies=attractmovieloc SkippableMovies=BlbGtl_100_Arrival2 SkippableMovies=BlbGtl_100_Depart SkippableMovies=BlbGtl_100_Depart_Bad SkippableMovies=BlbGtl_100_Depart_Good SkippableMovies=Citadel_Est SkippableMovies=CitGrl_NeonArrival SkippableMovies=CitHub_Approach SkippableMovies=CitHub_Arrival SkippableMovies=CitHub_Depart SkippableMovies=CrtKrL_100_CraterArrival SkippableMovies=EndGm2_100_Huddle01Nor SkippableMovies=EndGm2_300_huddle03 SkippableMovies=EndGm2_Escape SkippableMovies=EndGm2_ReaperFall SkippableMovies=EndGm2_ReaperRise SkippableMovies=EndGm2_RepearDeath SkippableMovies=EndGm3_Flyby SkippableMovies=HorCr1_202_Capture SkippableMovies=horcr1_302_collectordepart1 SkippableMovies=horcr1_302_collectordepart2 SkippableMovies=horcr1_302_collectordepart3 SkippableMovies=HorCr1_LilthArrival SkippableMovies=JunCvL_100_Flyby SkippableMovies=KroHub_Arrival SkippableMovies=KroHub_Depart SkippableMovies=KroPrL_Arrival SkippableMovies=ME2_006_ON_AntiGlamour2 SkippableMovies=OmgHub_approach_shot01 SkippableMovies=OmgHub_approach_shot02 SkippableMovies=OmgHub_approach_shot03 SkippableMovies=OmgHub_approach_shot04 SkippableMovies=OmgHub_Depart SkippableMovies=ProCer_300_FirstFlight SkippableMovies=ProCer_300_NorReveal SkippableMovies=ProCer_300_Transfer_pt1 SkippableMovies=ProCer_300_Transfer_pt2 SkippableMovies=ProFre_501_VeetorFootage SkippableMovies=ProFre_NormandyFlight SkippableMovies=ProFre_NormandyReveal SkippableMovies=ProFre_Tali_Reintro SkippableMovies=PrsCva_100_Arrival SkippableMovies=QuaTiL_400_ShipTransfer1 SkippableMovies=QuaTiL_400_ShipTransfer2 SkippableMovies=RprGta_100_Arrival_Pt03 SkippableMovies=RprGta_430_Depature_Joker SkippableMovies=RprGta_430_RprCollapse SkippableMovies=RPR_JokerDeparts SkippableMovies=ShpCr2_100_Arrival_Part1 SkippableMovies=ShpCr2_100_Arrival_Part3 SkippableMovies=ShpCr2_100_Arrival_Part5 SkippableMovies=ShpCR2_100_escape_part1 SkippableMovies=ShpCR2_100_escape_part2 SkippableMovies=ShpCR2_100_escape_part3 SkippableMovies=ShpCR2_100_escape_part4 SkippableMovies=ShpCR2_100_escape_part5 SkippableMovies=TwrAsA_106_ElevatorArrive_B SkippableMovies=TwrAsA_106_ElevatorDepart_A SkippableMovies=TwrAsA_HubDepature SkippableMovies=TWRHuB_Arrival SkippableMovies=TwrMta_101_Arrival SkippableMovies=TwrVxL_100_Arrival SkippableMovies=Twr_CityFlyThrough_01 SkippableMovies=Twr_CityFlyThrough_02 SkippableMovies=Twr_CityFlyThrough_03 SkippableMovies=Twr_CityFlyThrough_04 SkippableMovies=Twr_CityFlyThrough_05 SkippableMovies=Twr_CityFlyThrough_06 SkippableMovies=Twr_CityFlyThrough_07 SkippableMovies=ME_EAsig_720p_v2_raw SkippableMovies=publisher SkippableMovies=BWLogo SkippableMovies=AdvCombat1 SkippableMovies=AdvCombat2 SkippableMovies=AdvCombat3 [WwiseAudioSettings] StreamPriorityBoost=30 EnableEnvironmentalAudio=true EnableObstructionOcclusion=true ObstructionOcclusionRadius=10000 UpdateEnvAudioTime=0.1 UpdateObsOccTime=0.15 MuteAllMusic=false OverrideDir=..\BioGame\OverrideBundles [DefaultRTPCValueMap] time_scale=1 Storm=0 Bleedout_Health=0 Race_type=1 vo_distance=0 Volume_Override=0 Audio_Game_Mode=0 LoadX=0 LoadY=0 Velocity=0 LeftSuspension=75 RightSuspension=75 Health=1500 Para_Rene_State=0 [WwiseToUE3PlatformMap] Windows=1 PS3=8 Xbox360=4 [WwiseAudioGlobalEvents] Game_Pause=Global_Events_S.Game_Pause Game_Resume=Global_Events_S.Game_Resume Game_Mute=Global_Events_S.Game_Mute Game_UnMute=Global_Events_S.Game_UnMute Editor_Pause=Global_Events_S.Editor_Pause Stop=Global_Events_S.VO_Stop_event RampDown=Global_Events_S.VO_Interrupt SoundReset=Global_Events_S.Global_Sound_Reset StopCineDesignSounds=Global_Events_S.Stop_Cine_Design_Sounds StopAllExceptLoad=Global_Events_S.Global_Load_Movie_Start Load_Mute=Global_Events_S.Load_Mute Load_UnMute=Global_Events_S.Load_UnMute [Engine.BioDynamicLightEnvironmentComponent] SHAmbientScale=0.2 LightAxisEnabled=true BlendTime=0.3 PopAngleLimit=45.0 SurfaceBoundsRatio=0.0 ForcePolarKeyFill=false MinPolarAngle=90 UseOptimizedLightingPath=true LastFrameWeight_Cinematic=1.1 LastFrameWeight_Exploration=1.001 SmoothShadowLight_Cinematic=false SmoothShadowLight_Exploration=true [Engine.PWLGamma] bShouldConvertPWLGamma=True [Engine.VSync] ForceFullVSync=True [BioConversation.GetLineMatinee] SkipInput=Prime Textures SkipInput=Unprime Textures [SFXGame.SFXEngine] DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Adept",SeekFreePackageName="SFXCharacterClass_Adept") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Engineer",SeekFreePackageName="SFXCharacterClass_Engineer") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Infiltrator",SeekFreePackageName="SFXCharacterClass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Sentinel",SeekFreePackageName="SFXCharacterClass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Soldier",SeekFreePackageName="SFXCharacterClass_Soldier") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Vanguard",SeekFreePackageName="SFXCharacterClass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher",SeekFreePackageName="SFXHeavyWeapon_RocketLauncher") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher",SeekFreePackageName="SFXHeavyWeapon_GrenadeLauncher") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher",SeekFreePackageName="SFXHeavyWeapon_NukeLauncher") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam",SeekFreePackageName="SFXHeavyWeapon_ParticleBeam") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun",SeekFreePackageName="SFXHeavyWeapon_FreezeGun") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher",SeekFreePackageName="SFXHeavyWeapon_MissileLauncher") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_AssaultRifle",SeekFreePackageName="SFXWeapon_AssaultRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_MachineGun",SeekFreePackageName="SFXWeapon_AssaultRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_MiniGun",SeekFreePackageName="SFXWeapon_AssaultRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_Needler",SeekFreePackageName="SFXWeapon_AssaultRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle",SeekFreePackageName="SFXWeapon_AssaultRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_AutoPistol",SeekFreePackageName="SFXWeapon_AutoPistols") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_LightPistol",SeekFreePackageName="SFXWeapon_AutoPistols") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_SMG",SeekFreePackageName="SFXWeapon_AutoPistols") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_HeavyPistol",SeekFreePackageName="SFXWeapon_HeavyPistols") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_HandCannon",SeekFreePackageName="SFXWeapon_HeavyPistols") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_Shotgun",SeekFreePackageName="SFXWeapon_Shotguns") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_HeavyShotgun",SeekFreePackageName="SFXWeapon_Shotguns") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_FlakGun",SeekFreePackageName="SFXWeapon_Shotguns") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_SniperRifle",SeekFreePackageName="SFXWeapon_SniperRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",SeekFreePackageName="SFXWeapon_SniperRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXWeapon_MassCannon",SeekFreePackageName="SFXWeapon_SniperRifles") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player",SeekFreePackageName="SFXPower_ArmorPiercingAmmo_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Barrier_Player",SeekFreePackageName="SFXPower_Barrier_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Crush_Player",SeekFreePackageName="SFXPower_Crush_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Fortification_Player",SeekFreePackageName="SFXPower_Fortification_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_GethShieldBoost_Player",SeekFreePackageName="SFXPower_GethShieldBoost_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Reave_Player",SeekFreePackageName="SFXPower_Reave_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_ShieldJack_Player",SeekFreePackageName="SFXPower_ShieldJack_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_WarpAmmo_Player",SeekFreePackageName="SFXPower_WarpAmmo_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_NeuralShock_Player",SeekFreePackageName="SFXPower_NeuralShock_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Dominate_Player",SeekFreePackageName="SFXPower_Dominate_Player") DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player",SeekFreePackageName="SFXPower_AntiOrganicAmmo_Player") DynamicLoadMapping=(ObjectName="BIOG_GesturesConfig.RuntimeData",SeekFreePackageName="GesturesConfig") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.AssaultRifle_512",SeekFreePackageName="SFXWeaponImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Needler_512",SeekFreePackageName="SFXWeaponImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.GethPulseRifle_512",SeekFreePackageName="SFXWeaponImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Machinegun_512",SeekFreePackageName="SFXWeaponImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Shotgun_512",SeekFreePackageName="SFXWeaponImages_Shotguns") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.FlakCannon_512",SeekFreePackageName="SFXWeaponImages_Shotguns") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.HeavyShotgun_512",SeekFreePackageName="SFXWeaponImages_Shotguns") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.MachinePistol_512",SeekFreePackageName="SFXWeaponImages_AutoPistols") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Sub-MachineGun_512",SeekFreePackageName="SFXWeaponImages_AutoPistols") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.HeavyPistol_512",SeekFreePackageName="SFXWeaponImages_HeavyPistols") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.HandCannon_512",SeekFreePackageName="SFXWeaponImages_HeavyPistols") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.SniperRifle_512",SeekFreePackageName="SFXWeaponImages_SniperRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Anti-MaterialRifle_512",SeekFreePackageName="SFXWeaponImages_SniperRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.MassCannon_512",SeekFreePackageName="SFXWeaponImages_SniperRifles") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.GrenadeLauncher_512",SeekFreePackageName="SFXWeaponImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.MissileLauncher_512",SeekFreePackageName="SFXWeaponImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.CryoGun_512",SeekFreePackageName="SFXWeaponImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.NukeLauncher_512",SeekFreePackageName="SFXWeaponImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.ArmorPiercingAmmo_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Barrier_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Slam_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Fortification_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Reave_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.EnergyDrain_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.ShredderAmmo_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.WarpAmmo_512",SeekFreePackageName="SFXWeaponImages_PowerImages") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Garrus_512",SeekFreePackageName="SFXWeaponImages_GarrusImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Grunt_512",SeekFreePackageName="SFXWeaponImages_GruntImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Jack_512",SeekFreePackageName="SFXWeaponImages_JackImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Jacob_512",SeekFreePackageName="SFXWeaponImages_JacobImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Legion_512",SeekFreePackageName="SFXWeaponImages_LegionImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Miranda_512",SeekFreePackageName="SFXWeaponImages_MirandaImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Mordin_512",SeekFreePackageName="SFXWeaponImages_MordinImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Samara_512",SeekFreePackageName="SFXWeaponImages_SamaraImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Tali_512",SeekFreePackageName="SFXWeaponImages_TaliImage") DynamicLoadMapping=(ObjectName="GUI_Codex_Images.Thane_512",SeekFreePackageName="SFXWeaponImages_ThaneImage") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.GenericWeaponIcon_256",SeekFreePackageName="SFXNotificationImages_MiscWeapon") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.GenericHeavyWeaponIcon_256",SeekFreePackageName="SFXNotificationImages_MiscWeapon") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.AutoPistol_256",SeekFreePackageName="SFXNotificationImages_AutoPistols") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.SMG_256",SeekFreePackageName="SFXNotificationImages_AutoPistols") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.HeavyPistol_256",SeekFreePackageName="SFXNotificationImages_HeavyPistols") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.HandCannon_256",SeekFreePackageName="SFXNotificationImages_HeavyPistols") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.SniperRifle_256",SeekFreePackageName="SFXNotificationImages_SniperRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.MaterialRifle_256",SeekFreePackageName="SFXNotificationImages_SniperRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.MassCannon_256",SeekFreePackageName="SFXNotificationImages_SniperRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.Shotgun_256",SeekFreePackageName="SFXNotificationImages_Shotguns") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.HeavyShotgun_256",SeekFreePackageName="SFXNotificationImages_Shotguns") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.FlakCannon_256",SeekFreePackageName="SFXNotificationImages_Shotguns") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.AssaultRifle_256",SeekFreePackageName="SFXNotificationImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.Needler_256",SeekFreePackageName="SFXNotificationImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.Machinegun_256",SeekFreePackageName="SFXNotificationImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.GethPulseRifle_256",SeekFreePackageName="SFXNotificationImages_AssaultRifles") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.GrenadeLauncher_256",SeekFreePackageName="SFXNotificationImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.CryoGun_256",SeekFreePackageName="SFXNotificationImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.GethPulseRifle_256",SeekFreePackageName="SFXNotificationImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.NukeLauncher_256",SeekFreePackageName="SFXNotificationImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.ParticleBeam_256",SeekFreePackageName="SFXNotificationImages_HeavyWeapons") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.KroganUpgrade_256",SeekFreePackageName="SFXNotificationImages_ClassUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.GethUpgrade_256",SeekFreePackageName="SFXNotificationImages_ClassUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.JackUpgrade_256",SeekFreePackageName="SFXNotificationImages_ClassUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.MordinUpgrade_256",SeekFreePackageName="SFXNotificationImages_ClassUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.ShieldUpgrade_256",SeekFreePackageName="SFXNotificationImages_SquadUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.BioticUpgrade_256",SeekFreePackageName="SFXNotificationImages_SquadUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.CyberneticUpgradeShepard_256",SeekFreePackageName="SFXNotificationImages_ShepardUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.MediGelUpgrade_256",SeekFreePackageName="SFXNotificationImages_ShepardUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.HeavyWeaponUpgrade_256",SeekFreePackageName="SFXNotificationImages_ShepardUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.NormandyUpgrade_256",SeekFreePackageName="SFXNotificationImages_OtherUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.MiniGameDecryptUpgrade_256",SeekFreePackageName="SFXNotificationImages_OtherUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.Notifications.MiniGameHackUpgrade_256",SeekFreePackageName="SFXNotificationImages_OtherUpgrade") DynamicLoadMapping=(ObjectName="GUI_Icons.AssaultRifle_Kinetic",SeekFreePackageName="SFXNotification_ARUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.AssaultRifle_Tungsten",SeekFreePackageName="SFXNotification_ARUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.AssaultRifle_Targeting",SeekFreePackageName="SFXNotification_ARUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SMG_Microfield",SeekFreePackageName="SFXNotification_APistolUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SMG_Phasic",SeekFreePackageName="SFXNotification_APistolUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SMG_Heatsink",SeekFreePackageName="SFXNotification_APistolUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Biotics_NeuralMask",SeekFreePackageName="SFXNotification_BiotitcUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Biotics_NeuralMask02",SeekFreePackageName="SFXNotification_BiotitcUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Biotics_HyperAmp",SeekFreePackageName="SFXNotification_BiotitcUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Prototypes_Grunt",SeekFreePackageName="SFXNotification_HenchUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.PrototypesShep_Legion",SeekFreePackageName="SFXNotification_HenchUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.HeavyWeapons_MFA",SeekFreePackageName="SFXNotification_HvyWeaponUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.HeavyPistol_Pulsar",SeekFreePackageName="SFXNotification_HPistolUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.HeavyPistol_Sabot",SeekFreePackageName="SFXNotification_HPistolUpgrades") 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DynamicLoadMapping=(ObjectName="GUI_Icons.Armor_Burstshield",SeekFreePackageName="SFXNotificationImages_ShieldUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Armor_Nanocrystal",SeekFreePackageName="SFXNotificationImages_ShieldUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Shotgun_Pulsar",SeekFreePackageName="SFXNotification_ShotgunUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Shotgun_Micropulse",SeekFreePackageName="SFXNotification_ShotgunUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Shotgun_Thermal",SeekFreePackageName="SFXNotification_ShotgunUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Pulsar",SeekFreePackageName="SFXNotification_SniperUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Tungsten",SeekFreePackageName="SFXNotification_SniperUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Scanner",SeekFreePackageName="SFXNotification_SniperUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Heuristics",SeekFreePackageName="SFXNotification_TechUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Hydra",SeekFreePackageName="SFXNotification_TechUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Multicore",SeekFreePackageName="SFXNotification_TechUpgrades") [WwiseAudio.WwiseAudioComponent] ObstructionUpdateSpeed=1.0 [BioAdditionalContent] m_bCheckTFCGuid=true [IniVersion] 0=3594230127.000000 1=2972547909.000000 2=5110490887.000000 3=3579463954.000000 (..\BIOGame\Config\PC\Cooked\BIOGame.iniŸ¸[Engine.GameInfo] DefaultGame=SFXGame.BioSPGame DefaultServerGame=SFXGame.BioSPGame bAdminCanPause=false MaxPlayers=16 GameDifficulty=+1.0 bChangeLevels=True MaxSpectators=2 MaxIdleTime=+0.0 MaxTimeMargin=+0.0 TimeMarginSlack=+1.35 MinTimeMargin=-1.0 [Engine.AccessControl] IPPolicies=ACCEPT;* [Engine.GameReplicationInfo] ServerName=Another Server ShortName=Server MessageOfTheDay= [DefaultPlayer] Name=Player team=255 Class=SFXGame.SFXPlayerController [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95 ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHud=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false bDynamicNetSpeed=true InteractDistance=512 DynamicPingThreshold=+400.0 bCheckRelevancyThroughPortals=true ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-981.0 RBPhysicsGravityScaling=1.0 SquintModeKernelSize=128.0 DecalManagerClassPath=Engine.DecalManager EmitterPoolClassPath=Engine.EmitterPool [Engine.DecalManager] DecalLifeSpan=10.0 [Engine.UIDataStore_GameResource] ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary") [Engine.UISafeRegionPanel] RegionPercentages=0.9 RegionPercentages=0.8 [Configuration] BasedOn=..\BIOGame\Content\Config\ContentGame.ini [SFXGame.BioWorldInfo] EffectsMaterialPriorities=(EffectsMaterial=MeltDeath,Priority=10); EffectsMaterialPriorities=(EffectsMaterial=Possession,Priority=9); EffectsMaterialPriorities=(EffectsMaterial=PowerArmor,Priority=8); EffectsMaterialPriorities=(EffectsMaterial=Cryo,Priority=7); EffectsMaterialPriorities=(EffectsMaterial=Stealth,Priority=6); EffectsMaterialPriorities=(EffectsMaterial=Fire,Priority=5); EffectsMaterialPriorities=(EffectsMaterial=Fissure,Priority=5); EffectsMaterialPriorities=(EffectsMaterial=Biotics,Priority=4); EffectsMaterialPriorities=(EffectsMaterial=Adrenaline,Priority=3); EffectsMaterialPriorities=(EffectsMaterial=tech,Priority=5); EffectsMaterialPriorities=(EffectsMaterial=Slime,Priority=1); EffectsMaterialPriorities=(EffectsMaterial=electric,Priority=1); CurrentGameDir=..\CurrentGame GlobalTlkFiles=GlobalTlk.GlobalTlk_tlk ConditionalClasses=PlotManager.BioAutoConditionals m_fMaxVFXBudget=100.0 m_bShowVinceSurveys=FALSE m_fGameOverPauseTime=3.0f m_fConversationInterruptDistance=999999f m_fIdleCameraSpeed=1.0f m_bDebugCameras=FALSE m_fNoSkipBuffer=0.7f m_fLookAtDelays=0.5f m_fLookAtDelays=0.6f m_fLookAtDelays=0.7f m_fLookAtDelays=0.75f m_fLookAtDelays=0.8f m_fLookAtDelays=0.9f m_fLookAtDelays=1.0f m_fLookAtDelays=1.05f m_fLookAtDelays=1.1f m_fLookAtDelays=1.15f m_fLookAtNoticeMaxRange=500.0f m_fLookAtNoticeInitialDelay=1.5f m_fLookAtNoticeDuration=6.0f m_fLookAtNoticeSpeed=0.2f m_buybackArrayMaxSize=20 m_bPartyMembersImmuneToExternalForce=TRUE m_srProfileNotSignedInWarningMsg=174310 nMemoryBudgetDLC=1048576 m_nDesignerEnableTutorialPlotFlag=-1 m_nDesignerEnableDifficultyChecksPlotFlag=-1 DefaultPostProcessSettings=(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,Bloom_Scale=0.2,DOF_BlurKernelSize=10.0,DOF_MaxNearBlurAmount=0.1,DOF_MaxFarBlurAmount=0.3,DOF_FocusInnerRadius=1000.0) m_aCullFXConvList=nor_globalnews_a_dlg m_aCullFXConvList=twrhub_systemhack_last_a m_aCullFXConvList=twrhub_arrival_ai_a m_aCullFXConvList=twrhub_sal_bach_a m_aCullFXConvList=twrhub_asariargue_a m_aCullFXConvList=twrhub_stocks_a m_aCullFXConvList=twrhub_quarturtalk_a m_aCullFXConvList=cithub_fake_games_a_dlg m_aCullFXConvList=cithub_arrival_ai_a_dlg m_aCullFXConvList=cithub_soda_a_dlg m_aCullFXConvList=omghub_arrival_ai_a_dlg m_aCullFXConvList=cithub_sirta_amb_a_dlg m_aCullFXConvList=cithub_saronis_amb_a_dlg m_aCullFXConvList=cithub_ware_amb_a_dlg m_aCullFXConvList=cithub_citsouv_amb_a_dlg m_aCullFXConvList=cithub_zakcafe_amb_a_dlg m_aCullFXConvList=cithub_rodam_amb_a_dlg m_aCullFXConvList=nor_training_vid_a_dlg [SFXGame.SFXPlayerSquadLoadoutData] AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AssaultRifle") AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_Needler",UnlockPlotID=Wpn_AssaultRifle2) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle",UnlockPlotID=Wpn_GethPulseRifle) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",bNotRegularWeaponGUI=true) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_Shotgun") Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyShotgun",UnlockPlotID=Wpn_Shotgun2) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",bNotRegularWeaponGUI=true) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_SniperRifle") SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",UnlockPlotID=Wpn_SniperRifle2) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",bNotRegularWeaponGUI=true) AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_AutoPistol") AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_SMG",UnlockPlotID=Wpn_AutoPistol2) HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyPistol") HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HandCannon",UnlockPlotID=Wpn_HeavyPistol2) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher") HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun",UnlockPlotID=Wpn_CryoBlaster) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam",UnlockPlotID=Wpn_ParticleBeam) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher",UnlockPlotID=Wpn_MissileLauncher) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher",UnlockPlotID=Wpn_NukeLauncher) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerAdept,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerEngineer,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSentinel,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerInfiltrator,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerVanguard,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyWeapons)) HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Grunt,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Jack,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Jacob,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Legion,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Miranda,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols)) HenchLoadoutInfo=(ClassName=SFXPawn_Mordin,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_AutoPistols)) HenchLoadoutInfo=(ClassName=SFXPawn_Samara,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_AssaultRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Tali,WeaponClasses=(LoadoutWeapons_HeavyPistols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Thane,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Wilson,WeaponClasses=(LoadoutWeapons_HeavyPistols)) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_AssaultRifles,UnlockPlotName=Wpn_BonusAssaultRifle) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_Shotguns,UnlockPlotName=Wpn_BonusShotgun) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_SniperRifles,UnlockPlotName=Wpn_BonusSniperRifle) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",UnlockPlotName=Wpn_SuperAssaultRifle) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",UnlockPlotName=Wpn_SuperShotgun) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",UnlockPlotName=Wpn_SuperSniperRifle) HenchmenSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",HenchmanClassName=SFXPawn_Grunt,UnlockPlotName=Tec_GruntShotgun) HenchmenSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",HenchmanClassName=SFXPawn_Legion,UnlockPlotName=Tec_LegionSniper) [SFXGameContent.SFXSeqAct_SystemsTestBuddy] Levels=(Id="biop_bchlml",Nm="Jacob Loyalty",Pn="Aeia - Hugo Gernsback Crash Site") Levels=(Id="biop_blbgtl",Nm="Legion Loyalty",Pn="Heretic Station") Levels=(Id="biop_citasl",Nm="Thane Loyalty",Pn="Citadel - 800 Blocks") Levels=(Id="biop_citgrl",Nm="Garrus Loyalty", Pn="Citadel - Factory District") Levels=(Id="biop_cithub",Nm="Citadel Hub", Pn="Citadel - Zakera Ward") Levels=(Id="biop_horcr1",Nm="Horizon Colony", Pn="Horizon") Levels=(Id="biop_jnkkga",Nm="Grunt Acquisition", Pn="Korlus - Blue Suns Facility") Levels=(Id="biop_juncvl",Nm="Jack Loyalty", Pn="Pragia - Teltin Facility") Levels=(Id="biop_krohub",Nm="Tuchanka Hub", Pn="Tuchanka - Urdnot Camp") Levels=(Id="biop_krokgl",Nm="Grunt Loyalty", Pn="Tuchanka - Urdnot Ruins") Levels=(Id="biop_kroprl",Nm="Mordin Loyalty", Pn="Tuchanka - Weyrloc Facility") Levels=(Id="biop_n7bldinv1",Nm="N7: Blood Pack 1", Pn="Tarith - Blood Pack Comm Relay") Levels=(Id="biop_n7bldinv2",Nm="N7: Blood Pack 2", Pn="Zada Ban - Blood Pack Base") Levels=(Id="biop_n7crsh",Nm="N7: Crash", Pn="Zanethu - MSV Estevanico Crash Site") Levels=(Id="biop_n7geth2",Nm="N7: Geth 2", Pn="Canalus") Levels=(Id="biop_n7mine",Nm="N7: Mine", Pn="Helyme - Eldfell-Ashland Facility") Levels=(Id="biop_n7mmnt10",Nm="N7: Moment 10", Pn="Aequitas - Mining Facility") Levels=(Id="biop_n7mmnt1",Nm="N7: Moment 1", Pn="Daratar - Eclipse Cache") Levels=(Id="biop_n7mmnt2",Nm="N7: Moment 2", Pn="Gei Hinnom - Quarian Crash Site") Levels=(Id="biop_n7mmnt3",Nm="N7: Moment 3", Pn="Taitus") Levels=(Id="biop_n7mmnt4",Nm="N7: Moment 4", Pn="MSV Broken Arrow") Levels=(Id="biop_n7mmnt5",Nm="N7: Moment 5", Pn="Lorek - Eclipse Base") Levels=(Id="biop_n7mmnt6",Nm="N7: Moment 6", Pn="Sinmara - Magnetic Shield Generator") Levels=(Id="biop_n7mmnt7",Nm="N7: Moment 7", Pn="Franklin's Moon - Javelin Mk.II Silo") Levels=(Id="biop_n7spdr1",Nm="N7: Spider 1", Pn="Joab - Dig Site") Levels=(Id="biop_n7spdr2",Nm="N7: Spider 2", Pn="MSV Strontium Mule") Levels=(Id="biop_n7spdr3",Nm="N7: Spider 3", Pn="Sanctum - Blue Suns Base") Levels=(Id="biop_n7viq1",Nm="N7: VIQ 1", Pn="Neith - MSV Corsica Crash Site") Levels=(Id="biop_n7viq2",Nm="N7: VIQ 2", Pn="Jarrahe Station") Levels=(Id="biop_n7viq3",Nm="N7: VIQ 3", Pn="Capek - Hahne-Kedar Facility") Levels=(Id="biop_nor",Nm="Research Project", Pn="Normandy SR-2") Levels=(Id="biop_omggra",Nm="Garrus Acquisition", Pn="Omega - Archangel's Base") Levels=(Id="biop_omghub",Nm="Omega Hub", Pn="Omega - Merchant District") Levels=(Id="biop_omgmwl",Nm="Samara Loyalty", Pn="Omega - Morinth's Apartment") Levels=(Id="biop_omgpra",Nm="Mordin Acquisition", Pn="Omega - Slums District") Levels=(Id="biop_procer",Nm="Cerberus Research Center", Pn="Lazarus Research Station") Levels=(Id="biop_profre",Nm="Freedom's Progress", Pn="Freedom's Progress") Levels=(Id="biop_prscva",Nm="Jack Acquisition", Pn="Prison Ship Purgatory") Levels=(Id="biop_quatll",Nm="Tali Loyalty", Pn="Migrant Fleet") Levels=(Id="biop_rprgta",Nm="Legion Acquisition", Pn="Derelict Reaper") Levels=(Id="biop_shpcr2",Nm="Collector Ship", Pn="Disabled Collector Vessel") Levels=(Id="biop_suntla",Nm="Tali Acquisition", Pn="Haestrom - Quarian Landing Zone") Levels=(Id="biop_twrasa",Nm="Thane Acquisition", Pn="Illium - Dantius Towers") Levels=(Id="biop_twrhub",Nm="Illium Hub", Pn="Illium - Nos Astra") Levels=(Id="biop_twrmwa",Nm="Samara Acquisition", Pn="Illium - Commercial Spaceport") Levels=(Id="biop_twrvxl",Nm="Miranda Loyalty", Pn="Illium - Transport Station") Levels=(Id="research",Nm="Research Project", Pn="Normandy Lab") [SFXGame.SFXPawn_Player] ;----------------------------Original Outfits Start---------------------------- ;CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1) ;CasualAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_7a"),PlotFlag=-1) ;CasualAppearances=(Id=2,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL"),PlotFlag=-1) ;CasualAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1) ;-----------------------------Original Outfits End----------------------------- ;-----------------------------Custom Outfits Start----------------------------- CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=2,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_3a"),PlotFlag=-1) CasualAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_4a"),PlotFlag=-1) CasualAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_5a"),PlotFlag=-1) CasualAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_6a"),PlotFlag=-1) CasualAppearances=(Id=6,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_7a"),PlotFlag=-1) CasualAppearances=(Id=7,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=8,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a"),PlotFlag=-1) CasualAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a"),PlotFlag=-1) CasualAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a"),PlotFlag=-1) CasualAppearances=(Id=12,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1) CasualAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=14,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=15,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a"),PlotFlag=-1) CasualAppearances=(Id=16,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a"),PlotFlag=-1) CasualAppearances=(Id=17,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a"),PlotFlag=-1) CasualAppearances=(Id=18,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_6a"),PlotFlag=-1) CasualAppearances=(Id=19,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=20,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=21,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a"),PlotFlag=-1) CasualAppearances=(Id=22,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=23,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=24,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=25,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=26,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a"),PlotFlag=-1) CasualAppearances=(Id=27,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a"),PlotFlag=-1) CasualAppearances=(Id=28,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=29,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a"),PlotFlag=-1) CasualAppearances=(Id=30,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a"),PlotFlag=-1) CasualAppearances=(Id=31,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MAT_1b",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1) CasualAppearances=(Id=32,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a"),PlotFlag=-1) CasualAppearances=(Id=33,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_2a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a"),PlotFlag=-1) CasualAppearances=(Id=34,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a"),PlotFlag=-1) CasualAppearances=(Id=35,Type=CustomizableType_Torso,Mesh=(Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a"),PlotFlag=-1) ;------------------------------Custom Outfits End------------------------------ TorsoAppearances=(Id=0,Name=339522,Description=339529,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Torso"),PlotFlag=-1) TorsoAppearances=(Id=1,Name=334438,Description=334437,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate"),PlotFlag=4438) TorsoAppearances=(Id=2,Name=334446,Description=334445,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_BodyArmor"),PlotFlag=4271) TorsoAppearances=(Id=3,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=4453) TorsoAppearances=(Id=4,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_1a"),PlotFlag=-1) TorsoAppearances=(Id=5,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_6a"),PlotFlag=-1) TorsoAppearances=(Id=6,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1) TorsoAppearances=(Id=7,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a"),PlotFlag=-1) TorsoAppearances=(Id=8,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a"),PlotFlag=-1) TorsoAppearances=(Id=9,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_2a"),PlotFlag=-1) TorsoAppearances=(Id=10,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a"),PlotFlag=-1) TorsoAppearances=(Id=11,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a"),PlotFlag=-1) TorsoAppearances=(Id=12,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MAT_1b",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1) TorsoAppearances=(Id=13,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MDL",MaleMaterialOverride="BIOG_HMM_ARM_MED_R.MEDe.HMM_ARM_MEDe_MAT_1a",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a"),PlotFlag=-1) ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1) ShoulderAppearances=(Id=1,Name=334435,Description=334436,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_AmplifierPads"),PlotFlag=4423) ShoulderAppearances=(Id=2,Name=334443,Description=334444,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StrengthBoostPads"),PlotFlag=4437) ShoulderAppearances=(Id=3,Name=334451,Description=334452,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyLeftSideArmor"),PlotFlag=4451) ShoulderAppearances=(Id=11,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.GlassesFull.HMM_HAT_Glf_MDL",Female="BIOG_HMF_HIR_PRO.GlassesFull.HMF_HAT_GLA_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=12,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.GlassesHalf.HMM_HAT_GLH_MDL",Female=BIOG_HMF_HIR_PRO.GlassesHalf.HMF_HAT_GLH_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=13,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Moto.HMM_HAT_MTR_MDL",Female="BIOG_HMF_HIR_PRO.Moto.HMF_HAT_MTR_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=14,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.MotoGlasses.HMM_HAT_MTG_MDL",Female="BIOG_HMF_HIR_PRO.MotoGlasses.HMF_HAT_MTG_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=15,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Cyclops.HMM_HAT_CYC_MDL",Female="BIOG_HMF_HIR_PRO.Cyclops.HMF_HAT_CYC_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=16,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Visor.HMM_HAT_VSR_MDL",Female="BIOG_HMF_HIR_PRO.HairClip.HMF_HAT_Hcp_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=17,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er1_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=18,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=19,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er3_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=20,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er4_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=21,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er5_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=22,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er6_MDL"),PlotFlag=-1) ShoulderAppearances=(Id=23,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er7_MDL"),PlotFlag=-1) ArmAppearances=(Id=0,Name=339526,Description=339527,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1) ArmAppearances=(Id=1,Name=334431,Description=334432,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StabilizationGauntlets"),PlotFlag=4435) ArmAppearances=(Id=2,Name=334439,Description=334440,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=4449) ArmAppearances=(Id=3,Name=334447,Description=334448,Type=CustomizableType_Arms,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Slv_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack"),PlotFlag=4269) ArmAppearances=(Id=4,Type=CustomizableType_Arms,PlotFlag=-1) LegAppearances=(Id=0,Name=339525,Description=339524,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1) LegAppearances=(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_StimulatorConduits"),PlotFlag=4436) LegAppearances=(Id=2,Name=334441,Description=334442,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LifeSupportWebbing"),PlotFlag=4270) LegAppearances=(Id=3,Name=334449,Description=334450,Type=CustomizableType_Legs,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Leg_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_EquipmentPacks"),PlotFlag=4434) LegAppearances=(Id=4,Type=CustomizableType_Legs,PlotFlag=-1) HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Helmet,PlotFlag=-1) HelmetAppearances=(Id=1,Name=335468,Description=335469,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPa.HMM_HGR_SHPa_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1) HelmetAppearances=(Id=2,Name=335470,Description=335471,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPb.HMM_HGR_SHPb_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPb.HMF_HGR_SHPb_MDL",bHasBreather=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1) HelmetAppearances=(Id=3,Name=335472,Description=335473,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_SHP_R.SHPd.HMF_HGR_SHPd_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),PlotFlag=4433) HelmetAppearances=(Id=4,Name=335474,Description=335475,Type=CustomizableType_Helmet,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPc.HMM_HGR_SHPc_MDL",Female="BIOG_HMM_HGR_SHP_R.SHPc.HMM_HGR_SHPc_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask"),PlotFlag=4450) HelmetAppearances=(Id=5,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_MDL",Female="BIOG_HMF_HIR_PRO.Beanie.HMF_HAT_Bn1_MDL",bHideHair=True),PlotFlag=-1) HelmetAppearances=(Id=6,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL",Female="BIOG_HMF_HIR_PRO.Beanie02.HMF_HAT_Bn2_MDL",bHideHair=True),PlotFlag=-1) HelmetAppearances=(Id=7,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL",Female="BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL",bHideHair=True),PlotFlag=-1) HelmetAppearances=(Id=8,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL",Female="BIOG_HMF_HIR_PRO.Cap.HMF_HAT_Cap_MDL",bHideHair=True),PlotFlag=-1) HelmetAppearances=(Id=9,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_MDL",Female="BIOG_HMF_HIR_PRO.Cosmo.HMF_HAT_Cos_MDL",bHideHair=True),PlotFlag=-1) HelmetAppearances=(Id=10,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Cuban.HMM_HAT_Cub_MDL",Female="BIOG_HMF_HIR_PRO.Cuban.HMF_HAT_Cub_MDL",bHideHair=True),PlotFlag=-1) HelmetAppearances=(Id=11,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_MDL",Female="BIOG_HMF_HIR_PRO.Officer.HMF_HAT_Off_MDL",bHideHair=True),PlotFlag=-1) SpecAppearances=(Id=0,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=0.500000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.200000))) SpecAppearances=(Id=1,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=1.000000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.500000))) SpecAppearances=(Id=2,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=1.500000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.300000))) SpecAppearances=(Id=3,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=2.000000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.500000))) SpecAppearances=(Id=4,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName="Spec_Parameter_01",ParameterValue=0.300000),SpecPwrParam=(ParameterName="SPwr_Parameter_01",ParameterValue=0.150000))) Tint1Appearances=(Id=0,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.041452,G=0.041452,B=0.041452,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=1,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.093876,G=0.093876,B=0.093876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=2,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.157281,G=0.160444,B=0.136099,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.190463,G=0.170138,B=0.127530,A=1.000000)))) Tint1Appearances=(Id=3,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.618686,G=0.612066,B=0.493616,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=4,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.612066,G=0.511398,B=0.453457,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.197516,G=0.127530,B=0.420508,A=1.000000)))) Tint1Appearances=(Id=5,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.436813,G=0.329729,B=0.280124,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=6,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.819964,G=0.067725,B=0.259027,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=7,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.201096,G=0.067725,B=0.101145,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=8,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.353741,G=0.016068,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=9,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.093876,G=0.005522,B=0.005522,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=10,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.012664,G=0.004560,B=0.004560,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.127530,G=0.000057,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=11,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.404541,G=0.093876,B=0.030257,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=12,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.306635,G=0.113921,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=13,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.547994,G=0.163641,B=0.006585,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.047776,G=0.190463,B=0.119264,A=1.000000)))) Tint1Appearances=(Id=14,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.598942,G=0.363604,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=15,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.373615,G=0.098689,B=0.016068,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.632043,G=0.547994,B=0.121986,A=1.000000)))) Tint1Appearances=(Id=16,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.190463,G=0.127530,B=0.038473,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=17,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.238828,G=0.133209,B=0.024223,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.147998,G=0.190463,B=0.060032,A=1.000000)))) Tint1Appearances=(Id=18,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.227137,G=0.163641,B=0.052842,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.014311,G=0.157281,B=0.136099,A=1.000000)))) Tint1Appearances=(Id=19,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.046149,G=0.067725,B=0.032876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=20,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.041452,G=0.136099,B=0.032876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=21,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.046149,G=0.084642,B=0.038473,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000805,G=0.193972,B=0.063815,A=1.000000)))) Tint1Appearances=(Id=22,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.060032,G=0.047776,B=0.093876,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.032876,G=0.093876,B=0.078057,A=1.000000)))) Tint1Appearances=(Id=23,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.067725,G=0.139022,B=0.404541,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=24,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.014311,G=0.030257,B=0.067725,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=25,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.047776,G=0.026549,B=0.073828,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.006585,G=0.032876,B=0.666117,A=1.000000)))) Tint1Appearances=(Id=26,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.133209,G=0.073828,B=0.201096,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=27,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color01",ParameterValue=(R=0.012664,G=0.012664,B=0.012664,A=1.000000)),PhongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) Tint2Appearances=(Id=0,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)))) Tint2Appearances=(Id=1,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)))) Tint2Appearances=(Id=2,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.759300,G=0.744530,B=0.612066,A=1.000000)))) Tint2Appearances=(Id=3,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.394083,G=0.288816,B=0.212044,A=1.000000)))) Tint2Appearances=(Id=4,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)))) Tint2Appearances=(Id=5,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)))) Tint2Appearances=(Id=6,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.436813,G=0.227137,B=0.054592,A=1.000000)))) Tint2Appearances=(Id=7,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)))) Tint2Appearances=(Id=8,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.796917,G=0.666117,B=0.121986,A=1.000000)))) Tint2Appearances=(Id=9,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.420508,G=0.311181,B=0.093876,A=1.000000)))) Tint2Appearances=(Id=10,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.073828,G=0.041452,B=0.006585,A=1.000000)))) Tint2Appearances=(Id=11,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)))) Tint2Appearances=(Id=12,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.007155,G=0.037029,B=0.006585,A=1.000000)))) Tint2Appearances=(Id=13,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)))) Tint2Appearances=(Id=14,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.263175,G=0.383775,B=0.701170,A=1.000000)))) Tint2Appearances=(Id=15,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName="Tint_Color02",ParameterValue=(R=0.038473,G=0.101145,B=0.476177,A=1.000000)))) PatternAppearances=(Id=0,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(ParameterName="Stripe_Parameter_01",ParameterValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) PatternAppearances=(Id=1,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(ParameterName="Stripe_Parameter_01",ParameterValue=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) PatternAppearances=(Id=2,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(ParameterName="Stripe_Parameter_01",ParameterValue=(R=0.002263,G=0.000000,B=1.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)))) PatternColorAppearances=(Id=0,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)))) PatternColorAppearances=(Id=1,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)))) PatternColorAppearances=(Id=2,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.759300,G=0.744530,B=0.612066,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.759300,G=0.751895,B=0.612066,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.759300,G=0.751895,B=0.612066,A=1.000000)))) PatternColorAppearances=(Id=3,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.394083,G=0.288816,B=0.212044,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.399293,G=0.288816,B=0.215764,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.399293,G=0.288816,B=0.215764,A=1.000000)))) PatternColorAppearances=(Id=4,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)))) PatternColorAppearances=(Id=5,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)))) PatternColorAppearances=(Id=6,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)))) PatternColorAppearances=(Id=7,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)))) PatternColorAppearances=(Id=8,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)))) PatternColorAppearances=(Id=9,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.420508,G=0.311181,B=0.093876,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.420508,G=0.311181,B=0.096266,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.420508,G=0.311181,B=0.096266,A=1.000000)))) PatternColorAppearances=(Id=10,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.073828,G=0.041452,B=0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.073828,G=0.041452,B=0.007155,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.073828,G=0.041452,B=0.007155,A=1.000000)))) PatternColorAppearances=(Id=11,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)))) PatternColorAppearances=(Id=12,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.007155,G=0.037029,B=0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.007751,G=0.037029,B=0.006585,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.007751,G=0.037029,B=0.006585,A=1.000000)))) PatternColorAppearances=(Id=13,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)))) PatternColorAppearances=(Id=14,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.263175,G=0.383775,B=0.701170,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.263175,G=0.388910,B=0.701170,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.263175,G=0.388910,B=0.701170,A=1.000000)))) PatternColorAppearances=(Id=15,Type=CustomizableType_PatternColor,Pattern=(Stripe1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)),Stripe3Param=(ParameterName="Stripe_Color_03",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)))) Scars=(Threshold=(X=-10,Y=-2),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_05",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_05",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_05",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_05",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=-1,Y=-1),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_04",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_04",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_04",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_04",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_04",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_04",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=0,Y=0),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_03",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_03",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_03",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_03",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_03",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_03",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=1,Y=1),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_02",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_02",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_02",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_02",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_02",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_02",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=2,Y=10),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisScars_01",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_01",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_01",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive.HMF_Face_EmisScars_01",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Face_NormScars_01",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars_01",Color=(R=0,G=0,B=0,A=0)) OutOfAmmoSwapThreshold=0.4f [DebugWindows] [Engine.Pawn] bDisplayPathErrors=true [SFXGame.SFXGame] PhysicsDamageMultiplier=0.25f StormStamina=4.0 StormRegen=0.6 StormStaminaNonCombat=2.5 StormRegenNonCombat=0.375 HackCrouchCoverOffset=0 bAutoUnlitDownsizeInCombat=false fAutoUnlitDownsizeThreshold=1.5 HenchmanPackageMap=(HenchTag="hench_vixen",PackageName="BioHench_vixen") HenchmanPackageMap=(HenchTag="hench_leading",PackageName="BioHench_leading") HenchmanPackageMap=(HenchTag="hench_convict",PackageName="BioHench_convict") HenchmanPackageMap=(HenchTag="hench_geth",PackageName="BioHench_geth") HenchmanPackageMap=(HenchTag="hench_thief",PackageName="BioHench_thief") HenchmanPackageMap=(HenchTag="hench_garrus",PackageName="BioHench_garrus") HenchmanPackageMap=(HenchTag="hench_assassin",PackageName="BioHench_assassin") HenchmanPackageMap=(HenchTag="hench_tali",PackageName="BioHench_tali") HenchmanPackageMap=(HenchTag="hench_professor",PackageName="BioHench_professor") HenchmanPackageMap=(HenchTag="hench_grunt",PackageName="BioHench_grunt") HenchmanPackageMap=(HenchTag="hench_mystic",PackageName="BioHench_mystic") HenchmanPackageMap=(HenchTag="hench_veteran",PackageName="BioHench_veteran") HenchmanPackageMap=(HenchTag="hench_wilson",PackageName="BioHench_wilson") HenchmanPackageMap=(HenchTag="hench_vampire",PackageName="BioHench_vampire") HenchmanPackageMap=(HenchTag="hench_vixen2",PackageName="BioHench_vixen2") HenchmanPackageMap=(HenchTag="hench_leading2",PackageName="BioHench_leading2") NGPlusPlotVariables=Wpn_MissileLauncher NGPlusPlotVariables=Wpn_CryoBlaster NGPlusPlotVariables=Wpn_NukeLauncher NGPlusPlotVariables=Wpn_AssaultRifle2 NGPlusPlotVariables=Wpn_AutoPistol2 NGPlusPlotVariables=Wpn_BonusAssaultRifle NGPlusPlotVariables=Wpn_BonusShotgun NGPlusPlotVariables=Wpn_BonusSniperRifle NGPlusPlotVariables=Wpn_GethPulseRifle NGPlusPlotVariables=Wpn_GrenadeLauncher NGPlusPlotVariables=Wpn_HeavyPistol2 NGPlusPlotVariables=Wpn_ParticleBeam NGPlusPlotVariables=Wpn_Shotgun2 NGPlusPlotVariables=Wpn_SniperRifle2 NGPlusPlotVariables=Wpn_SuperAssaultRifle NGPlusPlotVariables=Wpn_SuperShotgun NGPlusPlotVariables=Wpn_SuperSniperRifle [SFXGame.SFXGameConfig] PhysicsMomentumMultiplier=1.0f PlayerMomentumCap=500.0f PlayerCoverDamageMultiplier=0.75f PlayerCoverLeanDamageMultiplier=0.75f PlayerStormDamageMultiplier=0.75f PawnInRagdollDamageMultiplier=1.0f PlayerPhysicsCap=0.001f bUseConsoleControls=false UseSharedPowerCooldown=false PlayerCoverRegenTimerMultiplier=1.5f WeaponsUseHeat=TRUE HeatDissipationRate=18.0f CoverAimBonus=1.25 bShieldsBlockPowers=true MaxPlayerLevel=30 MaxPlayerExperience=29000 bOutOfAmmoWeaponSwap=false bBudgetEnforced=true bAimAssistEnabled=false [SFXGame.SFXPRI] PointsFor_DamageDealt=1.5 PointsFor_DamageReceived=1.3 PointsFor_HeadShot=0 PointsFor_Kill_Minion=40 PointsFor_Kill_Elite=40 PointsFor_Kill_SubBoss=40 PointsFor_Kill_Boss=40 PointsFor_FlamethrowerTankKill=40; PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Explosion,Message="Explosion Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Grenade,Message="Explosion Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Missile,Message="Explosion Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Nuke,Message="Explosion Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Melee,Message="Melee Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Suicide,Message="Environment Kill",Points=40) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_AntiGravity,Message="Air Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_RecentlyMeleed,Message="Melee Combo Kill",Points=75, GrinderAchievementId=ACHIEVEMENT_31_MELEECOMBO) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Cloak,Message="Cloak Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_CloakTargetable,Message="Cloak Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Singularity,Message="Singularity Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Pull,Message="Pull Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_ArmorPenalty,Message="Warp Kill",Points=75) [SFXGame.SFXDifficulty] EnemyPowerCooldownMultiplier=1.0 SquadPowerDurationMultiplier=1.0 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=0.0f DifficultyLevel=-1 AmmoDecayMultiplier=1 EnemyAimMultiplier=1 BleedOutInterval=0.5f BreachDuration=1.0f [SFXGame.SFXDifficulty_Level1] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.0 MaxAttackTickets=2 MaxAttackTicketsHench=3 MaxTargetTickets=2 MaxTargetTicketsHench=4 EnemyHealthMultiplierLow=(X=0.6, Y=0.71) EnemyHealthMultiplierHigh=(X=0.71, Y=0.82) PlayerHealthMultiplierLow=(X=1.575, Y=1.332) PlayerHealthMultiplierHigh=(X=1.332, Y=1.125) HenchHealthMultiplierLow=(X=1.8, Y=1.5) HenchHealthMultiplierHigh=(X=1.5, Y=1.2) FriendlyHealthMultiplierLow=(X=2.0, Y=1.6) FriendlyHealthMultiplierHigh=(X=1.6, Y=1.2) EnemyPowerCooldownMultiplier=1.5 SquadPowerDurationMultiplier=1.1 SquadPowerCooldownMultiplier=0.9 DifficultyLevel=0 AmmoDecayMultiplier=2.0f EnemyAimMultiplier=1.0f BleedOutInterval=1.0f BreachDuration=2.0f [SFXGame.SFXDifficulty_Level2] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.0 MaxAttackTickets=3 MaxAttackTicketsHench=2 MaxTargetTickets=4 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=0.82, Y=0.945) EnemyHealthMultiplierHigh=(X=0.945, Y=1.08) PlayerHealthMultiplierLow=(X=1.125, Y=1.0) PlayerHealthMultiplierHigh=(X=1.0, Y=0.945) HenchHealthMultiplierLow=(X=1.08, Y=0.9) HenchHealthMultiplierHigh=(X=0.9, Y=0.855) FriendlyHealthMultiplierLow=(X=1.20, Y=1.0) FriendlyHealthMultiplierHigh=(X=1.0, Y=0.95) EnemyPowerCooldownMultiplier=1.0 SquadPowerDurationMultiplier=1.0 SquadPowerCooldownMultiplier=1.0 DifficultyLevel=1 AmmoDecayMultiplier=1.5f EnemyAimMultiplier=1.0f BleedOutInterval=0.75f BreachDuration=1.5f [SFXGame.SFXDifficulty_Level3] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.2 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=5 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=1.14, Y=1.306) EnemyHealthMultiplierHigh=(X=1.306, Y=1.472) PlayerHealthMultiplierLow=(X=0.945, Y=0.873) PlayerHealthMultiplierHigh=(X=0.873, Y=0.81) HenchHealthMultiplierLow=(X=0.855, Y=0.82) HenchHealthMultiplierHigh=(X=0.82, Y=0.78) FriendlyHealthMultiplierLow=(X=0.95, Y=0.9125) FriendlyHealthMultiplierHigh=(X=0.9125, Y=0.875) EnemyPowerCooldownMultiplier=0.8 SquadPowerDurationMultiplier=1.0 SquadPowerCooldownMultiplier=1.0 DifficultyLevel=2 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.8f BleedOutInterval=0.5f BreachDuration=1.0f [SFXGame.SFXDifficulty_Level4] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.4 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=5 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=1.55, Y=1.65) EnemyHealthMultiplierHigh=(X=1.65, Y=1.75) PlayerHealthMultiplierLow=(X=0.81, Y=0.738) PlayerHealthMultiplierHigh=(X=0.738, Y=0.675) HenchHealthMultiplierLow=(X=0.7875, Y=0.76) HenchHealthMultiplierHigh=(X=0.76, Y=0.7425) FriendlyHealthMultiplierLow=(X=0.875, Y=0.85) FriendlyHealthMultiplierHigh=(X=0.85, Y=0.825) EnemyPowerCooldownMultiplier=0.7 SquadPowerDurationMultiplier=0.9 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=75.0f DifficultyLevel=3 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.6f BleedOutInterval=0.25f BreachDuration=0.75f [SFXGame.SFXDifficulty_Level5] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.4 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=6 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=1.975, Y=1.975) EnemyHealthMultiplierHigh=(X=1.975, Y=1.975) PlayerHealthMultiplierLow=(X=0.63, Y=0.63) PlayerHealthMultiplierHigh=(X=0.63, Y=0.63) HenchHealthMultiplierLow=(X=0.7, Y=0.7) HenchHealthMultiplierHigh=(X=0.7, Y=0.7) FriendlyHealthMultiplierLow=(X=0.78, Y=0.78) FriendlyHealthMultiplierHigh=(X=0.78, Y=0.78) EnemyPowerCooldownMultiplier=0.6 SquadPowerDurationMultiplier=0.8 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=150.0f DifficultyLevel=4 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.4f BleedOutInterval=0.25f BreachDuration=0.5f [SFXGame.SFXDifficulty_Level6] MinScore=500 MaxScore=500 PlayerShieldRechargeModifier=1.4 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=6 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=10000, Y=10000) EnemyHealthMultiplierHigh=(X=10000, Y=10000) PlayerHealthMultiplierLow=(X=0.435, Y=0.435) PlayerHealthMultiplierHigh=(X=0.435, Y=0.435) HenchHealthMultiplierLow=(X=0.435, Y=0.435) HenchHealthMultiplierHigh=(X=0.435, Y=0.435) FriendlyHealthMultiplierLow=(X=0.435, Y=0.435) FriendlyHealthMultiplierHigh=(X=0.435, Y=0.435) EnemyPowerCooldownMultiplier=0.5 SquadPowerDurationMultiplier=0.5 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=0.65f DifficultyLevel=5 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.25f BleedOutInterval=0.1f [SFXGame.SFXModule_AimAssist] GlobalFrictionFactor=1.0f; GlobalAimCorrectionFactor=1.0f; GlobalAdhesionFactor=(X=0.75,Y=0.5); EnemyMovementAdhesionFactor=0.75; [SFXGame.SFXModule_DamageParty] bHealthRegenerates=true HealthRegenRate=0.5f [SFXGame.BioHUD] SafeAreaRatioX=0.05 SafeAreaRatioY=0.05 m_bUseGeneratedItemNames=TRUE [SFXGame.BioCheatManager] m_bShowAngstIcons=TRUE [SFXGame.BioPlayerController] MoveStickIdleThreshold=0.001 MoveStickWalkThreshold=0.65 MoveStickRunThreshold=.70 m_fLeaveConvPitch=-20.0 m_srVehicleExitFailureMsg=172833 ; "Mako requires level ground for safe egress." when exit fails m_srVehicleExitAButtonMsg=172832 ; "Continue" that appears beside the A button RenderPathToMapnote=false RenderPathToMapnoteColor=(R=255,G=255,B=0,A=255); m_fClimbMantleFaceAngleThreshold=0.7 ;Values should be between 0 and 1. 0 = 90 degree angle, 1 means perfectly aligned. m_fClimbMantleDistanceThreshold=50 ;distance in unreal units m_bCanMantleOutsideOfCover=false ; set true to mantle from outside of cover RotationSensitivityLow=0.6 RotationSensitivityMedium=0.75 RotationSensitivityHigh=1.0 DeadZoneThreshold=0.1 CoverTransitionTime=0.0 CoverBreakTimeThreshold=0.08 MaxCoverEnterDist=250.0 AcquireCoverFOV=0.02 CoverFOV=0.7 CoverSnapScale=1.5 bDebugCover=false CoverUpdateDelay=0.333 m_bEnableStormToCover=true StormAcquireCoverFOV=0.025 StormCoverFOV=0.11 StormMaxCoverEnterDist=250 StormCoverUpdateDelay=0.15 CoverRespectsRotation=true StormCooldownTime=0.3 m_fMoveToDropDistance=4000.0 m_fMaxZDifference=2000.0 m_fRelativeZUpLimit=200.0 m_fRelativeZDownLimit=100.0 m_nNavAssistMaxNodeLimit=4 m_vCoverBreakAccel=(X=8000,Y=5000,Z=0); m_fCoverBreakAccelTime=0.6f; m_fCoverBreakForwardAccelDelay=0.4f; m_fAttackOrderFarAngle=5.0f m_fAttackOrderCloseAngle=14.0f m_fAttackOrderCloseDistance=500.0f [SFXGame.SFXCameraInput] m_minSensitivity=(X=0.5f,Y=0.5f); m_maxSensitivity=(X=1.5f,Y=1.5f); [SFXGame.BioTlkFile] m_bDisplayStringId=false m_bShowTestStrings=false [SFXGame.BioActorBehavior] bUseStringRefActorGameName=TRUE bDisableFacefx=FALSE m_bPhysicsDamageEnabled=TRUE m_bPhysicsDamageLoggingEnabled=FALSE m_fPhysicsDamagePerRelVel=0.02f m_fPhysicsDamageImpulsePerRelVel=0.01f m_fHenchAimLagFactor=0.25 m_fMaxHenchAimDist=300.0 [SFXGame.BioCameraBehaviorConversation] m_bIdleCamEnabled=FALSE [SFXGame.BioStage] m_bUseOldProceduralCameraAdjust=FALSE m_bDisableProceduralCameraAdjust=FALSE [SFXGame.BioConversation] m_bNewConversationSystem=TRUE m_fShowRepliesOffset=2.0 m_fShowLastLineOffset=5.0 m_bDisplayNonAmbientName=TRUE m_fSubtitleTimingModifier=0.5 m_fSubtitleTimingMinimum=2.0 m_bEnableLookAtWithStage=TRUE m_bRemoveWeapons=TRUE m_fVOPreloadDelayTime=1.0 m_colSubtitleColor=(R=204,G=255,B=255,A=255) m_bNextLinePreLoadEnabled=TRUE m_fDefaultInterruptWindowDuration=2.0 m_fDefaultInterruptWindowStart=1.0 m_bAutoAdvanceSkippableLinesWithNoVO=FALSE m_bVerifyPreLoadingCorrectness=FALSE [SFXGame.BioSubtitles] m_DefaultRenderMode=SUBTITLE_RENDER_TOP [SFXGame.BioPawnBehavior] m_fMeshAdjCheckFrequency=0.15f m_fMeshAdjFarCheckFrequency=1.0f m_fMeshAdjFarCheckDistance=2000.0f m_fDeathCapabilityActivationTime=2 m_fVehicleExpScaleFactor=0.4 m_aTargetTipDefaults=159225 [SFXGame.BioSpectatorModeCamera] m_cameras=(sName="Conversation 1",vLocation=(X=184.637939,Y=154.217850,Z=68.554634),rRotation=(Pitch=-2800,Yaw=35852,Roll=0),rLockRotation=(Pitch=-2800,Yaw=35854,Roll=0)) m_cameras=(sName="Conversation 2",vLocation=(X=138.519409,Y=108.968567,Z=78.599426),rRotation=(Pitch=-692,Yaw=-37608,Roll=0),rLockRotation=(Pitch=-690,Yaw=27929,Roll=0)) m_cameras=(sName="Conversation 3",vLocation=(X=98.165581,Y=69.723267,Z=87.513168),rRotation=(Pitch=2488,Yaw=35964,Roll=0),rLockRotation=(Pitch=2488,Yaw=35964,Roll=0)) [SFXGame.BioVehicleBase] m_bShowVehicleDebugHUD=FALSE; m_sAudioTiresVariableName=tires m_sAudioTiresVariableValueAir=air m_sAudioTiresVariableValueWater=water m_sAudioTiresVariableValuePavement=pavement [SFXGame.BioVehicleBehaviorBase] m_bVehicleAudioEnable=TRUE; m_aTargetTipDefaults=159224 [SFXGame.BioPawn] FallingStateEntranceTime=0.5 bCanMantle=TRUE PortArmsPlayerInterval=0.1 PortArmsNPCInterval=0.5 PortArmsWedgeHeight=5 PortArmsWedgeRadius=5 m_fEnableCCDMultiplierThreshold=10.0 m_fMaxRelevancyDistance=100000000.0 m_fLookMultiplier=8.0; m_nWrinkleHighestLOD=0 m_sWrinkleMaterialIdentifier=_face m_nMaxTargetTickets=5 m_nMaxAttackTickets=3 m_fTicketExpiryTime=5.0f ConformTraceInterval=10 RadarRange=4000.0f RadarFOV=45.0f [SFXGame.BioActivePower] m_bSkipPowerCooldown=FALSE m_fMaxWaitTimeForAnimation=5.0f [SFXGame.SFXConvAuditionHelper] m_aDefaultActorTypes=(sTag="voelems_player_male",sActorType="BIOG_Male_Player_C.Human.Human_Male"); m_aDefaultActorTypes=(sTag="voelems_player_female",sActorType="BIOG_Female_Player_C.Human.Human_Female"); m_aDefaultActorTypes=(sTag="hench_vixen",sActorType="BioHench_vixen.hench_humanmale"); m_aDefaultActorTypes=(sTag="hench_leading",sActorType="BioHench_leading.hench_leading"); m_aDefaultActorTypes=(sTag="hench_convict",sActorType="BioHench_convict.hench_convict"); m_aDefaultActorTypes=(sTag="hench_geth",sActorType="BioHench_geth.hench_geth"); m_aDefaultActorTypes=(sTag="hench_garrus",sActorType="BioHench_garrus.hench_garrus"); m_aDefaultActorTypes=(sTag="hench_assassin",sActorType="BioHench_assassin.hench_assassin"); m_aDefaultActorTypes=(sTag="hench_tali",sActorType="BioHench_tali.hench_tali"); m_aDefaultActorTypes=(sTag="hench_professor",sActorType="BioHench_professor.hench_professor"); m_aDefaultActorTypes=(sTag="hench_grunt",sActorType="BioHench_grunt.hench_grunt"); m_aDefaultActorTypes=(sTag="hench_mystic",sActorType="BioHench_mystic.hench_mystic"); m_aDefaultActorTypes=(sTag="hench_veteran",sActorType="BioHench_veteran.hench_veteran"); [SFXGame.BioSunActor] fFadeTime=2.0; [SFXGame.BioPhysicsSounds] m_fMaxMass=100.0f m_fMaxSpeed=500.0f m_fMinTimeBetweenSoundByActor=0.0f ;the lowers Period that a actor is allowed to play a physics sound. m_fMinSpeedToPlay=0.0f [SFXGame.BioAttributesPawnPlayer] MINIMUM_SKILL_HAGGLE=0.0 MAXIMUM_SKILL_HAGGLE=0.15 MINIMUM_SKILL_SALESMAN=0.0 MAXIMUM_SKILL_SALESMAN=0.15 [SFXGame.BioTalent] m_MAX_TALENT_RANK=12 [SFXGame.BioTalentContainer] m_PASSIVE_RANK_ICON=0 m_LOCKED_RANK_ICON=28 m_UNLOCKED_RANK_ICON=29 srPluralUnlockRequirement=169070 srSingularUnlockRequirement=169080 srRequiredUnlockRequirement=169082 m_EVOLVE_RANK=12 [SFXGame.BioSaveGame] DefaultPlayer=(CharacterClass="SFXGame.SFXPawn_PlayerSoldier",bIsFemale=false,FirstName="John",Origin=OriginType_Earthborn,Notoriety=NotorietyType_Survivor) [BIOGame.Movies] LoadingMovie=load_f01.bik LoadingMovieLoopBackFrame=1 LoadingSFMovie=LoadMovieDefault LoadingSFMovieWwiseEventPair=Wwise_Load_Audio_Random.load_audio_random_container_Pair ScreenTipImageTagStrref=206784 LoadScreenContinueStrref=335304 LM_DisplayToolTips=true LM_RequiresUserInputToContinue=false MoviePaths=..\BIOGame\Movies NewGameLoadingMovie=load_f80.bik NewGameLoadingMovieLoopbackFrame=1 NewGameLoadingMovieWwiseEventPair=Wwise_Load_Audio_Random.load_audio_random_container_Pair TimeBetweenSyncChecks=0.8 MinFramesToSkip=5 DoSync=true [SFXGame.BioEvtSysTrackDOF] m_fDOFDefaultBlurKernel=5.0 m_fDOFDefaultExponent=5.0 m_fDOFDefaultMaxNearBlur=0.9 m_fDOFDefaultMaxFarBlur=0.8 [SFXGame.BioArtPlaceableBehavior] m_aTargetTipDefaults=159226 m_aTargetTipDefaults=159227 m_aTargetTipDefaults=159228 m_aTargetTipDefaults=159229 m_aTargetTipDefaults=159230 m_aTargetTipDefaults=159231 m_aTargetTipDefaults=159232 m_aTargetTipDefaults=159233 m_aTargetTipDefaults=159234 m_aTargetTipDefaults=159235 m_aTargetTipDefaults=159236 m_aTargetTipDefaults=159237 m_aTargetTipDefaults=159238 [SFXGame.BioAttributesPawnVehicle] m_ConfigVehicleName=160931 [SFXGame.BioArtPlaceable] m_nMaxCorpseVisibilityCleanupAttempts=4 ;If after this many tries, the body has not gone off screen, use the distance threshold m_fCorpseCleanupFirstAttemptTime=5.0 ;How many seconds to wait until the first corpse cleanup attempt m_fCorpseCleanupAttemptRetryTime=2.0 ;How many seconds to wait between cleanup tries m_fMaxCorpseCleanupDistanceThreshold=4000.0 ;FOR NON SKELETAL MESH CORPSES: Distance the corpse must be from the camera before it is cleaned up even if it is in view (in centimeters) m_fMaxCorpseCleanupScreenSizeThreshold=0.20 ;FOR SKELETAL MESH CORPSES: The corpse must take up this much screen space or less before it is cleaned up even if it is in view (see FSkeletalMeshObject::MaxDistanceFactor) [SFXGame.BioCameraZoom] m_focusConfig=(m_fMaxFocusDistance=50000.0f,m_fNearClipFactor=0.035f,m_fNearClipMax=100,m_fInnerRadiusFactor=0.5f,m_fMinRate=10000,m_fDuration=0.5f,m_fFalloffExponent=2,m_fBlurKernelSize=2,m_fMaxNearBlurAmount=1,m_fMaxFarBlurAmount=1,m_clrModulateBlur=(R=255,G=255,B=255,A=255)); m_magnificationConfig=(m_fCamSpeedFactor=0.5f,m_fFOVFactor=0.5f,m_nLevelCount=2,m_fTransitionDuration=0.5f) [SFXGame.BioPlayerSelection] SelectionFarRange=3200 SelectionFarAngle=10 SelectionCloseRange=1500 SelectionCloseAngle=30 [SFXGame.BioMapNote] m_fUpdateDelay=1.0; [SFXGame.BioVFXTemplate] m_afCostTable[0]=1.0 m_afCostTable[1]=2.0 m_afCostTable[2]=3.0 m_afCostTable[3]=4.0 m_afCostTable[4]=5.0 [SFXGame.BioVisualEffectPool] m_fDecayPeriod=60.0 [SFXGame.BioGameEffectPoolAllocator] m_nFloatPoolSize=100 m_nIntPoolSize=100 [SFXGame.SFXModule_DamagePlayer] BleedOutMinDamageResistance=0.35f BleedOutEntryThreshold=0.4f; BleedOutRecoveryThreshold=0.45f; BleedOutSoundDurationStart=2.0f BleedOutSoundDurationEnd=1.0f BleedOutSoundVolumeStart=0.5f BleedOutSoundVolumeEnd=1.0f BleedOutVFXParameter=fb_Damage [PerformanceBudgetDesign] PawnAIController0=SFXAI_None PawnCost0=5 PawnAIController1=SFXAI_Humanoid PawnCost1=10 PawnAIController2=SFXAI_LightMech PawnCost2=10 PawnAIController3=SFXAI_MechDog PawnCost3=20 PawnAIController4=SFXAI_Varren PawnCost4=20 PawnAIController5=SFXAI_Krogan PawnCost5=20 PawnAIController6=SFXAI_HeavyMech PawnCost6=30 PawnAIController7=SFXAI_Henchman PawnCost7=40 PawnAIController8=SFXAI_Scion PawnCost8=30 TotalBudget=200; InactivePawnReductionFactor=0.25 PlaceableCost=1 [SFXGame.SFXModule_Locomotion] PawnMoveStartTimerThreshold=0.075 ; deprecated PawnMoveStartFwdAngle=120 PawnMoveStartFwdSpeed=0 ;; 130 PawnMoveStartFwdAccelerationTimer=0.4 PawnMoveStartSidewayAccelerationTimer=0.45 PawnMoveStartStopTimerThreshold=0.10 PawnMoveStandTurnDistanceThreshold=10 PawnMoveStandTurnRotRate=180 PawnMoveStopTimerThreshold=0.1 PawnMoveStopRestartTimerThreshold=0.1 [SFXGame.SFXPowerManager] RankUnlockText=169080 RequiredUnlockText=169082 PassiveRankIcon=0 LockedRankIcon=28 UnlockedRankIcon=29 EvolveRank=4 [SFXGame.OpenAutomateSupport] KnownBenchmarks=combat_test_EC KnownBenchmarks=automation_test_damage KnownBenchmarks=automation_crouch_movement [SFXGame.BioHintSystemBase] nNotificationBodyLength=100 m_bEnabled=TRUE m_fMinimumTimeBetweenAnyHints=30 m_aHints=(HintName="TakeCoverHint", MaxDifficulty=3, DefaultText=278983, PCText=278983, ClearEvent="EnterCover") m_aHints=(HintName="ResurrectHint", MaxDifficulty=3, DefaultText=278987, PCText=341337, ClearEvent="PowerCast", ClearContext="MD_SquadHeal") m_aHints=(HintName="MeleeHint", MaxDifficulty=3, DefaultText=278986, PCText=341338, ClearEvent="Melee") m_aHints=(HintName="ZoomHint", MaxDifficulty=3, DefaultText=278984, PCText=341341, ClearEvent="Zoom") m_aHints=(HintName="ManualReloadHint", MaxDifficulty=3, DefaultText=278988, ClearEvent="Reload", Enabled=FALSE) m_aHints=(HintName="PCMappedPowerHint", MaxDifficulty=3, DefaultText=, PCText=341342, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="LeftMappedPowerHint", MaxDifficulty=3, DefaultText=338717, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="RightMappedPowerHint", MaxDifficulty=3, DefaultText=338718, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="ClassMappedPowerHint", MaxDifficulty=3, DefaultText=278985, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="BypassGameHint", MaxDifficulty=3, DefaultText=345714, PCText=345714, ClearEvent="ClearMinigameHint", HintPosition=SFXHINTPOS_Middle) m_aHints=(HintName="HackGameHint", MaxDifficulty=3, DefaultText=345715, PCText=345715, ClearEvent="ClearMinigameHint", HintPosition=SFXHINTPOS_Middle) m_aHints=(HintName="LevelUpHint", MaxDifficulty=3, DefaultText=338677, PCText=341347) m_aHints=(HintName="CooldownHint", MaxDifficulty=3, DefaultText= 338673, PCText= 338673, ClearEvent="CastPower") m_aHints=(HintName="PlanetScanHint", MaxDifficulty=3, DefaultText=345718, PCText=349413, ClearEvent="StartScanning") m_aHints=(HintName="LaunchProbeHint", MaxDifficulty=3, DefaultText=345719, PCText=349414, ClearEvent="LaunchProbe") m_aHints=(HintName="FindLandingSite", MaxDifficulty=3, DefaultText=345721, PCText=, ClearEvent="PlanetRevealAnomaly") m_aHints=(HintName="UseAmmoPowerHint", MaxDifficulty=3, DefaultText=349605, PCText=349607, ClearEvent="PowerCast") m_aHints=(HintName="TutorialPullSelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338634, PCText=338636, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialPullHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338639, PCText=338642, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialUnitySelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338674, PCText=338676, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialUnityHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338679, PCText=338681, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialOverloadSelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338682, PCText=338683, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialOverloadHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338684, PCText=338685, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialWeaponWheelHint", Enabled=false, MaxDifficulty=3, DefaultText=338686, PCText=338687, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialWeaponEquipHint", Enabled=false, MaxDifficulty=3, DefaultText=338688, PCText=338689, DisplayDuration=0.0, ClearEvent="ClearTutorialHint", HintPosition=SFXHINTPOS_Top) nParagonPlotVar=2 nRenegadePlotVar=3 nWwiseMusicVolumeRTPCPlotVar=9 sWwiseMusicVolumeRTPCName=Current_Music_Plot_State sWwiseParaReneRTPCName=Para_Rene_State m_NotificationData=(nmType="JournalChange", Priority=100, bCanBeMerged=false, srTitle=325623, srSubTitle=325623,srBody=325624,srAltBody=325624,DisplayTime=5.0,sImageResource="GUI_GlobalIcons.Notifications.JournalUpdate_256") m_NotificationData=(nmType="CodexChange", Priority=80, bCanBeMerged=false, srTitle=325625, srSubTitle=325625,srBody=325626,srAltBody=325626,DisplayTime=5.0,sImageResource="GUI_GlobalIcons.Notifications.CodexEntry_256") m_NotificationData=(nmType="CreditRecovery", Priority=10, bCanBeMerged=true, srTitle=325627, srAltTitle=339723,srSubTitle=325628,srAltSubTitle=325927,srBody=339915,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Credits_256", nmSound="PUGeneric") m_NotificationData=(nmType="MedigelRecovery", Priority=25, bCanBeMerged=true, srTitle=325629, srAltTitle= 339620,srSubTitle=325630,srAltSubTitle=325928,srBody=339913,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Medi-Gel_256", nmSound="PUMediGel") m_NotificationData=(nmType="ParagonChange", Priority=50, bCanBeMerged=true, srTitle=325631, srSubTitle=325632,srBody=339912,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Paragon_256") m_NotificationData=(nmType="RenegadeChange", Priority=51, bCanBeMerged=true, srTitle=325633, srSubTitle=325634,srBody=339911,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Renegade_256") m_NotificationData=(nmType="IridiumRecovery", Priority=30, bCanBeMerged=true, srTitle=325637,srAltTitle=339690,srSubTitle=325638,srAltSubTitle=325930,srBody=339910,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Iridium_256", nmSound="PUGeneric") m_NotificationData=(nmType="PalladiumRecovery", Priority=31, bCanBeMerged=true, srTitle=325639,srAltTitle=339695,srSubTitle=325640,srAltSubTitle=325931,srBody=339909,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Palladium_256", nmSound="PUGeneric") m_NotificationData=(nmType="PlatinumRecovery", Priority=32, bCanBeMerged=true, srTitle=325641,srAltTitle=339715,srSubTitle=325642,srAltSubTitle=325932,srBody=339908,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Platinum_256", nmSound="PUGeneric") m_NotificationData=(nmType="ElementZeroRecovery", Priority=35, bCanBeMerged=true, srTitle=325643,srAltTitle=339717,srSubTitle=325644,srAltSubTitle=325933,srBody=339907,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.ElementZero_256", nmSound="PUGeneric") m_NotificationData=(nmType="HeavyWeaponAmmoRecovery", Priority=27, bCanBeMerged=true, srTitle=325645,srSubTitle=325646,srBody=339906,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256", nmSound="PUAmmoHeavy") m_NotificationData=(nmType="AmmoRecovery", Priority=27, bCanBeMerged=true, srTitle=325647, srSubTitle=325647,srBody=325648,srAltBody=325935,DisplayTime=2,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256") m_NotificationData=(nmType="AchievementChange", Priority=110, bCanBeMerged=false, srTitle=337484, srSubTitle=0,srBody=0,srAltBody=0,DisplayTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.AchievementProgress_256") m_NotificationData=(nmType="LevelUp", Priority=120, bCanBeMerged=false, srTitle=335589,srSubTitle=335590,srBody=339898,DisplayTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.LevelUp_256",nmSound="LevelUp", nFlourishID=1) m_NotificationData=(nmType="TechRecovered", Priority=23, bCanBeMerged=false, DisplayTime=4.0,nmSound="PUTech",nFlourishID=1) m_NotificationData=(nmType="WeaponRecovered", Priority=23, bCanBeMerged=false, DisplayTime=4.0,nmSound="PUWeapon",nFlourishID=1) m_NotificationData=(nmType="ResearchRecovered", Priority=24, bCanBeMerged=false, srTitle=348810, DisplayTime=3.0,nmSound="PUResearch",nFlourishID=1) m_NotificationData=(nmType="TechUnlocked", Priority=24, bCanBeMerged=false, DisplayTime=3.0,nFlourishID=1,nmSound="PUUpgrade") m_NotificationData=(nmType="ProbesRecovery", Priority=26, bCanBeMerged=true, srTitle=339748,srAltTitle=339749,srSubTitle=339751,srAltSubTitle=339752,srBody=339894,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Probes_256", nmSound="PUGeneric") m_NotificationData=(nmType="XpReceived", Priority=105, bCanBeMerged=true, srTitle=335587,srSubTitle=335588,srBody=339899,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.experience_256") m_NotificationData=(nmType="SalvageRecovery", Priority=11, bCanBeMerged=true, srTitle=340286, srSubTitle=325628,srAltSubTitle=325927,srBody=340288,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Credits_256") m_NotificationData=(nmType="MedigelFull", Priority=25, bCanBeMerged=false, srTitle=341941, srSubTitle=341942,srBody=339913,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Medi-Gel_256", nmSound="PUFullError") m_NotificationData=(nmType="HeavyAmmoFull", Priority=27, bCanBeMerged=false, srTitle=341982,srSubTitle=341983,srBody=339906,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256", nmSound="PUFullError") m_NotificationData=(nmType="AchievementUnlocked", Priority=120, bCanBeMerged=false, srTitle=337484, srSubTitle=0,srBody=0,srAltBody=0,DisplayTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.AchievementProgress_256") [SFXOnlineFoundation.SFXOnlineComponentBlazeLogin] m_asEntFilter=ME2 m_asEntFilter=MEJS [SFXOnlineFoundation.SFXOnlineSubsystem] OnlineUIClass=SFXGame.SFXOnlineComponentUI [SFXGame.SFXVehicleHover] JumpForce=(X=200,Y=0,Z=2070) OnGroundJumpMultiplier=1.0 MaxThrustJuice=0.6 BoostForce=(X=1000,Y=0,Z=0) ThrustRegenerationFactor=0.55 SelfRepairRate=100 SelfRepairDelay=5 OffGroundForce=(X=0,Y=0,Z=-400) ThrustRegenerationDelay=0.5 ForwardThrustBurnRate=0.1 VerticalThrustBurnRate=1.0 BurnOutPercentage=0.2 MaxPitchAngle=32 RadarRange=10000.0f RadarFOV=45.0f [SFXGame.BioPlanet] PlacedMineralsPool=25000 ScanBarMaxMineralSize=1500 EezoMineralsBase=1500 RandomMineralsBase=350 [SFXGame.BioCameraBehaviorGalaxy] m_fShipMinRotationSpeed=540 m_fShipMaxRotationSpeed=720 m_fShipControlDeadzone=0.4 m_fShipSystemAccel=2.5 m_fShipClusterAccel=0.22 m_fShipSystemDeccel=1.5 m_fShipClusterDeccel=0.38 [SFXGame.SFXCameraMode_Vehicle] RegularCameraArcRadius=335 RegularCameraHookOffset=(X=0,Y=0,Z=200) AlternateCameraArcRadius=400 AlternateCameraHookOffset=(X=-300,Y=0,Z=150) [SFXGame.SFXGameModemanager] KeyNames=(Key="LeftMouseButton", Name=174716) KeyNames=(Key="RightMouseButton", Name=174800) KeyNames=(Key="MiddleMouseButton", Name=174728) KeyNames=(Key="ThumbMouseButton", Name=351135) KeyNames=(Key="ThumbMouseButton2", Name=351136) KeyNames=(Key="BackSpace", Name=174629) KeyNames=(Key="Tab", Name=174834) KeyNames=(Key="Enter", Name=174663) KeyNames=(Key="Pause", Name=174771) KeyNames=(Key="CapsLock", Name=174635) KeyNames=(Key="Escape", Name=174665) KeyNames=(Key="SpaceBar", Name=174820) KeyNames=(Key="PageUp", Name=174769) KeyNames=(Key="PageDown", Name=174768) KeyNames=(Key="End", Name=174661) KeyNames=(Key="Home", Name=174697) KeyNames=(Key="Left", Name=174713) KeyNames=(Key="Up", Name=174846) KeyNames=(Key="Right", Name=174797) KeyNames=(Key="Down", Name=174652) KeyNames=(Key="Insert", Name=174706) KeyNames=(Key="Delete", Name=174647) KeyNames=(Key="Zero", Name=174565) KeyNames=(Key="One", Name=174566) KeyNames=(Key="Two", Name=174567) KeyNames=(Key="Three", Name=174568) KeyNames=(Key="Four", Name=174569) KeyNames=(Key="Five", Name=174570) KeyNames=(Key="Six", Name=174571) KeyNames=(Key="Seven", Name=174572) KeyNames=(Key="Eight", Name=174573) KeyNames=(Key="Nine", Name=174574) KeyNames=(Key="A", Name=174595) KeyNames=(Key="B", Name=174625) KeyNames=(Key="C", Name=174632) KeyNames=(Key="D", Name=174644) KeyNames=(Key="E", Name=174657) KeyNames=(Key="F", Name=174666) KeyNames=(Key="G", Name=174685) KeyNames=(Key="H", Name=174693) KeyNames=(Key="I", Name=174698) KeyNames=(Key="J", Name=174709) KeyNames=(Key="K", Name=174711) KeyNames=(Key="L", Name=174712) KeyNames=(Key="M", Name=174724) KeyNames=(Key="N", Name=174740) KeyNames=(Key="O", Name=174764) KeyNames=(Key="P", Name=174767) KeyNames=(Key="Q", Name=174778) KeyNames=(Key="R", Name=174791) KeyNames=(Key="S", Name=174807) KeyNames=(Key="T", Name=174833) KeyNames=(Key="U", Name=174844) KeyNames=(Key="V", Name=174847) KeyNames=(Key="W", Name=174850) KeyNames=(Key="X", Name=174856) KeyNames=(Key="Y", Name=174858) KeyNames=(Key="Z", Name=174860) KeyNames=(Key="NumPadZero", Name=174754) KeyNames=(Key="NumPadOne", Name=174755) KeyNames=(Key="NumPadTwo", Name=174756) KeyNames=(Key="NumPadThree", Name=174757) KeyNames=(Key="NumPadFour", Name=174758) KeyNames=(Key="NumPadFive", Name=174759) KeyNames=(Key="NumPadSix", Name=174760) KeyNames=(Key="NumPadSeven", Name=174761) KeyNames=(Key="NumPadEight", Name=174762) KeyNames=(Key="NumPadNine", Name=174763) KeyNames=(Key="Multiply", Name=174750) KeyNames=(Key="Add", Name=174753) KeyNames=(Key="Subtract", Name=174749) KeyNames=(Key="Decimal", Name=174751) KeyNames=(Key="Divide", Name=174752) KeyNames=(Key="F1", Name=174667) KeyNames=(Key="F2", Name=174671) KeyNames=(Key="F3", Name=174672) KeyNames=(Key="F4", Name=174673) KeyNames=(Key="F5", Name=174674) KeyNames=(Key="F6", Name=174675) KeyNames=(Key="F7", Name=174676) KeyNames=(Key="F8", Name=174677) KeyNames=(Key="F9", Name=174678) KeyNames=(Key="F10", Name=174668) KeyNames=(Key="F11", Name=174669) KeyNames=(Key="F12", Name=174670) KeyNames=(Key="NumLock", Name=174748) KeyNames=(Key="ScrollLock", Name=174808) KeyNames=(Key="LeftShift", Name=174717) KeyNames=(Key="RightShift", Name=174801) KeyNames=(Key="LeftControl", Name=174715) KeyNames=(Key="RightControl", Name=174799) KeyNames=(Key="LeftAlt", Name=174714) KeyNames=(Key="RightAlt", Name=174798) KeyNames=(Key="Semicolon", Name=174580) KeyNames=(Key="Equals", Name=174575) KeyNames=(Key="Comma", Name=174577) KeyNames=(Key="Underscore", Name=176064) KeyNames=(Key="Period", Name=174578) KeyNames=(Key="Slash", Name=174579) KeyNames=(Key="Tilde", Name=174585) KeyNames=(Key="LeftBracket", Name=174581) KeyNames=(Key="Backslash", Name=174582) KeyNames=(Key="RightBracket", Name=174583) KeyNames=(Key="Quote", Name=174576) KeyNames=(Key="XboxTypeS_A", Name=176045) KeyNames=(Key="XboxTypeS_B", Name=176046) KeyNames=(Key="XboxTypeS_X", Name=176047) KeyNames=(Key="XboxTypeS_Y", Name=176048) KeyNames=(Key="XboxTypeS_LeftShoulder", Name=174718) KeyNames=(Key="XboxTypeS_RightShoulder", Name=174806) KeyNames=(Key="XboxTypeS_LeftTrigger", Name=174720) KeyNames=(Key="XboxTypeS_RightTrigger", Name=174802) KeyNames=(Key="XboxTypeS_Back", Name=174628) KeyNames=(Key="XboxTypeS_Start", Name=174829) KeyNames=(Key="XboxTypeS_LeftThumbstick", Name=174637) KeyNames=(Key="XboxTypeS_RightThumbstick", Name=174638) KeyNames=(Key="XboxTypeS_DPad_Up", Name=174656) KeyNames=(Key="XboxTypeS_DPad_Down", Name=174653) KeyNames=(Key="XboxTypeS_DPad_Right", Name=174655) KeyNames=(Key="XboxTypeS_DPad_Left", Name=174654) KeyNames=(Key="XboxTypeS_LeftX", Name=174719) KeyNames=(Key="XboxTypeS_LeftY", Name=174805) KeyNames=(Key="XboxTypeS_RightX", Name=174803) KeyNames=(Key="XboxTypeS_RightY", Name=174804) KeyNames=(Key="MouseScrollUp", Name=283289) KeyNames=(Key="MouseScrollDown", Name=283290) [SFXGameContent.BioSeqAct_GiveMissionXP] SecondPlaythroughXPBonus=0.25f SecondPlaythrough_AchievementID=24 MissionRewards=(MissionName=ProCer,XPReward=1000,RewardedPlotID=5794) MissionRewards=(MissionName=ProFre,XPReward=1000,RewardedPlotID=5795) MissionRewards=(MissionName=HorCr1,XPReward=1000,RewardedPlotID=5796) MissionRewards=(MissionName=ShpCr2,XPReward=1000,RewardedPlotID=5797) MissionRewards=(MissionName=EndGm1,XPReward=300,RewardedPlotID=5798) MissionRewards=(MissionName=EndGm2_1,XPReward=300,RewardedPlotID=5799) MissionRewards=(MissionName=EndGm2_2,XPReward=400,RewardedPlotID=5800) MissionRewards=(MissionName=EndGm2_3,XPReward=500,RewardedPlotID=5801) MissionRewards=(MissionName=BchLmL,XPReward=750,RewardedPlotID=5802) MissionRewards=(MissionName=BlbGtl,XPReward=750,RewardedPlotID=5803) MissionRewards=(MissionName=CitAsL,XPReward=750,RewardedPlotID=5804) MissionRewards=(MissionName=JunCvL,XPReward=750,RewardedPlotID=5805) MissionRewards=(MissionName=KroKgL,XPReward=750,RewardedPlotID=5806) MissionRewards=(MissionName=KroPrL,XPReward=750,RewardedPlotID=5807) MissionRewards=(MissionName=OmgMwL,XPReward=750,RewardedPlotID=5808) MissionRewards=(MissionName=QuaTlL,XPReward=750,RewardedPlotID=5809) MissionRewards=(MissionName=TwrVxL,XPReward=750,RewardedPlotID=5810) MissionRewards=(MissionName=CitGrL,XPReward=750,RewardedPlotID=5811) MissionRewards=(MissionName=JnkKgA,XPReward=1000,RewardedPlotID=5812) MissionRewards=(MissionName=OmgGrA,XPReward=1000,RewardedPlotID=5813) MissionRewards=(MissionName=OmgPrA,XPReward=1000,RewardedPlotID=5814) MissionRewards=(MissionName=PrsCvA,XPReward=1000,RewardedPlotID=5815) MissionRewards=(MissionName=RprGtA,XPReward=1000,RewardedPlotID=5816) MissionRewards=(MissionName=SunTlA,XPReward=1000,RewardedPlotID=5817) MissionRewards=(MissionName=TwrAsA,XPReward=1000,RewardedPlotID=5818) MissionRewards=(MissionName=TwrMwA,XPReward=1000,RewardedPlotID=5819) MissionRewards=(MissionName=N7Shipwreck,XPReward=125,RewardedPlotID=5820) MissionRewards=(MissionName=N7Ruins,XPReward=125,RewardedPlotID=5821) MissionRewards=(MissionName=N7DriveBy,XPReward=125,RewardedPlotID=5822) MissionRewards=(MissionName=N7Spdr1,XPReward=125,RewardedPlotID=5823) MissionRewards=(MissionName=N7Spdr2,XPReward=125,RewardedPlotID=5824) MissionRewards=(MissionName=N7Spdr3,XPReward=125,RewardedPlotID=5825) MissionRewards=(MissionName=N7Geth2,XPReward=125,RewardedPlotID=5826) MissionRewards=(MissionName=N7BldInv1,XPReward=125,RewardedPlotID=5827) MissionRewards=(MissionName=N7VIQ1,XPReward=125,RewardedPlotID=5828) MissionRewards=(MissionName=N7BldInv2,XPReward=125,RewardedPlotID=5829) MissionRewards=(MissionName=N7VIQ3,XPReward=125,RewardedPlotID=5830) MissionRewards=(MissionName=N7Geth1,XPReward=125,RewardedPlotID=5831) MissionRewards=(MissionName=N7VIQ2,XPReward=125,RewardedPlotID=5832) MissionRewards=(MissionName=N7Crsh,XPReward=125,RewardedPlotID=5833) MissionRewards=(MissionName=N7mine,XPReward=125,RewardedPlotID=5834) MissionRewards=(MissionName=n7mmnt1,XPReward=125,RewardedPlotID=5835) MissionRewards=(MissionName=n7mmnt2,XPReward=125,RewardedPlotID=5836) MissionRewards=(MissionName=n7mmnt3,XPReward=125,RewardedPlotID=5837) MissionRewards=(MissionName=n7mmnt4,XPReward=125,RewardedPlotID=5838) MissionRewards=(MissionName=n7mmnt5,XPReward=125,RewardedPlotID=5839) MissionRewards=(MissionName=n7mmnt6,XPReward=125,RewardedPlotID=5840) MissionRewards=(MissionName=n7mmnt7,XPReward=125,RewardedPlotID=5841) MissionRewards=(MissionName=n7mmnt8,XPReward=125,RewardedPlotID=5842) MissionRewards=(MissionName=n7mmnt10,XPReward=125,RewardedPlotID=5843) MissionRewards=(MissionName=Astrosmash,XPReward=125,RewardedPlotID=5844) MissionRewards=(MissionName=norcook,XPReward=40,RewardedPlotID=5845) MissionRewards=(MissionName=nordoc,XPReward=40,RewardedPlotID=5846) MissionRewards=(MissionName=noreng,XPReward=40,RewardedPlotID=5847) MissionRewards=(MissionName=twrhack,XPReward=40,RewardedPlotID=5848) MissionRewards=(MissionName=twrobs,XPReward=40,RewardedPlotID=5849) MissionRewards=(MissionName=twrrose,XPReward=40,RewardedPlotID=5850) MissionRewards=(MissionName=twrconrad,XPReward=40,RewardedPlotID=5851) MissionRewards=(MissionName=twrferos,XPReward=40,RewardedPlotID=5852) MissionRewards=(MissionName=twrgianna,XPReward=40,RewardedPlotID=5853) MissionRewards=(MissionName=twrslave,XPReward=40,RewardedPlotID=5854) MissionRewards=(MissionName=twrlocket,XPReward=40,RewardedPlotID=5855) MissionRewards=(MissionName=twrfamily,XPReward=40,RewardedPlotID=5856) MissionRewards=(MissionName=twrgoods,XPReward=40,RewardedPlotID=5857) MissionRewards=(MissionName=omgish,XPReward=40,RewardedPlotID=5858) MissionRewards=(MissionName=omgoracle,XPReward=40,RewardedPlotID=5859) MissionRewards=(MissionName=omgsun,XPReward=40,RewardedPlotID=5860) MissionRewards=(MissionName=omgbekke,XPReward=40,RewardedPlotID=5861) MissionRewards=(MissionName=omgaria,XPReward=40,RewardedPlotID=5862) MissionRewards=(MissionName=asaworkers,XPReward=40,RewardedPlotID=5863) MissionRewards=(MissionName=kroratch,XPReward=40,RewardedPlotID=5864) MissionRewards=(MissionName=kromech,XPReward=40,RewardedPlotID=5865) MissionRewards=(MissionName=citfish,XPReward=40,RewardedPlotID=5866) MissionRewards=(MissionName=citquarian,XPReward=40,RewardedPlotID=5867) MissionRewards=(MissionName=citreport,XPReward=40,RewardedPlotID=5868) MissionRewards=(MissionName=citasari,XPReward=40,RewardedPlotID=5869) MissionRewards=(MissionName=mwaelnora,XPReward=40,RewardedPlotID=5870) MissionRewards=(MissionName=mwapitne,XPReward=40,RewardedPlotID=5871) MissionRewards=(MissionName=prabatarian,XPReward=40,RewardedPlotID=5873) MissionRewards=(MissionName=pradaniel,XPReward=40,RewardedPlotID=5874) MissionRewards=(MissionName=prlbrain,XPReward=40,RewardedPlotID=5875) [SFXGame.SFXProfileSettings] StaticAchievementData=(Name=PRONOR_COMPLETE,AchievementID=1,XboxAchievementID=1,Title=342434,Incomplete=342484,Complete=342484,Points=5,Icon="GUI_Achievement_Images.completion_cond_missing_in_action") StaticAchievementData=(Name=PROCER_COMPLETE,AchievementID=2,XboxAchievementID=2,Title=342435,Incomplete=342485,Complete=342485,Points=10,Icon="GUI_Achievement_Images.completion_cond_procer") StaticAchievementData=(Name=JACKACQ,AchievementID=3,XboxAchievementID=3,Title=342436,Incomplete=342486,Complete=342486,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_jack_acq") StaticAchievementData=(Name=GRUNTACQ,AchievementID=4,XboxAchievementID=4,Title=342437,Incomplete=342487,Complete=342487,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_grunt_acq") StaticAchievementData=(Name=GARRUSACQ,AchievementID=5,XboxAchievementID=5,Title=342438,Incomplete=342488,Complete=342488,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_garrus_acq") StaticAchievementData=(Name=MORDINACQ,AchievementID=6,XboxAchievementID=6,Title=342439,Incomplete=342489,Complete=342489,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_mordin_acq") StaticAchievementData=(Name=TALIACQ,AchievementID=7,XboxAchievementID=7,Title=342440,Incomplete=342490,Complete=342490,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_tali_acq") StaticAchievementData=(Name=SAMARRAACQ,AchievementID=8,XboxAchievementID=8,Title=342441,Incomplete=342491,Complete=342491,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_samarra_acq") StaticAchievementData=(Name=THANEACQ,AchievementID=9,XboxAchievementID=9,Title=342442,Incomplete=342492,Complete=342492,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_thane_acq") StaticAchievementData=(Name=CR1,AchievementID=10,XboxAchievementID=11,Title=342443,Incomplete=342493,Complete=342493,Points=25,Icon="GUI_Achievement_Images.story_chkpnt_CR1_Horizon") StaticAchievementData=(Name=MIRANDALOYALTY,AchievementID=11,XboxAchievementID=12,Title=342444,Incomplete=342494,Complete=342494,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_miranda_loyalty") StaticAchievementData=(Name=JACOBLOYALTY,AchievementID=12,XboxAchievementID=13,Title=342445,Incomplete=342495,Complete=342495,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_jacob_loyalty") StaticAchievementData=(Name=JACKLOYALTY,AchievementID=13,XboxAchievementID=14,Title=342446,Incomplete=342496,Complete=342496,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_jack_loyalty") StaticAchievementData=(Name=GRUNTLOYALTY,AchievementID=14,XboxAchievementID=15,Title=342447,Incomplete=342497,Complete=342497,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_grunt_loyalty") StaticAchievementData=(Name=GARRUSLOYALTY,AchievementID=15,XboxAchievementID=16,Title=342448,Incomplete=342498,Complete=342498,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_garrus_loyalty") StaticAchievementData=(Name=MORDINLOYALTY,AchievementID=16,XboxAchievementID=17,Title=342449,Incomplete=342499,Complete=342499,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_mordin_loyalty") StaticAchievementData=(Name=TALILOYALTY,AchievementID=17,XboxAchievementID=18,Title=342450,Incomplete=342500,Complete=342500,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_tali_loyalty") StaticAchievementData=(Name=SAMARRALOYALTY,AchievementID=18,XboxAchievementID=19,Title=342451,Incomplete=342501,Complete=342501,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_samarra_loyalty") StaticAchievementData=(Name=THANELOYALTY,AchievementID=19,XboxAchievementID=20,Title=342452,Incomplete=342502,Complete=342502,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_thane_loyalty") StaticAchievementData=(Name=LEGIONACQ,AchievementID=20,XboxAchievementID=10,Title=342453,Incomplete=342503,Complete=342503,Points=10,Icon="GUI_Achievement_Images.story_chkpnt_legion_acq") StaticAchievementData=(Name=LEGIONLOYALTY,AchievementID=21,XboxAchievementID=21,Title=342454,Incomplete=342504,Complete=342504,Points=15,Icon="GUI_Achievement_Images.story_chkpnt_legion_loyalty") StaticAchievementData=(Name=CR2,AchievementID=22,XboxAchievementID=22,Title=342455,Incomplete=342505,Complete=342505,Points=25,Icon="GUI_Achievement_Images.story_chkpnt_CR2_collectorship") StaticAchievementData=(Name=ENDGAME,AchievementID=23,XboxAchievementID=23,Title=342456,Incomplete=342506,Complete=342506,Points=50,Icon="GUI_Achievement_Images.completion_cond_begin_endgame") StaticAchievementData=(Name=COMPLETE,AchievementID=24,XboxAchievementID=24,Title=342457,Incomplete=342507,Complete=342507,Points=100,Icon="GUI_Achievement_Images.completion_cond_any_diff") StaticAchievementData=(Name=COMPLETESURVIVE,AchievementID=25,XboxAchievementID=26,Title=342458,Incomplete=342508,Complete=342508,Points=50,Icon="GUI_Achievement_Images.completion_cond_survive_final_mission") StaticAchievementData=(Name=COMPLETEINSANITY,AchievementID=26,XboxAchievementID=27,Title=342459,Incomplete=342509,Complete=342509,Points=75,Icon="GUI_Achievement_Images.completion_cond_insanity_diff") StaticAchievementData=(Name=COMPLETEFOLLOWER,AchievementID=27,XboxAchievementID=28,Title=342460,Incomplete=342510,Complete=342510,Points=50,Icon="GUI_Achievement_Images.completion_cond_no_followers") StaticAchievementData=(Name=COMPLETEME1IMPORT,AchievementID=28,XboxAchievementID=29,Title=342461,Incomplete=342511,Complete=342511,Points=50,Icon="GUI_Achievement_Images.completion_cond_ME1_import") StaticAchievementData=(Name=ROMANCE,AchievementID=29,XboxAchievementID=30,Title=342462,Incomplete=342512,Complete=342512,Points=50,Icon="GUI_Achievement_Images.story_actions_romance") StaticAchievementData=(Name=HEADSHOT,AchievementID=30,XboxAchievementID=31,Title=342463,Incomplete=342513,Complete=342513,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_headshot_kills") StaticAchievementData=(Name=MELEECOMBO,AchievementID=31,XboxAchievementID=32,Title=342464,Incomplete=342514,Complete=342514,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_melee_combo") StaticAchievementData=(Name=THRESHERMAW,AchievementID=32,XboxAchievementID=33,Title=342465,Incomplete=342515,Complete=342515,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_threshermaw") StaticAchievementData=(Name=POWERCOMBO,AchievementID=33,XboxAchievementID=34,Title=342466,Incomplete=342516,Complete=342516,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_power_combo") StaticAchievementData=(Name=HEAVYWEAPON,AchievementID=34,XboxAchievementID=35,Title=342467,Incomplete=342517,Complete=342517,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_5_different_weapon") StaticAchievementData=(Name=SCREAM,AchievementID=35,XboxAchievementID=36,Title=342468,Incomplete=342518,Complete=342518,Points=10,Icon="GUI_Achievement_Images.cmbt_actn_scream_falling_fire") StaticAchievementData=(Name=DISRUPTSHIELDS,AchievementID=36,XboxAchievementID=37,Title=342469,Incomplete=342519,Complete=342519,Points=15,Icon="GUI_Achievement_Images.cmbt_actn_disrupt_shields") StaticAchievementData=(Name=BREAKBARRIERS,AchievementID=37,XboxAchievementID=38,Title=342470,Incomplete=342520,Complete=342520,Points=15,Icon="GUI_Achievement_Images.cmbt_actn_break_barriers") StaticAchievementData=(Name=BURNARMOUR,AchievementID=38,XboxAchievementID=39,Title=342471,Incomplete=342521,Complete=342521,Points=15,Icon="GUI_Achievement_Images.cmbt_actn_burn_armor") StaticAchievementData=(Name=N7MISSION,AchievementID=39,XboxAchievementID=40,Title=342472,Incomplete=342522,Complete=342522,Points=10,Icon="GUI_Achievement_Images.exploration_completeN7") StaticAchievementData=(Name=MULTIN7MISSION,AchievementID=40,XboxAchievementID=41,Title=342473,Incomplete=342523,Complete=342523,Points=50,Icon="GUI_Achievement_Images.exploration_complete5_N7") StaticAchievementData=(Name=MINERALS,AchievementID=41,XboxAchievementID=42,Title=342474,Incomplete=342524,Complete=342524,Points=5,Icon="GUI_Achievement_Images.exploration_minerals") StaticAchievementData=(Name=EXPLORATION,AchievementID=42,XboxAchievementID=43,Title=342475,Incomplete=342525,Complete=342525,Points=10,Icon="GUI_Achievement_Images.exploration_visit_every_planet") StaticAchievementData=(Name=POWERGAMER,AchievementID=43,XboxAchievementID=44,Title=342476,Incomplete=342526,Complete=342526,Points=25,Icon="GUI_Achievement_Images.progression_50th_level") StaticAchievementData=(Name=CODEX,AchievementID=44,XboxAchievementID=45,Title=342477,Incomplete=342527,Complete=342527,Points=15,Icon="GUI_Achievement_Images.progression_15_codex_entries") StaticAchievementData=(Name=TECHUPGRADE,AchievementID=45,XboxAchievementID=46,Title=342478,Incomplete=342528,Complete=342528,Points=15,Icon="GUI_Achievement_Images.progression_10_tech_upgrade") StaticAchievementData=(Name=WEAPONUPGRADE,AchievementID=46,XboxAchievementID=47,Title=342479,Incomplete=342529,Complete=342529,Points=15,Icon="GUI_Achievement_Images.progression_fully_upgrade_weapon") StaticAchievementData=(Name=RESEARCH,AchievementID=47,XboxAchievementID=94,Title=342480,Incomplete=342530,Complete=342530,Points=5,Icon="GUI_Achievement_Images.progression_research_proj") StaticAchievementData=(Name=PERSONALIZE,AchievementID=48,XboxAchievementID=95,Title=342481,Incomplete=342531,Complete=342531,Points=5,Icon="GUI_Achievement_Images.progression_personalize_armor") StaticAchievementData=(Name=EVOLVEDPOWER,AchievementID=49,XboxAchievementID=96,Title=342482,Incomplete=342532,Complete=342532,Points=15,Icon="GUI_Achievement_Images.progression_evolve_power") StaticAchievementData=(Name=CERBERUS,AchievementID=0,XboxAchievementID=97,Title=342483,Incomplete=342533,Complete=342533,Points=5,Icon="GUI_Achievement_Images.social_logon_cerberus") [SFXGameContent.SFXSeqAct_NewGameBonuses] ME1ImportBonuses=(BonusMinLevel=1,BonusMaxLevel=49,XPBonus=1000,CreditsBonus=20000,ResourceBonus=2500) ME1ImportBonuses=(BonusMinLevel=50,BonusMaxLevel=59,XPBonus=2000,CreditsBonus=30000,ResourceBonus=5000) ME1ImportBonuses=(BonusMinLevel=60,BonusMaxLevel=60,XPBonus=4000,CreditsBonus=50000,ResourceBonus=10000) ME1_RichAchievementCreditBonus=100000 ME1_ParagonRenegadeMaxBonus=190 SecondPlaythrough_CreditsBonus=200000 SecondPlaythrough_ResourceBonus=50000 SecondPlaythrough_AchievementEnumID=ACHIEVEMENT_24_COMPLETE [SFXGame.SFXVersionDependentSelectionModule] Selectable=TRUE [SFXGameContent.SFXSeqAct_UnlockHenchmanPowers] HenchmanTags=(MissionName=BchLmL,HenchTag=hench_leading) HenchmanTags=(MissionName=BlbGtl,HenchTag=hench_geth) HenchmanTags=(MissionName=CitAsL,HenchTag=hench_assassin) HenchmanTags=(MissionName=JunCvL,HenchTag=hench_convict) HenchmanTags=(MissionName=KroKgL,HenchTag=hench_grunt) HenchmanTags=(MissionName=KroPrL,HenchTag=hench_professor) HenchmanTags=(MissionName=OmgMwL,HenchTag=hench_mystic) HenchmanTags=(MissionName=QuaTlL,HenchTag=hench_tali) HenchmanTags=(MissionName=TwrVxL,HenchTag=hench_vixen) HenchmanTags=(MissionName=CitGrL,HenchTag=hench_garrus) [SFXGamePawns.SFXCharacterClass_Adept] MappedPowers=SFXPower_Singularity MappedPowers=SFXPower_Warp MappedPowers=SFXPower_Throw MappedPowers=SFXPower_Pull MappedPowers=SFXPower_Shockwave [SFXGamePawns.SFXCharacterClass_Vanguard] MappedPowers=SFXPower_BioticCharge MappedPowers=SFXPower_Shockwave MappedPowers=SFXPower_Pull MappedPowers=SFXPower_CryoAmmo MappedPowers=SFXPower_IncendiaryAmmo [SFXGamePawns.SFXCharacterClass_Sentinel] MappedPowers=SFXPower_PowerArmor MappedPowers=SFXPower_Warp MappedPowers=SFXPower_Overload MappedPowers=SFXPower_CryoFreeze MappedPowers=SFXPower_Throw [SFXGamePawns.SFXCharacterClass_Engineer] MappedPowers=SFXPower_CombatDrone MappedPowers=SFXPower_Overload MappedPowers=SFXPower_Incinerate MappedPowers=SFXPower_CryoFreeze MappedPowers=SFXPower_AiHacking [SFXGamePawns.SFXCharacterClass_Infiltrator] MappedPowers=SFXPower_Cloak MappedPowers=SFXPower_Incinerate MappedPowers=SFXPower_AIHacking MappedPowers=SFXPower_DisruptorAmmo MappedPowers=SFXPower_CryoAmmo [SFXGamePawns.SFXCharacterClass_Soldier] MappedPowers=SFXPower_AdrenalineRush MappedPowers=SFXPower_ConcussiveShot MappedPowers=SFXPower_IncendiaryAmmo MappedPowers=SFXPower_DisruptorAmmo MappedPowers=SFXPower_CryoAmmo [SFXGameContent.SFXSeqAct_HasBonusWeapon] BonusWeaponFlags=Wpn_BonusAssaultRifle BonusWeaponFlags=Wpn_BonusShotgun BonusWeaponFlags=Wpn_BonusSniperRifle BonusWeaponFlags=Wpn_SuperAssaultRifle BonusWeaponFlags=Wpn_SuperShotgun BonusWeaponFlags=Wpn_SuperSniperRifle [SFXGame.SFXGestures] GesturesPackageName=BIOG_GesturesConfig [SFXGame.SFXPawn_Henchman] HenchmenInfo=(ClassName=SFXPawn_Garrus,Tag=hench_garrus,PrettyName=178197,HenchAcquiredPlotID=38,HenchInSquadPlotID=26,HenchmanImage="GUI_Codex_Images.Garrus_512") HenchmenInfo=(ClassName=SFXPawn_Grunt,Tag=hench_grunt,PrettyName=178199,HenchAcquiredPlotID=42,HenchInSquadPlotID=30,HenchmanImage="GUI_Codex_Images.Grunt_512") HenchmenInfo=(ClassName=SFXPawn_Jack,Tag=hench_convict,PrettyName=178196,HenchAcquiredPlotID=35,HenchInSquadPlotID=23,HenchmanImage="GUI_Codex_Images.Jack_512") HenchmenInfo=(ClassName=SFXPawn_Jacob,Tag=hench_leading,PrettyName=178200,HenchAcquiredPlotID=34,HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Jacob_512") HenchmenInfo=(ClassName=SFXPawn_Legion,Tag=hench_geth,PrettyName=178198,HenchAcquiredPlotID=36,HenchInSquadPlotID=24,HenchmanImage="GUI_Codex_Images.Legion_512") HenchmenInfo=(ClassName=SFXPawn_Miranda,Tag=hench_vixen,PrettyName=178194,HenchAcquiredPlotID=33,HenchInSquadPlotID=21,HenchmanImage="GUI_Codex_Images.Miranda_512") HenchmenInfo=(ClassName=SFXPawn_Mordin,Tag=hench_professor,PrettyName=178202,HenchAcquiredPlotID=41,HenchInSquadPlotID=29,HenchmanImage="GUI_Codex_Images.Mordin_512") HenchmenInfo=(ClassName=SFXPawn_Samara,Tag=hench_mystic,PrettyName=178201,HenchAcquiredPlotID=43,HenchInSquadPlotID=31,AlternatePrettyName=191150,AlternateHenchNamePlotFlag=Morinth_not_Samara,HenchmanImage="GUI_Codex_Images.Samara_512") HenchmenInfo=(ClassName=SFXPawn_Tali,Tag=hench_tali,PrettyName=178203,HenchAcquiredPlotID=40,HenchInSquadPlotID=28,HenchmanImage="GUI_Codex_Images.Tali_512") HenchmenInfo=(ClassName=SFXPawn_Thane,Tag=hench_assassin,PrettyName=178195,HenchAcquiredPlotID=39,HenchInSquadPlotID=27,HenchmanImage="GUI_Codex_Images.Thane_512") HenchmenInfo=(ClassName=SFXPawn_Wilson,Tag=hench_wilson,PrettyName=184185) [SFXGame.BioScout] m_bAggressivePathPruning=true [IniVersion] 0=4921118070.000000 1=5505084851.000000 2=3034315644.000000 )..\BIOGame\Config\PC\Cooked\BIOInput.ini#ˆ[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=250 LookUpScale=-175 MouseSensitivity=1.0 DoubleClickTime=0.250000 bEnableMouseSmoothing=true Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Escape",Command="CloseEditorViewport") Bindings=(Name="XboxTypeS_RightShoulder",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0") Bindings=(Name="XBoxTypeS_LeftShoulder",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0") Bindings=(Name="Up",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0" ) Bindings=(Name="Down",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0" ) [Engine.DebugCameraInput] Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Q",Command="MoveDown") Bindings=(Name="E",Command="MoveUp") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True) Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed") [Editor.EditorViewportInput] Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Bindings=(Command="DELETE",Name=Delete) Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4) Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Bindings=(Command="DUPLICATE",Name=D,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Bindings=(Command="SELECT NONE",Name=N,Shift=True) Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) Bindings=(Command="EDIT COPY",Name=C,Control=True) Bindings=(Command="EDIT PASTE",Name=V,Control=True) Bindings=(Command="DUPLICATE",Name=W,Control=True) Bindings=(Command="EDIT CUT",Name=X,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Bindings=(Command="BRUSH ADD",Name=A,Control=True) Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Bindings=(Command="CAMERA ALIGN",Name=Home) Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Bindings=(Command="ACTOR DESELECT",Name=Escape) Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=Tilde TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up) [Configuration] BasedOn=..\Engine\Config\BaseInput.ini [SFXGame.SFXGameModeBase] Bindings=( Name="PC_StrafeLeft", Command="Axis aStrafe Speed=-1.0" ) Bindings=( Name="PC_StrafeRight", Command="Axis aStrafe Speed=+1.0" ) Bindings=( Name="PC_MoveForward", Command="Axis aBaseY Speed=1.0" ) Bindings=( Name="PC_MoveBackward", Command="Axis aBaseY Speed=-1.0" ) Bindings=( Name="PC_LookX", Command="Count bXAxis | Axis aMouseX" ) Bindings=( Name="PC_LookY", Command="Count bYAxis | Axis aMouseY" ) Bindings=( Name="PC_EnterCommandMenu", Command="EnterCommandMenu" ) Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" ) Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera | OnRelease DisableCamera" ) Bindings=( Name="PC_NextWeapon", Command="NextWeapon" ) Bindings=( Name="PC_PrevWeapon", Command="PrevWeapon" ) Bindings=( Name="PC_SwapWeapon", Command="TrySwapWeapon" ) Bindings=( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload" ) Bindings=( Name="PC_ConvSelect", Command="SelectResponse" ) Bindings=( Name="PC_ConvHilight", Command="HighlightDefaultResponse" ) Bindings=( Name="PC_ConvSkip", Command="SkipConversation" ) Bindings=( Name="PC_DecryptUp", Command="DecryptUp" ) Bindings=( Name="PC_DecryptDown", Command="DecryptDown" ) Bindings=( Name="PC_DecryptLeft", Command="DecryptLeft" ) Bindings=( Name="PC_DecryptRight", Command="DecryptRight" ) Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" ) Bindings=( Name="PC_HotKey1", Command="UseAbility 0" ) Bindings=( Name="PC_HotKey2", Command="UseAbility 1" ) Bindings=( Name="PC_HotKey3", Command="UseAbility 2" ) Bindings=( Name="PC_HotKey4", Command="UseAbility 3" ) Bindings=( Name="PC_HotKey5", Command="UseAbility 4" ) Bindings=( Name="PC_HotKey6", Command="UseAbility 5" ) Bindings=( Name="PC_HotKey7", Command="UseAbility 6" ) Bindings=( Name="PC_HotKey8", Command="UseAbility 7" ) Bindings=( Name="PC_VehicleMine", Command="Toggle bMine" ) Bindings=( Name="PC_QuickSave", Command="QuickSave" ) Bindings=( Name="PC_QuickLoad", Command="QuickLoad" ) Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aMouseX BIOGUI_EVENT_AXIS_MOUSE_X" ) Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aMouseY BIOGUI_EVENT_AXIS_MOUSE_Y" ) Bindings=( Name="PC_GalaxyKeyStrafeLeft", Command="Axis aGuiStrafe Speed=-1.0 EventID=2" ) Bindings=( Name="PC_GalaxyKeyStrafeRight", Command="Axis aGuiStrafe Speed=+1.0 EventID=2" ) Bindings=( Name="PC_GalaxyKeyMoveForward", Command="Axis aGuiBaseY Speed=+1.0 EventID=3" ) Bindings=( Name="PC_GalaxyKeyMoveBackward", Command="Axis aGuiBaseY Speed=-1 EventID=3" ) Bindings=( Name="PC_GalaxyKeyRotateLeft", Command="Repeat PlanetLeftRight -1" ) Bindings=( Name="PC_GalaxyKeyRotateRight", Command="Repeat PlanetLeftRight 1" ) Bindings=( Name="PC_ShowMap", Command="OnTap 0.3 ShowAreaMap | OnHold 0.3 TurnObjectiveRadarDisplayOn | OnRelease TurnObjectiveRadarDisplayOff") Bindings=( Name="PC_HideMap", Command="HideAreaMap" ) Bindings=( Name="Shared_Shoot", Command="SwapWeaponIfEmpty | FireWeapon | OnRelease StopFiringWeapon" ) Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim" ) Bindings=( Name="Shared_Action", Command="Exclusive Used | TryClimbOrMantleCover | Exclusive TryAcquireCover | OnRelease StormOff | OnHold 0.2 StormOn | OnTap 0.3 TryExitCover 1" ) Bindings=( Name="Shared_Holster", Command="TryHolster" ) Bindings=( Name="Shared_Melee", Command="Exclusive TryExitCover 1 | TryMelee | LeaveWorld" ) Bindings=( Name="Shared_SquadFollow", Command="SquadCommand_Follow" ) Bindings=( Name="Shared_SquadMove1", Command="SquadCommand_Move1" ) Bindings=( Name="Shared_SquadMove2", Command="SquadCommand_Move2" ) Bindings=( Name="Shared_Menu", Command="ShowMenu" ) Bindings=( Name="Shared_ConvIntRenegade", Command="InterruptRenegade" ) Bindings=( Name="Shared_ConvIntParagon", Command="InterruptParagon" ) Bindings=( Name="Shared_CineSkip", Command="SkipCinematic" ) Bindings=( Name="Shared_MovieSkip", Command="SkipMovie" ) Bindings=( Name="Shared_GalaxyScan", Command="StartScanning | OnRelease StopScanning" ) Bindings=( Name="Shared_GalaxyProbe", Command="LaunchProbe" ) Bindings=( Name="Shared_PulseRadarDisplay", Command="PulseRadarDisplay 1.0") Bindings=( Name="Shared_GalaxyTabRight", Command="TabRight" ) Bindings=( Name="Shared_GalaxyTabLeft", Command="TabLeft" ) Bindings=( Name="Vehicle_Boost", Command="Button bBoost" ) Bindings=( Name="Vehicle_Jump", Command="Button bJump" ) Bindings=( Name="Vehicle_Quit", Command="LeaveWorld" ) Bindings=( Name="Vehicle_Camera", Command="Toggle bAlternateCamera" ) [SFXGame.SFXGameModeDefault] InputDelayStormExit=0.23 InputDelayTightAimExit=0.1 RadarMapDisplayTime=1.0 Bindings=( Name="LeftControl", Command="Walking" ) Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" ) Bindings=( Name="RightMouseButton", Command="Shared_Aim" ) Bindings=( Name="MouseX", Command="PC_LookX" ) Bindings=( Name="MouseY", Command="PC_LookY" ) Bindings=( Name="SpaceBar", Command="Shared_Action" ) Bindings=( Name="MouseScrollUp", Command="PC_PrevWeapon" ) Bindings=( Name="MouseScrollDown", Command="PC_NextWeapon" ) Bindings=( Name="Escape", Command="Shared_Menu" ) Bindings=( Name="One", Command="PC_HotKey1" ) Bindings=( Name="Two", Command="PC_HotKey2" ) Bindings=( Name="Three", Command="PC_HotKey3" ) Bindings=( Name="Four", Command="PC_HotKey4" ) Bindings=( Name="Five", Command="PC_HotKey5" ) Bindings=( Name="Six", Command="PC_HotKey6" ) Bindings=( Name="Seven", Command="PC_HotKey7" ) Bindings=( Name="Eight", Command="PC_HotKey8" ) Bindings=( Name="F5", Command="PC_QuickSave" ) Bindings=( Name="F9", Command="PC_QuickLoad" ) Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" ) [SFXGame.SFXGameModeCommand] Bindings=( Name="MouseX", Command="PC_LookX" ) Bindings=( Name="MouseY", Command="PC_LookY" ) Bindings=( Name="Escape", Command="Shared_Menu" ) Bindings=( Name="RightMouseButton", Command="PC_CommandToggleCam" ) Bindings=( Name="LeftShift", Command="PC_ExitCommandMenu" ) [SFXGame.SFXGameModeVehicle] Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" ) Bindings=( Name="RightMouseButton", Command="Vehicle_Camera" ) Bindings=( Name="SpaceBar", Command="Vehicle_Boost" ) Bindings=( Name="MouseX", Command="PC_LookX" ) Bindings=( Name="MouseY", Command="PC_LookY" ) Bindings=( Name="Escape", Command="Shared_Menu" ) [SFXGame.SFXGameModeConversation] Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect | Shared_ConvIntRenegade") Bindings=( Name="RightMouseButton",Command="PC_ConvHilight | Shared_ConvIntParagon") Bindings=( Name="SpaceBar",Command="PC_ConvSkip") [SFXGame.SFXGameModeCinematic] Bindings=( Name="SpaceBar", Command="Shared_CineSkip" ) Bindings=( Name="Escape", Command="Shared_CineSkip" ) [SFXGame.SFXGameModeGUI] Bindings=( Name="Up", Command="PC_DecryptUp" ) Bindings=( Name="Down", Command="PC_DecryptDown" ) Bindings=( Name="Left", Command="PC_DecryptLeft" ) Bindings=( Name="Right", Command="PC_DecryptRight" ) Bindings=( Name="SpaceBar", Command="PC_DecryptSelect" ) [SFXGame.SFXGameModeMovie] Bindings=( Name="SpaceBar", Command="Shared_MovieSkip" ) Bindings=( Name="Escape", Command="Shared_MovieSkip" ) [SFXGame.SFXGameModeGalaxy] Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" ) Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" ) [SFXGame.SFXGameModeOrbital] Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" ) Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" ) Bindings=( Name="RightMouseButton", Command="Shared_GalaxyScan" ) Bindings=( Name="LeftMouseButton", Command="Shared_GalaxyProbe" ) ReticleMoveSpeed=0.12 ScanReticleMoveSpeed=0.02 PlanetRotationSpeed=0.05 ScanPlanetRotationSpeed=0.025 [SFXGame.SFXGameModeDefault_CZE] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_CZE] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_CZE] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_CZE] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_CZE] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_CZE] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_DEU] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_DEU] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_DEU] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_DEU] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_DEU] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_DEU] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_ESN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_ESN] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_ESN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_ESN] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_ESN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_ESN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_FRA] LocalizedBindings=( Name="Q", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="Z", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="A", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_FRA] LocalizedBindings=( Name="A", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_FRA] LocalizedBindings=( Name="Q", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="Z", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_FRA] LocalizedBindings=( Name="Z", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="Q", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_FRA] LocalizedBindings=( Name="Q", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="Z", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_FRA] LocalizedBindings=( Name="Q", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_HUN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_HUN] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_HUN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_HUN] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_HUN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_HUN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_INT] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_INT] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_INT] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_INT] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_INT] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_INT] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_ITA] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_ITA] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_ITA] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_ITA] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_ITA] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_ITA] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_POL] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_POL] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_POL] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_POL] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_POL] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_POL] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_RUS] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_RUS] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_RUS] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="E", Command="Vehicle_Jump" ) LocalizedBindings=( Name="V", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_RUS] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_RUS] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_RUS] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.BioPlayerInput] m_fQuickOrderTime=0.2 bUseMouseDampening=true GuiDeadzone=0.4 DebugMenu=(Name="Level Skip Commands >",Command="showsubmenu LEVELSKIP") DEV=(Name="Eric Combat Test Map",Command="AT ericCombat") LEVELSKIP=(Name="Garrus Loyalty",Command="ce endGrL") ACQ_LEVEL_LOAD=(Name="Zaeed Acquisition",Command="at biop_JnkVtA")) LOY_LEVEL_LOAD=(Name="Zaeed Loyalty",Command="at biop_KroVtL") CRIT_LEVEL_LOAD=(Name="Entry Menu",Command="at EntryMenu") [IniVersion] 0=4532050586.000000 1=5337178953.000000 [SFXGame.SFXConsole] HistoryTop=4 HistoryBot=5 HistoryCur=4 History[0]=profile non History[1]=profile none History[2]=open ericcombat History[3]=exit History[4]= History[5]=slomo 3 History[6]=killcurrenttarget History[7]=dumpachievementstats History[8]=enabledamage 0 History[9]=enabledamage 1 History[10]=slomo 0.5 History[11]=slomo 0.1 History[12]=slomo 50 History[13]=slomo 1 History[14]=profile anim History[15]=profile combat self bEnableUI=False )..\BIOGame\Config\PC\Cooked\BIOParty.iniÝ[SFXGame.BioPlayerSquad] SquadReformRange=3400 m_fStartThreshold_pistol=0.60 m_fStopThreshold_pistol=0.10 m_fDriftRadius_pistol=40.0 m_fStartThreshold_Shotgun=0.70 m_fStopThreshold_Shotgun=0.25 m_fDriftRadius_Shotgun=70.0 m_fStartThreshold_Assult=0.75 m_fStopThreshold_Assult=0.30 m_fDriftRadius_Assult=40.0 m_fStartThreshold_Sniper=1.0 m_fStopThreshold_Sniper=0.5 m_fDriftRadius_Sniper=15.0 PlayerMappingLT=Grenade PlayerMappingLS=BW_Carnage PlayerMappingRS=AW_Suppression Member1MappingLT=Grenade Member1MappingLS=TK_Throw Member1MappingRS=TK_Lift Member2MappingLT=Grenade Member2MappingLS=EL_EMP_Delivery Member2MappingRS=DC_Hacking_Delivery m_nShotgunPowerIconReference=2 m_nAssaultPowerIconReference=3 m_nPistolPowerIconReference=4 m_nSniperPowerIconReference=5 m_nGrenadePowerIconReference=15 m_nGrenadeDetonatePowerIconReference=34 UseMoreAdvancedCover=TRUE m_eGameOverCondition=BIO_GAME_OVER_CONDITION_PLAYER_PAWN_DIES m_fInCombatMaxRange=4500 m_fRevivalRange=2500 m_fVehicleInCombatMaxRange=41000 m_fCombatCooldownTime=5 m_fCoverDelayTime=2.0 m_fPercentHealthOnResurrection=0.2f m_fPercentHealthOnEndOfCombat=0.5f m_fPerceptionTolerance=5.0 m_nMaxInventoryItems=150 m_nMaxInventoryWarningThreshold=135 [IniVersion] 0=5432311049.000000 1..\BIOGame\Config\PC\Cooked\BIOStringTypeMap.iniV[Map] BioTestString.LocalizedString=34 BioPawnBehavior.ActorGameNameStrRef=10 BioCarBehavior.ActorGameNameStrRef=47 BioArtPlaceableBehavior.ActorGameNameStrRef=48 BioComponentArtPlaceable.ActorGameNameStrRef=48 BioVehicleBehaviorBase.ActorGameNameStrRef=47 BioPawnType.ActorGameNameStrRef=10 BioActorType.ActorGameNameStrRef=10 BioCarType.ActorGameNameStrRef=47 BioArtPlaceableType.ActorGameNameStrRef=48 BioVehicleBaseType.ActorGameNameStrRef=47 BioSeqAct_FaceOnlyVO.m_srActorNameOverride=10 BioSeqAct_FaceOnlyVO.m_srLineStrRef=9 SFXInterpTrackPlayFaceOnlyVO.srActorNameOverride=10 BioArtPlaceableUseableType.ActorGameNameStrRef=48 BioArtPlaceableInertType.ActorGameNameStrRef=48 BioSeqAct_DUISetTextStringRef.srText=4 BioSeqAct_ShowIntroText.srText=4 BioArtPlaceableContainerType.ActorGameNameStrRef=48 BioPawnChallengeScaledType.ActorGameNameStrRef=10 BioSeqVar_StrRef.m_srValue=58 BioWp_MapNote.m_sMapNoteName=4 BioActorBehavior.m_nTargetTipTextOverridden=4 BioActorType.m_nTargetTipText=4 BioMapNote.m_sMapNoteName=10 BioSeqAct_ShowMessage.srText=62 BioSeqAct_ShowMessage.srAButton=62 BioSeqAct_ShowMessage.srBButton=62 BioSeqAct_SkillGame.m_GameMessageSuccess=4; BioSeqAct_SkillGame.m_GameMessageFailure=4; BioSeqAct_SkillGame.m_GameMessageDuringGame=4; BioSeqAct_SkillGame.m_preGameButtonAText=4; BioSeqAct_SkillGame.m_preGameButtonBText=4; BioSeqAct_SkillGame.m_preGameButtonXText=4; BioSeqAct_SkillGame_Decryption.m_GameMessageSuccess=4; BioSeqAct_SkillGame_Decryption.m_GameMessageFailure=4; BioSeqAct_SkillGame_Decryption.m_GameMessageDuringGame=4; BioSeqAct_SkillGame_Decryption.m_preGameButtonAText=4; BioSeqAct_SkillGame_Decryption.m_preGameButtonBText=4; BioSeqAct_SkillGame_Decryption.m_preGameButtonXText=4; SFXSeqAct_SetTargetTip.srValue=4 SFXSelectionModule.m_srTargetTipText=4 SFXSelectionModule.m_srGameName=48 SFXDoor.m_srTargetTipTextClosed=4 SFXDoor.m_srTargetTipTextHackLocked=4 SFXDoor.m_srTargetTipTextPlotLocked=4 BioSFScreenTip.Default_Title=4; BioSFScreenTip.Default_Body=4; BioSFScreenTip.PC_Title=4; BioSFScreenTip.PC_Body=4; BioSFScreenTip.PS3_Title=4; BioSFScreenTip.PS3_Body=4; SFXGalaxyMapObject.DisplayName=49 BioPlanet.Description=49 BioPlanet.ButtonLabel=49 BioPlanet.PlanetPlotLabel=49 BioPlanet.PlanetEventMessage=49 BioPlanet.MissionBriefing=49 SFXGameChoiceGUIData.m_srTitle=4 SFXGameChoiceGUIData.m_srSubTitle=4 SFXGameChoiceGUIData.m_srAText=4 SFXGameChoiceGUIData.m_srBText=4 SFXGameChoiceGUIData.m_srOptionalPaneTitleText=4 SFXGameChoiceGUIData.m_srOptionalPaneItemValuePrefixText=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceName=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceTitle=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceImageTitle=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceDescription=4 BioSeqAct_AddChoiceGUIElement.m_srActionText=4 SFXHelper_CasualAppearance.AppearanceName=4 SFXHelper_CasualAppearance.Description=4 SFXHelper_FullBodyCombatAppearance.AppearanceName=4 SFXHelper_FullBodyCombatAppearance.Description=4 SFXHelper_PartBasedCombatAppearance.TorsoName=4 SFXHelper_PartBasedCombatAppearance.ShoulderName=4 SFXHelper_PartBasedCombatAppearance.ArmName=4 SFXHelper_PartBasedCombatAppearance.LegName=4 SFXHelper_PartBasedCombatAppearance.TorsoDescription=4 SFXHelper_PartBasedCombatAppearance.ShouldersDescription=4 SFXHelper_PartBasedCombatAppearance.ArmsDescription=4 SFXHelper_PartBasedCombatAppearance.LegsDescription=4 SFXHelper_PartBasedCombatAppearance.SpecName=4 SFXHelper_PartBasedCombatAppearance.ColorName=4 SFXHelper_PartBasedCombatAppearance.PatternName=4 SFXHelper_HelmetAppearance.HelmetName=4 SFXHelper_HelmetAppearance.Description=4 BioSeqAct_DLCTest.srText=62 BioSeqAct_DLCTest.srAButton=62 BioSeqAct_DLCTest.srBButton=62 SFXSeqAct_SetStringref.Value=4 SFXSeqAct_CreateNotification.sTitle=4 SFXSeqAct_CreateNotification.sSubtitle=4 SFXSeqAct_CreateNotification.sBody=4 SFXVersionDependentSelectionModule.m_srGameName=66 [IniVersion] 0=4453489674.000000 (..\BIOGame\Config\PC\Cooked\BIOTest.ini·[Configuration] UnitTestFramework=EngineTest.UnitTestRunner UnitTestEditorFramework=EditorTest.UnitTestRunnerEditor BasedOn=..\Engine\Config\BaseTest.ini [EngineTest.UnitTestRunner] m_nHeapCheckFrequency=100 m_fMaxTestTime=0; [EditorTest.UnitTestRunnerEditor] m_nHeapCheckFrequency=100 m_fMaxTestTime=0; [EditorTest.UnitTestBasicEditor] m_sStaticMeshResource=EditorMeshes.TexPropCube m_sOneOfEveryResourcePackage=..\Engine\Content\TestOneOfEveryResource.upk [EditorTest.UnitTestGenericBrowser] m_sStaticMeshResource=EditorMeshes.TexPropCube [SFXTest.BioUnitTestConversations] m_sTestPawnAsset=BioTestResources.Actors.ConvTestActor m_sTestConversation=unittest_conversation_D.unittest_conversation_dlg m_fReplayScriptTimeout=60.0 m_sTestPoseAnim=BIOG_HMM_DL_A.HMM_DL_StandingDefault.DL_Idle m_sTestGestureAnim=BIOG_HMM_DL_A.HMM_DL_StandingDefault.DL_PointForward [SFXEditorTest.SFXUnitTestKismet] m_sTestPawnAsset=BioTestResources.Actors.ConvTestActor m_sSequenceReferencePath=BioTestResources.Subscripts.Elevator m_sSequenceReferenceTitle=Elevator [SFXEditor.BioTestTextureLocalisation] LocPackageNames=BioT_Localisation SearchPaths=..\BIOGame\Content\ [IniVersion] 0=2530397849.000000 1=5518557589.000000 &..\BIOGame\Config\PC\Cooked\BIOUI.ini&[Engine.UIInteraction] UISkinName=DefaultUISkin.DefaultSkin bCaptureUnprocessedInput=True UIJoystickDeadZone=0.9 UIAxisMultiplier=1.0 AxisRepeatDelay=0.2 MouseButtonRepeatDelay=0.15 DoubleClickTriggerSeconds=0.5 DoubleClickPixelTolerance=1 ToolTipInitialDelaySeconds=0.25 ToolTipExpirationSeconds=5.0 UISoundCueNames=GenericError UISoundCueNames=MouseEnter UISoundCueNames=MouseExit UISoundCueNames=Clicked UISoundCueNames=Focused UISoundCueNames=SceneOpened UISoundCueNames=SceneClosed UISoundCueNames=ListSubmit UISoundCueNames=ListUp UISoundCueNames=ListDown UISoundCueNames=SliderIncrement UISoundCueNames=SliderDecrement UISoundCueNames=NavigateUp UISoundCueNames=NavigateDown UISoundCueNames=NavigateLeft UISoundCueNames=NavigateRight UISoundCueNames=CheckboxChecked UISoundCueNames=CheckboxUnchecked [Engine.GameUISceneClient] OverlaySceneAlphaModulation=0.45 bRestrictActiveControlToFocusedScene=true bEnableDebugInput=true bRenderDebugInfo=false bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Engine.UIAction_GetNATType] bAlwaysOpen=False [Engine.UITabControl] bAllowPagePreviews=true [Engine.UIComp_DrawStringEditbox] SelectionTextColor=(R=1.0,G=1.0,B=1.0,A=1.0) SelectionBackgroundColor=(R=0.0,G=0.0,B=1.0,A=0.6) [Configuration] BasedOn=..\Engine\Config\BaseUI.ini [Engine.BioSFManager] HandlerLibrary=(Tag=Reticle, ZOrder=10, HandlerClass="SFXGame.SFXSFHandler_Reticle", PanelResource="GUI_SF_HUD.ME2_Reticle") HandlerLibrary=(Tag=PowerWheel, ZOrder=20, HandlerClass="SFXGame.SFXSFHandler_PCPowerWheel", PanelResource="GUI_SF_HUD_PC.PC_ME2_PowerWheel") HandlerLibrary=(Tag=HUD, ZOrder=30, HandlerClass="SFXGame.SFXSFHandler_PCHUD", PanelResource="GUI_SF_HUD.ME2_HUD") HandlerLibrary=(Tag=Conversation, ZOrder=40, HandlerClass="SFXGame.BioSFHandler_PCConversation", PanelResource="GUI_SF_Conversation.Conversation", PanelClass="Engine.SFXSFPanel_Conversation") HandlerLibrary=(Tag=BlackScreen, ZOrder=50, HandlerClass="SFXGame.BioSFHandler_BlackScreen", PanelResource="GUI_SF_Utility.BlackScreen") HandlerLibrary=(Tag=SkillGame, ZOrder=55, HandlerClass="SFXGame.BioSkillGame_Handler", PanelResource="GUI_SF_SkillGame.MiniGame") HandlerLibrary=(Tag=SkillGameDecryption, ZOrder=60, HandlerClass="SFXGame.BioSkillGame_Decryption_PCHandler",PanelResource="GUI_SF_SkillGame.MiniGameDecryption") HandlerLibrary=(Tag=SkillGameBypass, ZOrder=70, HandlerClass="SFXGame.BioSkillGame_Bypass_PCHandler", PanelResource="GUI_SF_SkillGame.MiniGameBypass") HandlerLibrary=(Tag=AdditionalContent, ZOrder=80, HandlerClass="SFXGame.BioSFHandler_AdditionalContent", PanelResource="GUI_SF_AdditionalContent.AdditionalContent") HandlerLibrary=(Tag=IntroText, ZOrder=90, HandlerClass="SFXGame.BioSFHandler_IntroText", PanelResource="GUI_SF_Utility.IntroText") HandlerLibrary=(Tag=ReplayCharacterSelect, ZOrder=110, HandlerClass="SFXGame.BioSFHandler_ReplayCharacterSelect",PanelResource="GUI_SF_ReplayCharacterSelect.ReplayCharacterSelect") HandlerLibrary=(Tag=LoadMovieDefault, ZOrder=120, HandlerClass="SFXGame.BioSFHandler_LoadScreen", PanelResource="GUI_SF_DefaultLoadScreen.LoadScreenToolTips", PanelClass="Engine.SFXSFPanel_LevelLoadTip") HandlerLibrary=(Tag=SniperOverlay, ZOrder=130, HandlerClass="SFXGame.BioSFHandler_SniperOverlay", PanelResource="GUI_SF_SniperOverlay.SniperOverlay") HandlerLibrary=(Tag=MenuBrowser, ZOrder=140, HandlerClass="SFXGame.BioSFHandler_PCPauseMenu", PanelResource="GUI_SF_InGameGUI_PC.PC_MainWheel") HandlerLibrary=(Tag=MainMenu, ZOrder=160, HandlerClass="SFXGame.BioSFHandler_PCMainMenu", PanelResource="GUI_SF_MainMenu.MainMenu") HandlerLibrary=(Tag=MissionCompletion, ZOrder=161, HandlerClass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_MissionCompletion.MissionCompletion"); HandlerLibrary=(Tag=PRCStore, ZOrder=162, HandlerClass="SFXGame.SFXSFHandler_PRCShop", PanelResource="GUI_SF_ChoiceGUI.PRCStore"); HandlerLibrary=(Tag=Splash, ZOrder=170, HandlerClass="SFXGame.BioSFHandler_PCSplash", PanelResource="GUI_SF_MainMenu.Splash") HandlerLibrary=(Tag=GalaxyMap, ZOrder=180, HandlerClass="SFXGame.BioSFHandler_PCGalaxyMap", PanelResource="GUI_SF_GalaxyMap.GalaxyMap") HandlerLibrary=(Tag=ChoiceGUI, ZOrder=190, HandlerClass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_ChoiceGUI.Choice") HandlerLibrary=(Tag=PartySelect, ZOrder=200, HandlerClass="SFXGame.BioSFHandler_PCPartySelection", PanelResource="GUI_SF_PartySelect.PartySelect") HandlerLibrary=(Tag=Personalization, ZOrder=210, HandlerClass="SFXGame.SFXSFHandler_PCPersonalization", PanelResource="GUI_SF_Personalization.Personalization") HandlerLibrary=(Tag=NewCharacter, ZOrder=220, HandlerClass="SFXGame.BioSFHandler_PCNewCharacter", PanelResource="GUI_SF_MainMenu.CharacterCreation") HandlerLibrary=(Tag=Options, ZOrder=230, HandlerClass="SFXGame.BioSFHandler_PCOptions", PanelResource="GUI_SF_Options.Options") HandlerLibrary=(Tag=Journal, ZOrder=240, HandlerClass="SFXGame.BioSFHandler_PCJournal", PanelResource="GUI_SF_Journal.Journal") HandlerLibrary=(Tag=Codex, ZOrder=250, HandlerClass="SFXGame.BioSFHandler_PCDataCodex", PanelResource="GUI_SF_Journal.Codex") HandlerLibrary=(Tag=Achievement, ZOrder=260, HandlerClass="SFXGame.BioSFHandler_PCAchievement", PanelResource="GUI_SF_Achievement.Achievement") HandlerLibrary=(Tag=NetworkRegistration, ZOrder=270, HandlerClass="SFXGame.SFXSFHandler_PCEANetworking", PanelResource="GUI_SF_Networking.NetworkRegistration") HandlerLibrary=(Tag=GameOver, ZOrder=280, HandlerClass="SFXGame.BioSFHandler_PCGameOver", PanelResource="GUI_SF_GameOver.GameOver") HandlerLibrary=(Tag=CharacterRecord, ZOrder=290, HandlerClass="SFXGame.BioSFHandler_PCCharacterRecord2", PanelResource="GUI_SF_CharacterRecord.CharacterRecord", bAutoVisible=false) HandlerLibrary=(Tag=Credits, ZOrder=300, HandlerClass="SFXGame.BioSFHandler_Credits", PanelResource="GUI_SF_Utility.Credits") HandlerLibrary=(Tag=DesignerUI, ZOrder=310, HandlerClass="SFXGame.BioSFHandler_PCDesignerUI", PanelResource="GUI_SF_HUD.DesignerUI") HandlerLibrary=(Tag=Specialization, ZOrder=320, HandlerClass="SFXGame.BioSFHandler_PCSpecialization", PanelResource="GUI_SF_CharacterRecord.Specialization") HandlerLibrary=(Tag=Save, ZOrder=330, HandlerClass="SFXGame.SFXSFHandler_PCSave", PanelResource="GUI_SF_SaveLoad.LoadSave") HandlerLibrary=(Tag=Load, ZOrder=340, HandlerClass="SFXGame.SFXSFHandler_PCLoad", PanelResource="GUI_SF_SaveLoad.LoadSave") HandlerLibrary=(Tag=AreaMap, ZOrder=350, HandlerClass="SFXGame.SFXSFHandler_PCAreaMap", PanelResource="GUI_SF_AreaMap.ME2_AreaMap"); HandlerLibrary=(Tag=Tutorial, ZOrder=360, HandlerClass="SFXGame.BioSFHandler_Tutorial", PanelResource="GUI_SF_Tutorial.Tutorials") HandlerLibrary=(Tag=MessageBox, ZOrder=370, HandlerClass="SFXGame.BioSFHandler_PCMessageBox", PanelResource="GUI_SF_Utility.WindowPop") HandlerLibrary=(Tag=SavingMessage, ZOrder=1000, HandlerClass="SFXGame.SFXSFHandler_SavingDisplay", PanelResource="GUI_SF_Utility.ME2_SavingDisplay", PanelClass="Engine.SFXSFPanel_SaveWidget") SharedAssetLibrary=(SharedFile="BioMassFont.gfx",SharedResource="GUI_SF_Fonts.BioMassFont") SharedAssetLibrary=(SharedFile="BioMassFont_glyphs.gfx",SharedResource="GUI_SF_Fonts.BioMassFont_glyphs") SharedAssetLibrary=(SharedFile="AeroLightFont.gfx",SharedResource="GUI_SF_Fonts.AeroLightFont") SharedAssetLibrary=(SharedFile="AeroLightFont_glyphs.gfx",SharedResource="GUI_SF_Fonts.AeroLightFont_glyphs") SharedAssetLibrary=(SharedFile="mainController.gfx",SharedResource="GUI_SF_SharedAssets.mainController") SharedAssetLibrary=(SharedFile="PC_SharedAssets.gfx",SharedResource="GUI_SF_SharedAssets.PC_SharedAssets") UDLRInitialCooldown=0.35 UDLRHeldCooldown=0.1 m_aWorldSoundGroups=Music m_aWorldSoundGroups=GUI m_aWorldSoundGroups=AMBIENCE [Engine.BioSFPanel] bannedChars=\/:*?"<>| [SFXGame.BioSFHandler_Conversation] m_srTextInvestigate=122746; m_srTextReturn=122747; m_nReplyLocationBottomLeft=4 m_nReplyLocationMiddleLeft=5 m_nReplyLocationTopLeft=3 m_nReplyLocationTopRight=1 m_nReplyLocationMiddleRight=0 m_nReplyLocationBottomRight=2 m_nInvestigateLocationBottomLeft=1 m_nInvestigateLocationMiddleLeft=3 m_nInvestigateLocationTopLeft=2 m_nInvestigateLocationTopRight=5 m_nInvestigateLocationMiddleRight=0 m_nInvestigateLocationBottomRight=4 m_bUseXToSelect=true m_bACanSkipNode=false [SFXGame.BioSFHandler_PCConversation] AccumulationDivisor=100.0f [SFXGame.BioSFHandler_Specialization] m_Description=158582 [SFXGame.BioSFHandler_BrowserWheel] lstPages=(Tag="Save", srLabel=126263, Type=MBW_SP_Save) lstPages=(Tag="Journal", srLabel=126261, Type=MBW_SP_Journal) lstPages=(Tag="Codex", srLabel=126260, Type=MBW_SP_DataPad) lstPages=(Tag="AreaMap", srLabel=126262, Type=MBW_SP_Map) lstPages=(Tag="CharacterRecord", srLabel=126257, Type=MBW_SP_CharacterRecord) lstPages=(Tag="Options", srLabel=126265, Type=MBW_SP_Options) lstPages=(Tag="", srLabel=174868, Type=MBW_SP_ReturnToMainMenu) lstPages=(Tag="", srLabel=176288, Type=MBW_SP_ExitGame) lstPages=(Tag="Load", srLabel=126264, Type=MBW_SP_Load) [SFXGame.MassEffectGuiManager] [SFXGame.BioSeqAct_ActivateCharacterCreation] m_sCharacterCreationMap=BioP_Char [SFXGame.BioSFHandler_NewCharacter] sStartMap=BioP_ProCer srCustomMaleName=158528 srCustomFemaleName=158529 srNameTitle=341392 nMaxNameLength=11 srCodeTitle=344612 nMaxCodeLength=47 srNewCharConfirm=168235 srNewCharCancel=168236 srNewCharQuestion=168237 srFacialCategoryDescription=168957 srConfirm=144879 m_nInfoScrollSpeed=20 BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player",srChoiceName=93965,srChoiceTitle=93965,oChoiceImage=none,srChoiceDescription=155053,AchievementID=15) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Barrier_Player",srChoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoiceDescription=155065,AchievementID=12) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Crush_Player",srChoiceName=205267,srChoiceTitle=205267,oChoiceImage=none,srChoiceDescription=205268,AchievementID=11) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Fortification_Player",srChoiceName=314036,srChoiceTitle=314036,oChoiceImage=none,srChoiceDescription=314037,AchievementID=14) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_GethShieldBoost_Player",srChoiceName=314066,srChoiceTitle=314066,oChoiceImage=none,srChoiceDescription=314067,AchievementID=21) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Dominate_Player",srChoiceName=339473,srChoiceTitle=339473,oChoiceImage=none,srChoiceDescription=339474,AchievementID=18,bMorinthSpecialCase=true) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_ShieldJack_Player",srChoiceName=205894,srChoiceTitle=205894,oChoiceImage=none,srChoiceDescription=205895,AchievementID=17) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Reave_Player",srChoiceName=314878,srChoiceTitle=314878,oChoiceImage=none,srChoiceDescription=314879,AchievementID=18) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_NeuralShock_Player",srChoiceName=94073,srChoiceTitle=94073,oChoiceImage=none,srChoiceDescription=170530,AchievementID=16) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player",srChoiceName=327169,srChoiceTitle=327169,oChoiceImage=none,srChoiceDescription=327170,AchievementID=19) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_WarpAmmo_Player",srChoiceName=326671,srChoiceTitle=326671,oChoiceImage=none,srChoiceDescription=326672,AchievementID=13) MalePregeneratedHeadCodes=541DJDLTFA3GAAVJBDMDJ6PGG72AG16454 MalePregeneratedHeadCodes=313WDMRG8H1CGMPCBBN1J2RNJ84AU2A376 MalePregeneratedHeadCodes=122FRCUJME7DFHNS9D7F8381FK7U183766 MalePregeneratedHeadCodes=333SSDL18171D6UW9UW8W6MJ6D8AK68465 MalePregeneratedHeadCodes=5211VBB41M81PLNSBBED733F1G18915765 MalePregeneratedHeadCodes=332RFFJH9D2IJJ9C9C1NF13FPB38945745 MalePregeneratedHeadCodes=122WSDRGIS31MANE9BSLG7HLJ874R88335 FemalePregeneratedHeadCodes=743Q9GM17F8AJDQ62Q1DA7119664146G6177 FemalePregeneratedHeadCodes=233LPIK9E46IQCJ79J1DW419C719I72G7316 FemalePregeneratedHeadCodes=722W89Q9E417FMAA5LCFD7C9C7C9K29G6315 FemalePregeneratedHeadCodes=9413IIIR1M9HFPK28Q6RG1D1G179B23B4317 FemalePregeneratedHeadCodes=13116BII1731JL66BM9MG71BD66417637176 FemalePregeneratedHeadCodes=552ELIHAE425CLHE26PDH2G1L426L6426573 [SFXGame.BioSFHandler_Journal] lstSortLabels[0]=134552 lstSortLabels[1]=134551 lstSortLabels[2]=134553 lstSortTitles[0]=134552 lstSortTitles[1]=134551 lstSortTitles[2]=134553 srMarkAllCompleteMessage=227125 srMarkAllCompleteMessageConfirm=227126 srMarkAllCompleteMessageCancel=227127 [SFXGame.BioSFHandler_PartySelection] lstMemberInfo=(Tag=hench_veteran,LoadoutTag=hench_thane,StrName=178205,ImageIndex=12,KismetIndex=11,DiscoveredLabel=KnowExistVeteran,AvailableLabel=IsSelectableVeteran,InPartyLabel=InSquadVeteran,IsLoyalLabel=IsLoyalVeteran,OldLoyaltyLabel=WasLoyalVeteran,AppearanceLabel=AppearanceVeteran,DeadIndex=206,StrDossierText=338300,StrSpecialty=178205); lstMemberInfo=(Tag=hench_geth,LoadoutTag=hench_Legion,StrName=178198,ImageIndex=8,KismetIndex=3,DiscoveredLabel=KnowExistGeth,AvailableLabel=IsSelectableGeth,InPartyLabel=InSquadGeth,IsLoyalLabel=IsLoyalGeth,OldLoyaltyLabel=WasLoyalGeth,AppearanceLabel=AppearanceGeth,DeadIndex=198,StrDossierText=338299,StrSpecialty=178198); lstMemberInfo=(Tag=hench_mystic,LoadoutTag=hench_Samara,StrName=178201,ImageIndex=3,KismetIndex=10,DiscoveredLabel=KnowExistMystic,AvailableLabel=IsSelectableMystic,InPartyLabel=InSquadMystic,IsLoyalLabel=IsLoyalMystic,OldLoyaltyLabel=WasLoyalMystic,AppearanceLabel=AppearanceMystic,DeadIndex=205,StrDossierText=338297,StrSpecialty=178201); lstMemberInfo=(Tag=hench_tali,LoadoutTag=hench_tali,StrName=178203,ImageIndex=6,KismetIndex=7,DiscoveredLabel=KnowExistTali,AvailableLabel=IsSelectableTali,InPartyLabel=InSquadTali,IsLoyalLabel=IsLoyalTali,OldLoyaltyLabel=WasLoyalTali,AppearanceLabel=AppearanceTali,DeadIndex=202,StrDossierText=338296,StrSpecialty=178203); lstMemberInfo=(Tag=hench_professor,LoadoutTag=hench_Mordin,StrName=178202,ImageIndex=11,KismetIndex=8,DiscoveredLabel=KnowExistProfessor,AvailableLabel=IsSelectableProfessor,InPartyLabel=InSquadProfessor,IsLoyalLabel=IsLoyalProfessor,OldLoyaltyLabel=WasLoyalProfessor,AppearanceLabel=AppearanceProfessor,DeadIndex=203,StrDossierText=338292,StrSpecialty=178202); lstMemberInfo=(Tag=hench_garrus,LoadoutTag=hench_garrus,StrName=178197,ImageIndex=2,KismetIndex=5,DiscoveredLabel=KnowExistGarrus,AvailableLabel=IsSelectableGarrus,InPartyLabel=InSquadGarrus,IsLoyalLabel=IsLoyalGarrus,OldLoyaltyLabel=WasLoyalGarrus,AppearanceLabel=AppearanceGarrus,DeadIndex=200,StrDossierText=338295,StrSpecialty=178197); lstMemberInfo=(Tag=hench_vixen,LoadoutTag=hench_Miranda,StrName=178194,ImageIndex=1,KismetIndex=0,AvailableLabel=IsSelectableVixen,InPartyLabel=InSquadVixen,IsLoyalLabel=IsLoyalVixen,OldLoyaltyLabel=WasLoyalVixen,AppearanceLabel=AppearanceVixen,DeadIndex=195,StrDossierText=178194,StrSpecialty=178194); lstMemberInfo=(Tag=hench_grunt,LoadoutTag=hench_grunt,StrName=178199,ImageIndex=4,KismetIndex=9,DiscoveredLabel=KnowExistGrunt,AvailableLabel=IsSelectableGrunt,InPartyLabel=InSquadGrunt,IsLoyalLabel=IsLoyalGrunt,OldLoyaltyLabel=WasLoyalGrunt,AppearanceLabel=AppearanceGrunt,DeadIndex=204,StrDossierText=338294,StrSpecialty=178199); lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob,StrName=178200,ImageIndex=5,KismetIndex=1,AvailableLabel=IsSelectableLeading,InPartyLabel=InSquadLeading,IsLoyalLabel=IsLoyalLeading,OldLoyaltyLabel=WasLoyalLeading,AppearanceLabel=AppearanceLeading,DeadIndex=196,StrDossierText=178200,StrSpecialty=178200); 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lstImages=(nID=194, sName="GUI_Codex_Images.ShepardHealth_512") lstImages=(nID=195, sName="GUI_Codex_Images.ShepardResilience_512") lstImages=(nID=196, sName="GUI_Codex_Images.ShepardStrength_512") lstImages=(nID=197, sName="GUI_Codex_Images.ShieldBoost_512") lstImages=(nID=198, sName="GUI_Codex_Images.Shields_512") lstImages=(nID=199, sName="GUI_Codex_Images.ShiftyCow_512") lstImages=(nID=200, sName="GUI_Codex_Images.Shockwave_512") lstImages=(nID=201, sName="GUI_Codex_Images.Shotgun_512") lstImages=(nID=202, sName="GUI_Codex_Images.Shotguns_512") lstImages=(nID=203, sName="GUI_Codex_Images.SniperRifle_512") lstImages=(nID=204, sName="GUI_Codex_Images.SniperRifles_512") lstImages=(nID=205, sName="GUI_Codex_Images.Sovereign_512") lstImages=(nID=206, sName="GUI_Codex_Images.sparky_512") lstImages=(nID=207, sName="GUI_Codex_Images.SpecializationItems_512") lstImages=(nID=208, sName="GUI_Codex_Images.SpecialWeapons_512") lstImages=(nID=209, sName="GUI_Codex_Images.Spectres_512") lstImages=(nID=210, sName="GUI_Codex_Images.StarChart_512") lstImages=(nID=211, sName="GUI_Codex_Images.Sub-MachineGun_512") lstImages=(nID=212, sName="GUI_Codex_Images.TalentPoints_512") lstImages=(nID=213, sName="GUI_Codex_Images.Tali_512") lstImages=(nID=214, sName="GUI_Codex_Images.Thane_512") lstImages=(nID=215, sName="GUI_Codex_Images.ThermalClips_512") lstImages=(nID=216, sName="GUI_Codex_Images.Tuchanka_512") lstImages=(nID=217, sName="GUI_Codex_Images.TuchankaPlanetOrbitalPreview_512") lstImages=(nID=218, sName="GUI_Codex_Images.turians_512") lstImages=(nID=219, sName="GUI_Codex_Images.Varren01_512") lstImages=(nID=220, sName="GUI_Codex_Images.Varren02_512") lstImages=(nID=221, sName="GUI_Codex_Images.Varren03_512") lstImages=(nID=222, sName="GUI_Codex_Images.Volus_512") lstImages=(nID=223, sName="GUI_Codex_Images.Vorcha_512") lstImages=(nID=224, sName="GUI_Codex_Images.WarpAmmo_512") lstImages=(nID=225, sName="GUI_Codex_Images.Zaeed_512") lstImages=(nID=226, sName="GUI_Codex_Images.ZaeedsUniquePower_512") lstImages=(nID=227, sName="GUI_Codex_Images.FornaxMagazine_512") lstImages=(nID=228, sName="GUI_Codex_Images.Shuttle_512") [SFXGame.BioSFHandler_Splash] fAttractModeDelay=60 fShowLegalTime=15 bSuppressAttractMode=false srNoLoginStart=337346 srConfirmNoLoginStart=163219 srCancelNoLoginStart=163220 [SFXGame.BioSFHandler_MainMenu] srPRCAvailableMessage=173617 fPCRMessageDispTime=5.f bDisplayForNewContentOnly=true bUseCerberusBackGroundForSubScreens=false Calander_Title=340124 MOTD_Title=340125 UPCOMING_DLC_Title=340126 AVAIL_DLC_Title=340127 UPCOMING_CERB_DLC_Title=340128 AVAIL_CERB_DLC_Title=340129 srPRCStore_DescFormat=339938 srPRCStore_PurchasedYes=147164 srPRCStore_PurchasedNo=147165 srPRCStore_Title=339887 srPRCStore_Subtitle=339888 srPRCStore_ABtn=339889 srPRCStore_BBtn=339890 srCerb_ActivateCerb=344565 srCerb_ConnectTo=350591 ;344566 srCerb_ConnectingToCerb=344567 srCerb_ConnectedToCerb=344568 srExitConfirm=344610 srConfirm=153362 srCancel=153363 NoLoginStart=337346 ConfirmNoLoginStart=163219 CancelNoLoginStart=163220 LostNetworkConnection=346041 ConfirmNetworkLoss=153007 ConfirmImportME1=351204 [SFXGame.SFXSFHandler_Save] AreaData=( AreaName="Biop_Procer", AreaStrref=348789, ImageName="Biop_Procer_IMG" ) AreaData=( AreaName="Biop_Nor", AreaStrref=315282, ImageName="Biop_Nor_IMG" ) AreaData=( AreaName="Biop_Twrasa", AreaStrref=315283, ImageName="Biop_Twrasa_IMG" ) AreaData=( AreaName="BioP_BchLmL", AreaStrref=315284, ImageName="BioP_BchLmL_IMG" ) AreaData=( AreaName="BioP_BlbGtl", AreaStrref=315285, ImageName="BioP_BlbGtl_IMG" ) AreaData=( AreaName="BioP_CitAsL", AreaStrref=315286, ImageName="BioP_CitAsL_IMG" ) AreaData=( AreaName="BioP_CitGrL", AreaStrref=315287, ImageName="BioP_CitGrL_IMG" ) AreaData=( AreaName="BioP_CitHub", AreaStrref=315288, ImageName="BioP_CitHub_IMG" ) AreaData=( AreaName="BioP_CitTwr", AreaStrref=315289, ImageName="BioP_CitHub_IMG" ) AreaData=( AreaName="BioP_EndGm1", AreaStrref=315290, ImageName="BioP_EndGm1_IMG" ) AreaData=( AreaName="BioP_EndGm2", AreaStrref=315291, ImageName="BioP_EndGm2_IMG" ) AreaData=( AreaName="BioP_EndGm3", AreaStrref=315292, ImageName="BioP_EndGm3_IMG" ) AreaData=( AreaName="BioP_HorCr1", AreaStrref=315293, ImageName="BioP_HorCr1_IMG" ) AreaData=( AreaName="BioP_JnkKgA", AreaStrref=315294, ImageName="BioP_JnkKgA_IMG" ) AreaData=( AreaName="BioP_JunCvL", AreaStrref=315295, ImageName="BioP_JunCvL_IMG" ) AreaData=( AreaName="BioP_KroHub", AreaStrref=315296, ImageName="BioP_KroHub_IMG" ) AreaData=( AreaName="BioP_KroKgL", AreaStrref=315297, ImageName="BioP_KroKgL_IMG" ) AreaData=( AreaName="BioP_KroPrL", AreaStrref=315298, ImageName="BioP_KroPrL_IMG" ) AreaData=( AreaName="BioP_OmgGrA", AreaStrref=315299, ImageName="BioP_OmgGrA_IMG" ) AreaData=( AreaName="BioP_OmgHub", AreaStrref=315300, ImageName="BioP_OmgHub_IMG" ) AreaData=( AreaName="BioP_OmgPrA", AreaStrref=315301, ImageName="BioP_OmgPrA_IMG" ) AreaData=( AreaName="BioP_ProFre", AreaStrref=315302, ImageName="BioP_ProFre_IMG" ) AreaData=( AreaName="BioP_ProNor", AreaStrref=315303, ImageName="BioP_ProNor_IMG" ) AreaData=( AreaName="BioP_PrsCvA", AreaStrref=315304, ImageName="BioP_PrsCvA_IMG" ) AreaData=( AreaName="BioP_QuaTlL", AreaStrref=315305, ImageName="BioP_QuaTlL_IMG" ) AreaData=( AreaName="BioP_RprGtA", AreaStrref=315306, ImageName="BioP_RprGtA_IMG" ) AreaData=( AreaName="BioP_ShpCr2", AreaStrref=315307, ImageName="BioP_ShpCr2_IMG" ) AreaData=( AreaName="BioP_SunTlA", AreaStrref=315308, ImageName="BioP_SunTlA_IMG" ) AreaData=( AreaName="BioP_TwrHub", AreaStrref=315309, ImageName="BioP_TwrHub_IMG" ) AreaData=( AreaName="BioP_TwrMwA", AreaStrref=315310, ImageName="BioP_TwrMwA_IMG" ) AreaData=( AreaName="BioP_TwrVxL", AreaStrref=315311, ImageName="BioP_TwrVxL_IMG" ) AreaData=( AreaName="Biop_N7BldInv1", AreaStrref=315872, ImageName="Biop_N7BldInv1_IMG" ) AreaData=( AreaName="BioP_N7BldInv2", AreaStrref=315873, ImageName="BioP_N7BldInv2_IMG" ) AreaData=( AreaName="BioP_N7Crsh", AreaStrref=315875, ImageName="BioP_N7Crsh_IMG" ) AreaData=( AreaName="BioP_N7DriveBy", AreaStrref=315878, ImageName="BioP_N7DriveBy_IMG" ) AreaData=( AreaName="BioP_N7Geth1", AreaStrref=315880, ImageName="BioP_N7Geth1_IMG" ) AreaData=( AreaName="BioP_N7Geth2", AreaStrref=315881, ImageName="BioP_N7Geth2_IMG" ) AreaData=( AreaName="BioP_N7Ruins", AreaStrref=315883, ImageName="BioP_N7Ruins_IMG" ) AreaData=( AreaName="BioP_N7ShipWreck", AreaStrref=315884, ImageName="BioP_N7ShipWreck_IMG" ) AreaData=( AreaName="BioP_N7Spdr1", AreaStrref=315885, ImageName="BioP_N7Spdr1_IMG" ) AreaData=( AreaName="BioP_N7Spdr2", AreaStrref=315886, ImageName="BioP_N7Spdr2_IMG" ) AreaData=( AreaName="BioP_N7Spdr3", AreaStrref=315887, ImageName="BioP_N7Spdr3_IMG" ) AreaData=( AreaName="BioP_N7VIQ1", AreaStrref=315888, ImageName="BioP_N7VIQ1_IMG" ) AreaData=( AreaName="BioP_N7VIQ2", AreaStrref=315889, ImageName="BioP_N7VIQ2_IMG" ) AreaData=( AreaName="BioP_N7VIQ3", AreaStrref=315890, ImageName="BioP_N7VIQ3_IMG" ) AreaData=( AreaName="BioP_N7Mine", AreaStrref=344407, ImageName="BioP_N7Mine_IMG" ) AreaData=( AreaName="BioP_N7mmnt1", AreaStrref=344408, ImageName="BioP_N7mmnt1_IMG" ) AreaData=( AreaName="BioP_N7mmnt2", AreaStrref=344409, ImageName="BioP_N7mmnt2_IMG" ) AreaData=( AreaName="BioP_N7mmnt3", AreaStrref=344410, ImageName="BioP_N7mmnt3_IMG" ) AreaData=( AreaName="BioP_N7mmnt4", AreaStrref=344411, ImageName="BioP_N7mmnt4_IMG" ) AreaData=( AreaName="BioP_N7mmnt5", AreaStrref=344412, ImageName="BioP_N7mmnt5_IMG" ) AreaData=( AreaName="BioP_N7mmnt6", AreaStrref=344413, ImageName="BioP_N7mmnt6_IMG" ) AreaData=( AreaName="BioP_N7mmnt7", AreaStrref=344414, ImageName="BioP_N7mmnt7_IMG" ) AreaData=( AreaName="BioP_N7mmnt8", AreaStrref=344415, ImageName="BioP_N7mmnt8_IMG" ) AreaData=( AreaName="BioP_N7mmnt10", AreaStrref=344416, ImageName="BioP_N7mmnt10_IMG" ) [SFXGame.SFXGameChoiceGUIData_Weapons] m_srTitle=234091 m_srSubTitle=234092 m_srAText=234093 m_srBText=234094 m_ShowOptionalPane=0 m_srOptionalPaneTitleText=-1 m_srOptionalPaneItemValuePrefixText=-1 m_srOptionalPaneValuePrefixText=-1 m_nOptionalPaneValue=-1 lstChoices=(srChoiceName=234095,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=234095,srChoiceDescription=234100,ChoiceColor=3) lstChoices=(srChoiceName=234096,srChoiceTitle=12346,oChoiceImage=none,srChoiceImageTitle=234096,srChoiceDescription=234101,ChoiceColor=3) lstChoices=(srChoiceName=234097,srChoiceTitle=12347,oChoiceImage=none,srChoiceImageTitle=234097,srChoiceDescription=234102,ChoiceColor=3) lstChoices=(srChoiceName=234098,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234098,srChoiceDescription=234103,ChoiceColor=3) lstChoices=(srChoiceName=234099,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234099,srChoiceDescription=234104,ChoiceColor=3) [SFXGame.SFXGameChoiceGUIData_HeavyWeapons] m_srTitle=234981 m_srSubTitle=234092 m_srAText=234093 m_srBText=234094 m_ShowOptionalPane=true m_srOptionalPaneTitleText=263416 m_srOptionalPaneItemValuePrefixText=263417 m_eOptionalPaneResourceType=INV_RESOURCE_CREDITS lstChoices=(srChoiceName=234095,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=234095,srChoiceDescription=234100,ChoiceColor=3,nOptionalPaneItemValue=23,eResource=INV_RESOURCE_CREDITS) lstChoices=(srChoiceName=234096,srChoiceTitle=12346,oChoiceImage=none,srChoiceImageTitle=234096,srChoiceDescription=234101,ChoiceColor=3,nOptionalPaneItemValue=5678,eResource=INV_RESOURCE_RARE1_EEZO) lstChoices=(srChoiceName=234097,srChoiceTitle=12347,oChoiceImage=none,srChoiceImageTitle=234097,srChoiceDescription=234102,ChoiceColor=3,nOptionalPaneItemValue=1138,eResource=INV_RESOURCE_RARE2_IRIDIUM) lstChoices=(srChoiceName=234098,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234098,srChoiceDescription=234103,ChoiceColor=3,nOptionalPaneItemValue=1234567890,eResource=INV_RESOURCE_RARE3_PALLADIUM) lstChoices=(srChoiceName=234099,srChoiceTitle=12348,oChoiceImage=none,srChoiceImageTitle=234099,srChoiceDescription=234104,ChoiceColor=3,eResource=INV_RESOURCE_RARE4_PLATINUM) [SFXGame.SFXGameChoiceGUIData_Research] m_srTitle=331592 m_srSubTitle=331602 m_srAText=331593 m_srBText=331594 m_srTechTitle=331595 m_srTechSubtitle=331603 m_srTechAText=-1 m_srTechBText=331598 m_srResearchTitle=331596 m_srResearchSubtitle=331604 m_srResearchAText=331599 m_srResearchBText=331598 m_srResearchErrorTooExpensive=331600 m_srResearchErrorCanNotLearn=331601 m_ShowOptionalPane=false Tech=(PlotName="Tec_AssaultRifle",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AssaultRifleR1",TreasureId=4770,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AssaultRifleR2",TreasureId=4771,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AutoPistol",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AutoPistolR1",TreasureId=4988,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AutoPistolR2",TreasureId=4990,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_BioticUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_BioticR1",TreasureId=4991,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_BioticR2",TreasureId=4992,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_BovineFortitude",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ExploreScanner",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_GruntShotgun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_GruntUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyAmmo",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyR1",TreasureId=4993,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyR2",TreasureId=4994,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyPistol",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyPistolR1",TreasureId=4995,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyPistolR2",TreasureId=4996,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_JackUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_LegionSniper",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_LegionUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_Medigel",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MedigelR1",TreasureId=4997,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MedigelR2",TreasureId=4998,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MiniGameDecrypt",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MiniGameHack",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MordinUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_QuarianShields",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShepardHealth",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShepardR1",TreasureId=4999,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShepardR2",TreasureId=5000,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_Shield",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShieldR1",TreasureId=5007,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShieldR2",TreasureId=5008,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipArmor",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipFuel",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipGun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipProbes",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipScanner",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipShield",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_Shotgun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShotgunR1",TreasureId=5001,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShotgunR2",TreasureId=5002,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_SniperRifle",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_SniperRifleR1",TreasureId=5003,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_SniperRifleR2",TreasureId=5004,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_TechUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_TechR1",TreasureId=5005,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_TechR2",TreasureId=5006,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Wpn_MissileLauncher",TreasureId=4993,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Wpn_CryoBlaster",TreasureId=4994,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Wpn_NukeLauncher",TreasureId=5291,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AssaultRifle",TreasureId=6038,UnlockId=6051,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AutoPistol",TreasureId=6040,UnlockId=6052,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_BioticUpgrade",TreasureId=6041,UnlockId=6053,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_GruntUpgrade",TreasureId=6042,UnlockId=6054,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyAmmo",TreasureId=6043,UnlockId=6055,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyPistol",TreasureId=6044,UnlockId=6056,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_LegionUpgrade",TreasureId=6045,UnlockId=6057,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MediGel",TreasureId=6046,UnlockId=6058,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShepardHealth",TreasureId=6047,UnlockId=6059,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Shield",TreasureId=6048,UnlockId=6060,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Shotgun",TreasureId=6049,UnlockId=6061,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_SniperRifle",TreasureId=6050,UnlockId=6062,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_TechUpgrade",TreasureId=6039,UnlockId=6063,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Facelift",TreasureId=6141,UnlockId=6144,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AssaultRifleR1",TreasureId=4770,UnlockId=5133,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AssaultRifleR2",TreasureId=4771,UnlockId=5134,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AutoPistolR1",TreasureId=4988,UnlockId=5135,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AutoPistolR2",TreasureId=4990,UnlockId=5136,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_BioticR1",TreasureId=4991,UnlockId=5154,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_BioticR2",TreasureId=4992,UnlockId=5155,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_GruntShotgun",TreasureId=1190,UnlockId=5638,RMode=4,DisableId=204,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyPistolR1",TreasureId=4995,UnlockId=5139,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyPistolR2",TreasureId=4996,UnlockId=5140,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_JackUpgrade",TreasureId=1181,UnlockId=5639,RMode=4,DisableId=197,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_LegionSniper",TreasureId=1184,UnlockId=5640,RMode=4,DisableId=198,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_LoyaltyPower",TreasureId=5459,UnlockId=-1,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MedigelR1",TreasureId=4997,UnlockId=5141,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MedigelR2",TreasureId=4998,UnlockId=5142,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MordinUpgrade",TreasureId=4480,UnlockId=5641,RMode=4,DisableId=203,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipArmor",TreasureId=1183,UnlockId=5642,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipFuel",TreasureId=1186,UnlockId=5644,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipGun",TreasureId=1182,UnlockId=5645,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipProbes",TreasureId=1195,UnlockId=5646,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipScanner",TreasureId=1188,UnlockId=5647,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipShield",TreasureId=1192,UnlockId=5648,RMode=3,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Retrain",TreasureId=5458,UnlockId=-1,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShepardR1",TreasureId=4999,UnlockId=5144,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShepardR2",TreasureId=5000,UnlockId=5145,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShieldR1",TreasureId=5007,UnlockId=5146,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShieldR2",TreasureId=5008,UnlockId=5147,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShotgunR1",TreasureId=5001,UnlockId=5152,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShotgunR2",TreasureId=5002,UnlockId=5153,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_SniperRifleR1",TreasureId=5003,UnlockId=5148,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_SniperRifleR2",TreasureId=5004,UnlockId=5149,RMode=1,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_TechR1",TreasureId=5005,UnlockId=5150,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_TechR2",TreasureId=5006,UnlockId=5151,RMode=2,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Wpn_MissileLauncher",TreasureId=4993,UnlockId=5137,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Wpn_CryoBlaster",TreasureId=4994,UnlockId=5138,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Wpn_NukeLauncher",TreasureId=5291,UnlockId=5290,RMode=4,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) [SFXGame.SFXSeqAct_ResearchChoiceGui] m_TopLevelChoices=(srChoiceName=331559,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=331561,srChoiceDescription=331563,ChoiceColor=3) m_TopLevelChoices=(srChoiceName=331560,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=331562,srChoiceDescription=331564,ChoiceColor=3) m_TechTopChoices=(srChoiceName=337725,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=337725,srChoiceDescription=337726,ChoiceColor=3) m_ResearchTopChoices=(srChoiceName=337723,srChoiceTitle=0,oChoiceImage=none,srChoiceImageTitle=337723,srChoiceDescription=337724,ChoiceColor=3) ResearchSubMenus=(Index=0,srTitle=331596,srSubtitle=331604,srAboutLabel=337723,srAboutText=337724,sImagePath="GUI_Codex_Images.ResearchProjectUpgrade_512") ResearchSubMenus=(Index=1,srTitle=348759,srSubtitle=348760,srAboutLabel=348761,srAboutText=348762,sImagePath="GUI_Codex_Images.AssaultRifles_512") ResearchSubMenus=(Index=2,srTitle=348763,srSubtitle=348764,srAboutLabel=348765,srAboutText=348766,sImagePath="GUI_Codex_Images.PTorsArmor_512") ResearchSubMenus=(Index=3,srTitle=348767,srSubtitle=348768,srAboutLabel=348769,srAboutText=348770,sImagePath="GUI_Codex_Images.NormandySR2_512") ResearchSubMenus=(Index=4,srTitle=348771,srSubtitle=348772,srAboutLabel=348773,srAboutText=348774,sImagePath="GUI_Codex_Images.ResearchProjectUpgrade_512") [SFXGameContent.SFXGameChoiceGUIData_HenchmenPowers] m_srTitle=315111 m_srSubTitle=315112 m_srAText=315113 m_ShowOptionalPane=false HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_Player",ChoiceEntry=(srChoiceName=93965,srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053),AchievementID=15,PowerImage="GUI_Codex_Images.ArmorPiercingAmmo_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Barrier_Player",ChoiceEntry=(srChoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoiceImageTitle=93973,srChoiceDescription=155065),AchievementID=12,PowerImage="GUI_Codex_Images.Barrier_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Crush_Player",ChoiceEntry=(srChoiceName=205267,srChoiceTitle=205267,oChoiceImage=none,srChoiceImageTitle=205267,srChoiceDescription=205268),AchievementID=11,PowerImage="GUI_Codex_Images.Slam_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Fortification_Player",ChoiceEntry=(srChoiceName=314036,srChoiceTitle=314036,oChoiceImage=none,srChoiceImageTitle=314036,srChoiceDescription=314037),AchievementID=14,PowerImage="GUI_Codex_Images.Fortification_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_GethShieldBoost_Player",ChoiceEntry=(srChoiceName=314066,srChoiceTitle=314066,oChoiceImage=none,srChoiceImageTitle=314066,srChoiceDescription=314067),AchievementID=21,PowerImage="GUI_Codex_Images.ShieldBoost_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Reave_Player",ChoiceEntry=(srChoiceName=314878,srChoiceTitle=314878,oChoiceImage=none,srChoiceImageTitle=314878,srChoiceDescription=314879),AchievementID=18,PowerImage="GUI_Codex_Images.Reave_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_ShieldJack_Player",ChoiceEntry=(srChoiceName=205894,srChoiceTitle=205894,oChoiceImage=none,srChoiceImageTitle=205894,srChoiceDescription=205895),AchievementID=17,PowerImage="GUI_Codex_Images.EnergyDrain_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Dominate_Player",ChoiceEntry=(srChoiceName=339473,srChoiceTitle=339473,oChoiceImage=none,srChoiceImageTitle=339473,srChoiceDescription=339474),AchievementID=18,bMorinthSpecialCase=true,PowerImage="GUI_Codex_Images.Dominate_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_NeuralShock_Player",ChoiceEntry=(srChoiceName=94073,srChoiceTitle=94073,oChoiceImage=none,srChoiceImageTitle=94073,srChoiceDescription=170530),AchievementID=16,PowerImage="GUI_Codex_Images.NeuralShock_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Player",ChoiceEntry=(srChoiceName=327169,srChoiceTitle=327169,oChoiceImage=none,srChoiceImageTitle=327169,srChoiceDescription=327170),AchievementID=19,PowerImage="GUI_Codex_Images.ShredderAmmo_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_WarpAmmo_Player",ChoiceEntry=(srChoiceName=326671,srChoiceTitle=326671,oChoiceImage=none,srChoiceImageTitle=326671,srChoiceDescription=326672),AchievementID=13,PowerImage="GUI_Codex_Images.WarpAmmo_512") [SFXGame.SFXSFHandler_Personalization] TypeOptionTitle=253994 HelmetOptionTitle=253996 TorsoOptionTitle=312098 ShoulderOptionTitle=253997 ArmOptionTitle=253998 LegOptionTitle=253999 SpecOptionTitle=313497 Tint1OptionTitle=254002 Tint2OptionTitle=254003 TInt3OptionTitle=254000 PatternOptionTitle=312099 PatternColorOptionTitle=312100 CasualOptionTitle=253995 RotationDegreesPerSecond=90 [SFXGame.BioSFHandler_ChoiceGUI] m_srResourceTextCredits=262489 m_srResourceTextEzo=262490 m_srResourceTextIridium=262491 m_srResourceTextPalladium=262492 m_srResourceTextPlatinum=262493 m_nInfoScrollSpeed=20 m_srResourceCostFormat=349328 m_srResourceAvailFormat=349329 m_sResourceCostColorHTML_CanAfford= m_sResourceCostColorHTML_CantAfford= [SFXGame.SFXSFHandler_EANetworking] m_srKeyboardEmailTitle=339054 m_srKeyboardPasswordTitle=339055 m_srCerberusCodeTitle=315185 m_nMaxEmailLength=100 m_nMaxPasswordLength=16 m_nMaxCerberusCodeLength=16 [SFXGame.SFXSFHandler_HUD] m_fSuperRegenThreshold=5.0 m_fHealthShieldUpdateDelta=0.005 m_fLowHealthWarning=0.1 m_srStatusBarrierText=295112 m_srStatusBleedoutText=295114 m_srStatusHardenedShieldsText=295110 m_srStatusHeavyArmourText=295113 m_srStatusMinimalDamageText=295115 m_srStatusSuperRegenText=295111 m_fDamageIndicatorAlphaUpdateDelta=1 m_fWeaponUpdateInterval=0.1 m_fFullStatFadeTime=1.5 m_fBarAnimRate=10 m_srShields=315756 m_srArmour=315757 m_srBarrier=315758 m_srHealth=315759 m_srOverheat=339456 m_srAmmoFull=348977 [SFXGame.SFXSFHandler_Reticle] m_fUpdateInterval=0.0166 m_fScreenChangeDelta=0.5 m_srDistanceUnit=165335 m_fCrosshairAccuracyModifier=-17.0 [SFXGame.SFXSF_ReticleCombatTarget] m_fSelectionBoxScalingFactor=0.9 [SFXGame.SFXSFHandler_PowerWheel] m_fLStickAngleDeltaDeg=0.25 m_srBlocked=172566 m_srPawnIncapacitated=172566 m_srWeaponSwitching=172565 m_srWeaponOverheating=301597 m_srWeaponReloading=301598 m_srDisplayTitle=301599 m_srWeaponWheelDisplayTitle=342200 m_srPowerWheelDisplayTitle=342209 m_srEquip=112267 m_srUse=162384 m_srMap=162383 m_srOverheated=173750 m_srRecharging=171683 m_srUnavailable=171729 m_srRadarRangeUnits=165335 m_srObjective=349239 m_fRadarDirectionChangeDelta=0.5 m_fRadarElementLocationChangeDelta=0.01 m_fRadarRadius=69 m_vBoundaryDimensions=(x=160,y=160) m_fBoundaryShrinkFactor=0.8 m_sNotSuggestedPrefix= m_sNotSuggestedSuffix= m_sMap1Token=[XBoxB_Btn_LB] m_sMap2Token=[XBoxB_Btn_RB] m_sMapHench1Token=[XBoxB_Btn_DPadL] m_sMapHench2Token=[XBoxB_Btn_DPadR] m_fVehicleRadarUpdateInterval=2.0f m_fRadarObjectiveUpdateInterval=0.25f; [SFXGame.SFXSFHandler_PCPowerWheel] m_srMaximizeText=325379 m_srMinimizeText=325380 m_fDragStartThreshold=3.0 [Engine.SFXSF_ControlTokenLibrary] ControlTokens=(Token=XBoxB_Btn_A,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_A",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_B,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_B",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_X,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_X",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_Y,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Y",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_RB,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_RB",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_RT,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_RT",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_RS,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_RS",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_LB,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_LB",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_LT,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_LT",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_LS,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_LS",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadU,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadU",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadD,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadD",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadL,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadL",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadR,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_DPadR",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_Start,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Start",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_Back,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Back",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_R3,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_R3",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_L3,TexturePath="GUI_GlobalIcons.Buttons.Xbox_Btn_L3",FontVScale=150,VAlign="middle") [SFXGame.SFXSFHandler_PRCShop] PRCInfo=(sCreditsSection="Credits-DLC_CER_01",fFadeTime=0.1,fHoldTime=0.00,fScrollTime=55) PRCInfo=(sCreditsSection="Credits-DLC_CER_02",fFadeTime=0.1,fHoldTime=0.00,fScrollTime=55) [Engine.SFXSFPanel_SaveWidget] m_srSavingMessage=350659 m_bShowMessage=false m_fMessageDisplayTime=3.0 [IniVersion] 0=4512046317.000000 1=3678529633.000000 *..\BIOGame\Config\PC\Cooked\BIOWeapon.ini[SFXGame.SFXInventoryManager] MaxCredits=9999999 MaxEezo=9999999 MaxIridium=9999999 MaxPalladium=9999999 MaxPlatinum=9999999 MaxMedigel=3 MaxProbes=30 srInventoryTitle=151385 MaxFuel=1000 FuelEfficiency=1.5 Base_Acc_Standing=0.0 Base_Acc_Zoom=0.0 AccMod_Move=0.4 AccMod_ViewTurn=0.3 AccMod_Crouched=1.0 AccMod_MouseMultiplier=0.75 AccMod_MaxCameraLoss=0.85 Base_Interp_Speed=8.0f InterpMod_Move=4.f InterpMul_ViewTurn=1.f InterpRange=(X=0.1,Y=1000) [SFXGame.SFXDroppedAmmo] PctAmmoGiven=0.25 [SFXGame.SFXWeapon] Damage=(X=3.7,Y=3.7) DamageAI=1.0f DamageHench=1.0f RateOfFire=(X=850,Y=850) RateOfFireAI=1.0f MagSize=(X=34,Y=34) AmmoPerShot=1 InitialMagazines=0 MaxSpareAmmo=(X=0,Y=0) bInfiniteAmmo=true bUseSniperCam=false bCanDropWeapon=false bCanDropAmmo=true PctChanceToDrop=0.5 bIsAutomatic=true LastBulletStrongerPercent=0.0f BurstRounds=1 BurstRefireTime=0.0 fAmmoMultiplier=1.0f MinAimError=(X=1.2,Y=1.2) MaxAimError=(X=3.2,Y=3.2) AccFirePenalty=18.0f AccFireInterpSpeed=16.0f CrosshairRange=(X=35,Y=80) MinZoomAimError=(X=0.2,Y=0.2) MaxZoomAimError=(X=0.6f,Y=0.6f) ZoomAccFirePenalty=3.75f ZoomAccFireInterpSpeed=3.4f ZoomCrosshairRange=(X=25,Y=40) Recoil=(X=2,Y=2) ZoomRecoil=(X=1,y=1) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.88f RecoilZoomFadeSpeed=0.95f RecoilCap=10.0f ZoomRecoilCap=10.0f RecoilMinFadePitch=0.0f RecoilMinFadeYaw=0.0f RecoilYawScale=0.05f RecoilYawBias=0.0f RecoilYawFrequency=4.0f RecoilPitchFrequncy=3.0f RecoilPitchOscillation=0.0f AI_BurstFireCount=(X=1,Y=4) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_HenchBurstFireMultiplier=(X=0.75f,Y=0.75f) AI_AccCone_Min=(X=1.2,Y=1.2) AI_AccCone_Max=(X=1.2,Y=1.2) AI_AimDelay=(X=0.4,Y=0.4) IconRef=1 PrettyName=0 GUIClassName=0 AmmoPrettyName=0 GeneralDescription=209740 ShortDescription=209740 EjectShellCasingTimeRatio=0.5 ReloadReactionWindow=0.001 ReloadSuccessDuration=1.5 ReloadFailureDuration=1.5 NeedReloadNotify=5 TraceRange=8000 ImpactRelevanceDistance=8000 ShowTracerDistance=350 TracerSpawnOffset=0.0 ReadoutOffset=(X=10) FadingParameters=glow FadingParameters=inner_glow FadingParameters=fade_off ZoomFOV=40 Range_Melee=300.f Range_Short=800.f Range_Medium=1500.f Range_Long=2000.f DamageMod_MeleeRange=2.0f DamageMod_ShortRange=1.25f DamageMod_MediumRange=1.0f DamageMod_LongRange=1.0f DamageMod_VeryLongRange=0.5f bFrictionEnabled=true MinFrictionDistance=0.f MaxFrictionDistance=5000.f PeakFrictionDistance=2000.f FrictionMultiplierRange=(X=0.28f,Y=0.28f) bFrictionDistanceScalingEnabled=false PeakFrictionRadiusScale=1.25f PeakFrictionHeightScale=0.4f FrictionTargetOffset=(Z=22.f) bAdhesionEnabled=true MinAdhesionDistance=100.f MaxAdhesionDistance=6000.f MinAdhesionVelocity=80.f CamInputAdhesionDamping=0.4f bAdhesionDuringCam=true MaxLateralAdhesionDist=125.f AdhesionRot=(X=0.f,Y=1.f) AimCorrectionAmount=0.0; MagneticCorrectionThresholdAngle=2 MaxMagneticCorrectionAngle=1 bZoomSnapEnabled=true MinZoomSnapDistance=500 MaxZoomSnapDistance=4000 ZoomSnapDuration=0.15 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=3, InnerSnapAngle=0.5, SnapOffsetMag=15 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=10, InnerSnapAngle=1, SnapOffsetMag=50 ) CoverLeanPositions=(Offset=(X=0, Y=42.789, Z=0), Direction=CD_Right, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=-81.523, Z=0), Direction=CD_Left, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=64.038, Z=0), Direction=CD_Right, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=42.789, Z=0), Direction=CD_Right, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol)) CoverLeanPositions=(Offset=(X=0, Y=-81.523, Z=0), Direction=CD_Left, Type=CT_MidLevel, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol)) CoverLeanPositions=(Offset=(X=0, Y=64.038, Z=0), Direction=CD_Right, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol)) CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Standing, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType_Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponAnimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol)) [SFXGameContent_Inventory.SFXWeapon_AssaultRifle] Damage=(X=10.8,Y=10.8) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=850,Y=850) MagSize=(X=40,Y=40) LowAmmoSoundThreshold=10 TracerSpawnOffset=5.0 bInfiniteAmmo=TRUE InitialMagazines=10 MaxSpareAmmo=(X=400,Y=400) MinAimError=(X=1.4,Y=1.4) MaxAimError=(X=6.2,Y=6.2) AccFirePenalty=12.7f AccFireInterpSpeed=12.0f CrosshairRange=(X=30,Y=80) MinZoomAimError=(X=0.5,Y=0.5) MaxZoomAimError=(X=1.4f,Y=1.4f) ZoomAccFirePenalty=28.35f ZoomAccFireInterpSpeed=28.0f ZoomCrosshairRange=(X=30,Y=50) Recoil=(X=1,Y=1) ZoomRecoil=(X=1,y=1) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.95f RecoilZoomFadeSpeed=0.90f RecoilYawScale=0.2f RecoilYawBias=0.0f RecoilYawFrequency=4.0f PrettyName=209727 GUIClassName=338199 GUIClassDescription=340840 GeneralDescription=338211 ShortDescription=339266 GUIImage=GUI_Codex_Images.AssaultRifle_512 IconRef=5 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=10,Y=40) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65f,Y=2.f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_Needler] Damage=(X=36.8,Y=36.8) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=900,Y=900) MagSize=(X=24,Y=24) LowAmmoSoundThreshold=15 TracerSpawnOffset=5.0 bUpgradesBasicWeapon=true bInfiniteAmmo=TRUE InitialMagazines=4 MaxSpareAmmo=(X=96,Y=96) BurstRounds=3 BurstRefireTime=0.625f MinRefireTime=0.3f MinAimError=(X=0.5,Y=0.5) MaxAimError=(X=3.5,Y=3.5) AccFirePenalty=19.0f AccFireInterpSpeed=18.0f CrosshairRange=(X=28,Y=60) MinZoomAimError=(X=0.3f,Y=0.3f) MaxZoomAimError=(X=1.2,Y=1.2) ZoomAccFirePenalty=37f ZoomAccFireInterpSpeed=35f ZoomCrosshairRange=(X=25,Y=40) Recoil=(X=0.2f,Y=0.2f) ZoomRecoil=(X=0.2f,y=0.2f) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.65f RecoilZoomFadeSpeed=0.65f RecoilYawScale=0.5f RecoilYawBias=0.0f RecoilYawFrequency=6.0f PrettyName=209728 IconRef=10 GeneralDescription=338212 ShortDescription=339274 GUIImage=GUI_Codex_Images.Needler_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.7 AI_BurstFireCount=(X=2,Y=4) AI_BurstFireDelay=(X=0.75f,Y=3.5f) AI_BurstFireMovingDelay=(X=0.75f,Y=2.25f) AI_AimDelay=(X=0.6,Y=0.6) [SFXGameContent_Inventory.SFXWeapon_Machinegun] Damage=(X=21.3,Y=21.3) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=700,Y=700) MagSize=(X=80,Y=80) LowAmmoSoundThreshold=20 TracerSpawnOffset=5.0 bInfiniteAmmo=TRUE InitialMagazines=6 MaxSpareAmmo=(X=480,Y=480) MinAimError=(X=2.7,Y=2.7) MaxAimError=(X=8.5,Y=8.5) AccFirePenalty=12.7f AccFireInterpSpeed=12.0f CrosshairRange=(X=45,Y=120) Recoil=(X=1.5,Y=1.5) ZoomRecoil=(X=1.5,Y=1.5) RecoilInterpSpeed=15.f RecoilFadeSpeed=0.6f RecoilZoomFadeSpeed=0.82f RecoilYawScale=0.1f RecoilYawBias=-0.4f RecoilYawFrequency=2.0f MinZoomAimError=(X=1.6,Y=1.6) MaxZoomAimError=(X=3.0f,Y=3.0f) ZoomAccFirePenalty=18.7f ZoomAccFireInterpSpeed=18f ZoomCrosshairRange=(X=40,Y=110) PrettyName=209729 IconRef=9 GeneralDescription=338213 ShortDescription=339279 bNotRegularWeaponGUI=TRUE GUIImage=GUI_Codex_Images.Machinegun_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=30,Y=60) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65f,Y=2.f) AI_AimDelay=(X=0.5,Y=0.5) AI_AccCone_Min=(X=1.5,Y=1.5) AI_AccCone_Max=(X=1.5,Y=1.5) [SFXGameContent_Inventory.SFXWeapon_AutoPistol] Damage=(X=20.5,Y=20.5) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=700,Y=700) MagSize=(X=24,Y=24) LowAmmoSoundThreshold=6 TracerSpawnOffset=3.0 bInfiniteAmmo=TRUE InitialMagazines=10 MaxSpareAmmo=(X=240,Y=240) BurstRounds=3 BurstRefireTime=0.25f MinAimError=(X=3.0,Y=3.0) MaxAimError=(X=5.0,Y=5.0) AccFirePenalty=25f AccFireInterpSpeed=40f CrosshairRange=(X=45,Y=85) MinZoomAimError=(X=1.2,Y=1.2) MaxZoomAimError=(X=3.2,Y=3.2) ZoomAccFirePenalty=6f ZoomAccFireInterpSpeed=5f ZoomCrosshairRange=(X=40,Y=80) Recoil=(X=1.8,Y=1.8) ZoomRecoil=(X=1.4,y=1.4) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.7f RecoilZoomFadeSpeed=0.78f RecoilYawScale=0.1f RecoilYawFrequency=1.8f RecoilYawNoise=0.0f AI_BurstFireCount=(X=1,Y=4) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3) PrettyName=209730 GUIClassName=338200 GUIClassDescription=340841 IconRef=3 GeneralDescription=338214 ShortDescription=339296 GUIImage=GUI_Codex_Images.MachinePistol_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 [SFXGameContent_Inventory.SFXWeapon_SMG] bUpgradesBasicWeapon=true Damage=(X=14.0,Y=14.0) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=925,Y=925) MagSize=(X=50,Y=50) LowAmmoSoundThreshold=12 TracerSpawnOffset=3.0 bInfiniteAmmo=TRUE InitialMagazines=9 MaxSpareAmmo=(X=450,Y=450) BurstRounds=5 BurstRefireTime=0.0f MinAimError=(X=2.75,Y=2.75) MaxAimError=(X=4.1,Y=4.1) AccFirePenalty=6.5f AccFireInterpSpeed=5f CrosshairRange=(X=50,Y=100) MinZoomAimError=(X=0.6,Y=0.6) MaxZoomAimError=(X=2.6,Y=2.6) ZoomAccFirePenalty=6.5f ZoomAccFireInterpSpeed=5f ZoomCrosshairRange=(X=25,Y=75) Recoil=(X=2.1,Y=2.1) ZoomRecoil=(X=1.35,y=1.35) RecoilInterpSpeed=15.f RecoilFadeSpeed=0.7f RecoilZoomFadeSpeed=0.78f RecoilYawScale=0.2f RecoilYawFrequency=3.5f RecoilYawNoise=0.0f RecoilPitchOscillation=0.2f RecoilPitchFrequency=5.0f PrettyName=209731 IconRef=7 GeneralDescription=338215 ShortDescription=339299 GUIImage=GUI_Codex_Images.Sub-MachineGun_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=4.f,Y=8.f) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=1.4,Y=1.4) AI_AccCone_Max=(X=1.4,Y=1.4) [SFXGameContent_Inventory.SFXWeapon_HeavyPistol] Damage=(X=37.2f,Y=37.2f) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=300,Y=300) MagSize=(X=12,Y=12) LowAmmoSoundThreshold=2 bIsAutomatic=false bInfiniteAmmo=TRUE InitialMagazines=5 MaxSpareAmmo=(X=60,Y=60) BurstRefireTime=0.32f MinAimError=(X=1,Y=1) MaxAimError=(X=5.5,Y=5.5) AccFirePenalty=6f AccFireInterpSpeed=30.0f CrosshairRange=(X=30,Y=90) MinZoomAimError=(X=0.3,Y=0.3) MaxZoomAimError=(X=1.5f,Y=1.5f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=20,Y=70) Recoil=(X=3,Y=3) ZoomRecoil=(X=1.5,y=1.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=2.0f RecoilZoomFadeSpeed=2f RecoilYawScale=0.5f RecoilYawBias=1.0f PrettyName=209732 GUIClassName=338201 GUIClassDescription=340842 IconRef=4 GeneralDescription=338216 ShortDescription=339301 GUIImage=GUI_Codex_Images.HeavyPistol_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.8 AI_BurstFireCount=(X=3,Y=5) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3) AI_AccCone_Min=(X=1.1,Y=1.1) AI_AccCone_Max=(X=1.1,Y=1.1) [SFXGameContent_Inventory.SFXWeapon_HandCannon] bUpgradesBasicWeapon=true Damage=(X=85.4f,Y=85.4f) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=145,Y=145) MagSize=(X=6,Y=6) LowAmmoSoundThreshold=2 bIsAutomatic=FALSE bInfiniteAmmo=TRUE InitialMagazines=3 MaxSpareAmmo=(X=18,Y=18) BurstRefireTime=0.54f Recoil=(X=5,Y=5) MinAimError=(X=1,Y=1) MaxAimError=(X=5.5,Y=5.5) AccFirePenalty=8f AccFireInterpSpeed=30.0f CrosshairRange=(X=30,Y=90) MinZoomAimError=(X=0.3,Y=0.3) MaxZoomAimError=(X=1.5f,Y=1.5f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=20,Y=70) Recoil=(X=4,Y=4) ZoomRecoil=(X=2.5,y=2.5) ZoomRecoil=(X=3,y=3) RecoilInterpSpeed=30.f RecoilFadeSpeed=1.5f RecoilZoomFadeSpeed=3f RecoilYawScale=0.7f RecoilYawBias=1.0f PrettyName=209733 IconRef=8 GeneralDescription=338217 ShortDescription=339305 GUIImage=GUI_Codex_Images.HandCannon_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.8 AI_BurstFireCount=(X=2,Y=5) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3) [SFXGameContent_Inventory.SFXWeapon_Shotgun] Damage=(X=27.5,Y=27.5) DamageAI=0.85f DamageHench=0.55f RateOfFire=(X=58,Y=58) MagSize=(X=5,Y=5) LowAmmoSoundThreshold=2 bIsAutomatic=false fZoomAccuracyBonus=0.75f BurstRefireTime=1.25f bInfiniteAmmo=TRUE InitialMagazines=2 MaxSpareAmmo=(X=10,Y=10) MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.15f AccFireInterpSpeed=8.0f CrosshairRange=(X=60,Y=60) bZoomSnapEnabled=True MinZoomSnapDistance=250 MaxZoomSnapDistance=1000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=true MagneticCorrectionThresholdAngle=0 MaxMagneticCorrectionAngle=0 MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=3f,Y=3f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=60,Y=60) MinZoomSnapDistance=0 MaxZoomSnapDistance=2000 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=2.5, SnapOffsetMag=30 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=18, InnerSnapAngle=2.5, SnapOffsetMag=100 ) MinFrictionDistance=320.f MaxFrictionDistance=1000.f PeakFrictionDistance=500.f FrictionMultiplierRange=(X=0.15f,Y=0.25f) bFrictionDistanceScalingEnabled=true PeakFrictionRadiusScale=0.4f PeakFrictionHeightScale=0.4f Recoil=(X=5,Y=5) ZoomRecoil=(X=2.5,Y=2.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=3f RecoilZoomFadeSpeed=5.0f RecoilYawScale=0.5f RecoilYawBias=0.8f PrettyName=209734 GUIClassName=338202 GUIClassDescription=340845 IconRef=6 GeneralDescription=338218 ShortDescription=339313 GUIImage=GUI_Codex_Images.Shotgun_512 Range_Melee=300.f Range_Short=400.f Range_Medium=800.f Range_Long=1200.f NoAmmoFireSoundDelay=0.9 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=0.65f,Y=2.3) AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=1.5,Y=1.5) AI_AccCone_Max=(X=1.5,Y=1.5) [SFXGameContent_Inventory.SFXWeapon_HeavyShotgun] bUpgradesBasicWeapon=true Damage=(X=20.34,Y=20.34) DamageAI=0.85f DamageHench=0.575 RateOfFire=(X=100,Y=100) MagSize=(X=8,Y=8) LowAmmoSoundThreshold=2 bIsAutomatic=false bInfiniteAmmo=TRUE InitialMagazines=2 MaxSpareAmmo=(X=16,Y=16) BurstRefireTime=0.8f MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.15f AccFireInterpSpeed=8.0f CrosshairRange=(X=60,Y=60) bZoomSnapEnabled=True MinZoomSnapDistance=250 MaxZoomSnapDistance=1000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=true MagneticCorrectionThresholdAngle=0 MaxMagneticCorrectionAngle=0 MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=3f,Y=3f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=60,Y=60) Recoil=(X=5,Y=5) ZoomRecoil=(X=2.5,Y=2.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=3.5f RecoilZoomFadeSpeed=5.0f RecoilYawScale=0.5f RecoilYawBias=0.8f PrettyName=209735 IconRef=13 GeneralDescription=338220 ShortDescription=339316 GUIImage=GUI_Codex_Images.HeavyShotgun_512 NoAmmoFireSoundDelay=0.9 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=0.65f,Y=2.3) AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_FlakGun] Damage=(X=50.1,Y=50.1) DamageAI=0.57f DamageHench=0.6f RateOfFire=(X=64,Y=64) MagSize=(X=1,Y=1) LowAmmoSoundThreshold=0 bIsAutomatic=false bInfiniteAmmo=TRUE InitialMagazines=10 MaxSpareAmmo=(X=10,Y=10) BurstRefireTime=1.25f MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.15f AccFireInterpSpeed=8.0f CrosshairRange=(X=60,Y=60) bZoomSnapEnabled=True MinZoomSnapDistance=250 MaxZoomSnapDistance=1000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=true MagneticCorrectionThresholdAngle=0 MaxMagneticCorrectionAngle=0 MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=3f,Y=3f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=60,Y=60) Recoil=(X=7,Y=7) ZoomRecoil=(X=3.5,Y=3.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=2f RecoilZoomFadeSpeed=4.0f RecoilYawScale=0.5f RecoilYawBias=0.8f PrettyName=209736 IconRef=14 GeneralDescription=338221 ShortDescription=339318 bNotRegularWeaponGUI=TRUE GUIImage=GUI_Codex_Images.FlakCannon_512 NoAmmoFireSoundDelay=0.9 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=0.65f,Y=2.3) AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_SniperRifle] bUseSniperCam=true ZoomFOV=10 Damage=(X=263.1,Y=263.1) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=70,Y=70) RateOfFireAI=1.0f MagSize=(X=1,Y=1) LowAmmoSoundThreshold=0 bUseSniperCam=true bIsAutomatic=false fAmmoMultiplier=0.5 bInfiniteAmmo=TRUE InitialMagazines=9 MaxSpareAmmo=(X=9,Y=9) MinAimError=(X=8,Y=8) MaxAimError=(X=11,Y=11) AccFirePenalty=0.5f AccFireInterpSpeed=8.0f CrosshairRange=(X=100,Y=125) MinZoomAimError=(X=0.f,Y=0.f) MaxZoomAimError=(X=0.f,Y=0.f) ZoomAccFirePenalty=0.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=15,Y=30) bZoomSnapEnabled=true MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 Recoil=(X=1.0f,Y=1.0f) ZoomRecoil=(X=2,Y=2) RecoilInterpSpeed=30.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=3.0f RecoilYawScale=0.6f RecoilYawBias=-0.2f PrettyName=209737 GUIClassName=338204 GUIClassDescription=340846 IconRef=2 GeneralDescription=338222 ShortDescription=339320 GUIImage=GUI_Codex_Images.SniperRifle_512 Range_Melee=300.f Range_Short=800.f Range_Medium=2000.f Range_Long=3000.f DamageMod_MeleeRange=1.0f DamageMod_ShortRange=1.0f DamageMod_MediumRange=1.0f DamageMod_LongRange=1.0f NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.5,Y=1.25) [SFXGameContent_Inventory.SFXWeapon_AntiMatRifle] bUpgradesBasicWeapon=true Damage=(X=81.9,Y=81.9) DamageAI=1.1f DamageHench=0.65f RateOfFire=(X=240,Y=240) RateOfFireAI=1.0f MagSize=(X=12,Y=12) LowAmmoSoundThreshold=4 bUseSniperCam=true bIsAutomatic=true bInfiniteAmmo=TRUE InitialMagazines=4 MaxSpareAmmo=(X=48,Y=48) BurstRounds=1 BurstRefireTime=0.65f MinAimError=(X=3.2,Y=3.2) MaxAimError=(X=7.5,Y=7.5) AccFirePenalty=25.4f AccFireInterpSpeed=12.0f CrosshairRange=(X=50,Y=100) Recoil=(X=3.0f,Y=3.0f) ZoomRecoil=(X=1.0,Y=1.0) RecoilInterpSpeed=15.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=0.95f RecoilYawScale=0.2f RecoilYawBias=-0.2f RecoilYawFrequench=60 PrettyName=209738 IconRef=11 GeneralDescription=338223 ShortDescription=339322 GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512 bZoomSnapEnabled=true MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.6 AI_BurstFireCount=(X=3,Y=6) AI_BurstFireDelay=(X=2.f,Y=3.0f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.25,Y=0.25) [SFXGameContent_Inventory.SFXWeapon_MassCannon] Damage=(X=368.3,Y=368.3) DamageAI=0.95f DamageHench=0.57f RateOfFire=(X=70,Y=70) RateOfFireAI=1.0f MagSize=(X=1,Y=1) LowAmmoSoundThreshold=0 bUseSniperCam=true bIsAutomatic=false bInfiniteAmmo=false InitialMagazines=12 MaxSpareAmmo=(X=12,Y=12) MinAimError=(X=8,Y=8) MaxAimError=(X=11,Y=11) AccFirePenalty=0.5f AccFireInterpSpeed=8.0f CrosshairRange=(X=100,Y=125) MinZoomAimError=(X=0.f,Y=0.f) MaxZoomAimError=(X=0.f,Y=0.f) ZoomAccFirePenalty=0.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=15,Y=30) Recoil=(X=1.5f,Y=1.5f) ZoomRecoil=(X=3,Y=3) RecoilInterpSpeed=30.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=3.0f RecoilYawScale=0.6f RecoilYawBias=-0.2f PrettyName=209739 IconRef=12 GeneralDescription=338248 ShortDescription=339324 bNotRegularWeaponGUI=TRUE GUIImage=GUI_Codex_Images.MassCannon_512 bZoomSnapEnabled=true MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, SnapOffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, SnapOffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapOffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.5,Y=1.25) [SFXGameContent_Inventory.SFXWeapon_GarrusSniperRifle] Damage=(X=263.1,Y=263.1) DamageAI=0.95f DamageHench=0.475f RateOfFire=(X=70,Y=70) RateOfFireAI=0.5f MagSize=(X=1,Y=1) AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.6,Y=1.0) [SFXGame.SFXHeavyWeapon] bInfiniteAmmo=false bCanDropAmmo=false AI_AccCone_Min=(X=1.2,Y=1.2) AI_AccCone_Max=(X=1.2,Y=1.2) AI_AimDelay=(X=0.75,Y=0.75) SteamSoundThreshold=-1 Range_Melee=300.f Range_Short=800.f Range_Medium=2000.f Range_Long=3000.f GUIClassName=338205 GUIClassDescription=340847 [SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher] Damage=(X=500,Y=500) DamageAI=0.33f DamageHench=0.20f RateOfFire=(X=100,Y=100) RateOfFireAI=1.0f MagSize=(X=10,Y=10) LowAmmoSoundThreshold=0 bIsAutomatic=false MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.3f AccFireInterpSpeed=3.0f CrosshairRange=(X=40,Y=100) Recoil=(X=2,Y=2) ZoomRecoil=(X=1,Y=1) RecoilInterpSpeed=30.f RecoilFadeSpeed=3f RecoilZoomFadeSpeed=5.0f RecoilYawScale=0.25f RecoilYawBias=0.4f BurstRefireTime=1.0f bZoomSnapEnabled=false MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=0,Y=0) ZoomAccFirePenalty=2.15f ZoomAccFireInterpSpeed=2.0f ZoomCrosshairRange=(X=25,Y=80) PrettyName=212281 IconRef=15 GeneralDescription=338224 ShortDescription=339325 GUIImage=GUI_Codex_Images.GrenadeLauncher_512 bFrictionEnabled=true MagneticCorrectionThresholdAngle=6 MaxMagneticCorrectionAngle=6 NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=3) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.5,Y=1.5) [SFXGameContent_Inventory.SFXHeavyWeapon_VehicleMissileLauncher] Damage=(X=425,Y=425) DamageAI=1.0f DamageHench=0.35f RateOfFire=(X=125,Y=125) [SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher] Damage=(X=350,Y=350) DamageAI=0.5f DamageHench=0.35f RateOfFire=(X=80,Y=80) RateOfFireAI=0.75f MagSize=(X=15,Y=15) LowAmmoSoundThreshold=0 bIsAutomatic=true Recoil=(X=0.3,Y=0.3) MinAimError=(X=8,Y=8) MaxAimError=(X=8,Y=8) AccFirePenalty=3.3f AccFireInterpSpeed=3.0f CrosshairRange=(X=40,Y=100) ZoomRecoil=(X=0.1,y=0.1) bZoomSnapEnabled=false MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=0,Y=0) ZoomAccFirePenalty=2.15f ZoomAccFireInterpSpeed=2.0f ZoomCrosshairRange=(X=25,Y=80) PrettyName=234096 IconRef=19 GeneralDescription=338226 ShortDescription=339326 GUIImage=GUI_Codex_Images.MissileLauncher_512 NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=3.25f) AI_AimDelay=(X=0.5,Y=1.5) [SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher] Damage=(X=10000,Y=10000) DamageAI=1.0f DamageHench=0.35f RateOfFire=(X=30,Y=30) RateOfFireAI=0.5f MagSize=(X=100,Y=100) LowAmmoSoundThreshold=75 AmmoPerShot=100 bIsAutomatic=false Recoil=(X=0.3,Y=0.3) MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.3f AccFireInterpSpeed=3.0f CrosshairRange=(X=40,Y=100) bZoomSnapEnabled=false ZoomRecoil=(X=0.1,y=0.1) MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=0,Y=0) ZoomAccFirePenalty=2.15f ZoomAccFireInterpSpeed=2.0f ZoomCrosshairRange=(X=25,Y=80) PrettyName=236016 IconRef=16 GeneralDescription=338227 ShortDescription=339327 GUIImage=GUI_Codex_Images.NukeLauncher_512 NoAmmoFireSoundDelay=2.0 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=3.250f) AI_AimDelay=(X=1.0,Y=1.0) [SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam] Damage=(X=20.0,Y=20.0) DamageAI=0.333f DamageHench=0.22f RateOfFire=(X=1200,Y=1200) MagSize=(X=500,Y=500) LowAmmoSoundThreshold=0 bIsAutomatic=true BurstRounds=5 MinAimError=(X=0.0,Y=0.0) MaxAimError=(X=0,Y=0) AccFirePenalty=0.0f AccFireInterpSpeed=0.0f CrosshairRange=(X=20,Y=20) bZoomSnapEnabled=true MinZoomAimError=(X=0.0f,Y=0.0f) MaxZoomAimError=(X=0.0f,Y=0.0f) ZoomAccFirePenalty=0.0f ZoomAccFireInterpSpeed=0.0f ZoomCrosshairRange=(X=20,Y=20) Recoil=(X=0.0f,Y=0.0f) ZoomRecoil=(X=0.0f,y=0.0f) RecoilInterpSpeed=1.0.f RecoilFadeSpeed=1.0f RecoilZoomFadeSpeed=1.0f RecoilYawScale=0.0f RecoilYawBias=0.0f PrettyName=228858 IconRef=18 GeneralDescription=338229 ShortDescription=339328 GUIImage=GUI_Codex_Images.ParticleBeam_512 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=6,Y=12) AI_BurstFireDelay=(X=2.0f,Y=3.250f) AI_BurstFireMovingDelay=(X=1.7f,Y=2.75f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f [SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun] Damage=(X=350,Y=350) DamageAI=2.5f DamageHench=0.35f RateOfFire=(X=220,Y=220) bInfiniteAmmo=true AI_AimDelay=(X=1.25,Y=1.25) AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0f,Y=0f) AI_BurstFireMovingDelay=(X=0f,Y=0f) [SFXGameContent_Inventory.SFXHeavyWeapon_ReaperMIRV] Damage=(X=365,Y=365) DamageAI=3.00f RateOfFire=(X=10,Y=10) bInfiniteAmmo=true AI_AimDelay=(X=0.5,Y=0.5) BurstRefireTime=0.0f AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0f,Y=0f) AI_BurstFireMovingDelay=(X=0f,Y=0f) AI_AimDelay=(X=0.75,Y=0.75) [SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher] [SFXGameContent_Inventory.SFXHeavyWeapon_PraetorianParticleBeam] DamageAI=0.5f bInfiniteAmmo=true BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f BurstRounds=15 AI_BurstFireCount=(X=3,Y=3) AI_BurstFireDelay=(X=3.0f,Y=5.0f) AI_BurstFireMovingDelay=(X=3.0f,Y=5.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=0.5,Y=0.5) [SFXGameContent_Inventory.SFXHeavyWeapon_OculusParticleBeam] DamageAI=0.5f bInfiniteAmmo=true TraceRange=50000 BurstRounds=600 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=1.0,Y=1.0) BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; [SFXGameContent_Inventory.SFXWeapon_ParticleTurret] DamageAI=0.5f DamageHench=0.55f bInfiniteAmmo=true TraceRange=50000 BurstRounds=60 BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=0.5,Y=0.5) [SFXGameContent_Inventory.SFXWeapon_GethPulseRifle] DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=1000,Y=1000) bInfiniteAmmo=false MagSize=(X=40,Y=40) LowAmmoSoundThreshold=10 TracerSpawnOffset=3.0 bInfiniteAmmo=false InitialMagazines=12 MaxSpareAmmo=(X=480,Y=480) PrettyName=339362 IconRef=18 GeneralDescription=338230 ShortDescription=339329 GUIImage=GUI_Codex_Images.GethPulseRifle_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=10,Y=30) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65.0f,Y=2.0f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_GunshipMiniGun] DamageAI=0.65f DamageHench=0.35f bInfiniteAmmo=true bIsAutomatic=true TraceRange=10000 Range_Melee=300.f Range_Short=10000.f Range_Medium=50000.f Range_Long=100000.f AI_AccCone_Min=(X=0.1,Y=0.1) AI_AccCone_Max=(X=0.1,Y=0.1) AI_BurstFireCount=(X=2000,Y=2000) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65f,Y=3.25f) AI_AimDelay=(X=0.0,Y=0.0) TracerSpawnOffset=0.5 [SFXGameContent_Inventory.SFXWeapon_MiniGun] Damage=(X=20.0,Y=20.0) DamageAI=1.0f bInfiniteAmmo=true bIsAutomatic=true RateOfFire=(X=1000,Y=1000) MagSize=(X=10000,Y=10000) LowAmmoSoundThreshold=2500 bCanDropAmmo=true MinAimError=(X=0.6,Y=0.6) MaxAimError=(X=0.7,Y=0.7) AccFirePenalty=3.4f AccFireInterpSpeed=3.0f CrosshairRange=(X=15,Y=40) Recoil=(X=1.5,Y=1.5) ZoomRecoil=(X=1.5,Y=1.5) RecoilInterpSpeed=20.f RecoilFadeSpeed=0.6f RecoilZoomFadeSpeed=0.82f RecoilYawScale=0.1f RecoilYawBias=-0.4f RecoilYawFrequency=2.0f MinZoomAimError=(X=0.3,Y=0.3) MaxZoomAimError=(X=0.4f,Y=0.4f) ZoomAccFirePenalty=3.75f ZoomAccFireInterpSpeed=3f ZoomCrosshairRange=(X=5,Y=15) TracerSpawnOffset=0.1 AI_BurstFireDelay=(X=1.0f,Y=2.0f) AI_BurstFireMovingDelay=(X=1.0f,Y=2.0f) AI_BurstFireCount=(X=75,Y=170) AI_AimDelay=(X=0.5,Y=0.5) [SFXGameContent_Inventory.SFXHeavyWeapon_JuggernautRocketLauncher] DamageAI=0.65f AI_BurstFireCount=(X=1,Y=3) AI_BurstFireDelay=(X=1.0f,Y=4.0f) AI_BurstFireMovingDelay=(X=1.0f,Y=4.0f) AI_AimDelay=(X=0.75,Y=0.75) [SFXGameContent_Inventory.SFXHeavyWeapon_EnemyGrenadeLauncher] [SFXGameContent_Inventory.SFXWeapon_LightPistol] DamageAI=0.5f DamageHench=0.5f [SFXGameContent_Inventory.SFXHeavyWeapon_RapidRocketLauncher] Damage=(X=300,Y=300) DamageAI=0.65 RateOfFire=(X=100,Y=100) AI_BurstFireCount=(X=100,Y=200) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXHeavyWeapon_AsteroidRocketLauncher] Damage=(X=1000,Y=1000) RateOfFire=(X=50,Y=50) bInfiniteAmmo=true AI_BurstFireCount=(X=100,Y=200) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun] Damage=(X=50,Y=50) DamageAI=0.65f DamageHench=0.35f RateOfFire=(X=50,Y=50) RateOfFireAI=1.0f MagSize=(X=20,Y=20) LowAmmoSoundThreshold=0 bIsAutomatic=false BurstRefireTime=0.0f PrettyName=338231 GeneralDescription=338232 ShortDescription=339332 GUIImage=GUI_Codex_Images.CryoGun_512 IconRef=17 SteamSoundThreshold=1 NoAmmoFireSoundDelay=2.0 [SFXGameContent_Inventory.SFXHeavyWeapon_FlameThrower] Damage=(X=15.0,Y=15.0) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=1000,Y=1000) MagSize=(X=1350,Y=1350) LowAmmoSoundThreshold=0 bIsAutomatic=true bInfiniteAmmo=true Range_Melee=300.f Range_Short=500.f Range_Medium=800.f Range_Long=1000.f TraceRange=1000 BurstRounds=15 MinAimError=(X=0.0,Y=0.0) MaxAimError=(X=0,Y=0) AccFirePenalty=0.0f AccFireInterpSpeed=0.0f CrosshairRange=(X=20,Y=20) bZoomSnapEnabled=false MinZoomAimError=(X=0.0f,Y=0.0f) MaxZoomAimError=(X=0.0f,Y=0.0f) ZoomAccFirePenalty=0.0f ZoomAccFireInterpSpeed=0.0f ZoomCrosshairRange=(X=20,Y=20) Recoil=(X=0.0f,Y=0.0f) ZoomRecoil=(X=0.0f,y=0.0f) RecoilInterpSpeed=1.0.f RecoilFadeSpeed=1.0f RecoilZoomFadeSpeed=1.0f RecoilYawScale=0.0f RecoilYawBias=0.0f PrettyName=228858 IconRef=18 GeneralDescription=338233 ShortDescription=339333 BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; AI_BurstFireCount=(X=1,Y=3) AI_BurstFireDelay=(X=1.0f,Y=3.5f) AI_BurstFireMovingDelay=(X=1.0f,Y=3.0f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) [SFXGameContent_Inventory.SFXHeavyWeapon_ReaperGun] Damage=(X=100,Y=100) DamageAI=1.0f DamageHench=1.0f bInfiniteAmmo=true TraceRange=50000 BurstRounds=600 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=1.0,Y=1.0) BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; [SFXGame.SFXShield_Base] bRechargeable=false ShieldRegenDelay=(X=5.0f,Y=5.0f) ShieldRechargeTime=(X=2.0f,Y=2.0f) PartialBreakPct=0.55 ShieldPointsPerBar=40.f bFastCoverRegen=false bAbsorbDamageOnBreak=false ShieldDisplayName=341713 [SFXGame.SFXShield_Energy] ShieldDisplayName=341713 [SFXGame.SFXShield_Armour] ShieldDisplayName=341714 [SFXGame.SFXShield_Biotic] ShieldDisplayName=341715 [SFXGame.SFXShield_GethEnergy] ShieldDisplayName=341716 [SFXGame.SFXShield_GethEnergy_Player] ShieldDisplayName=341716 [SFXGame.SFXShield_Energy_Player] bRechargeable=true bFastCoverRegen=true bAbsorbDamageOnBreak=true DamageGateInterval=1.0f [SFXGame.SFXShield_Armour_Player] bRechargeable=true bFastCoverRegen=true bAbsorbDamageOnBreak=true DamageGateInterval=1.0f [SFXGame.SFXShield_Biotic_Player] bRechargeable=true bFastCoverRegen=true bAbsorbDamageOnBreak=true DamageGateInterval=1.0f [SFXGame.SFXShield_Player] bRechargeable=true MaxShields=(X=200.f,Y=200.f) ShieldRegenDelay=(X=5.f,Y=5.f) ShieldRechargeTime=(X=2.f,Y=2.f) ShieldPointsPerBar=40.0f DamageGateInterval=1.0f [SFXGame.SFXDamageType_Weapon] bCausesPhysicsImpact=true bCausesAnimReaction=true bCausesRagdoll=true fChanceofRagdoll=0.005 bChanceOfAnimReaction=0.01 fPhysicsReactionTimeScale=0.3 [SFXGame.SFXDamageType] HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_AssaultRifle] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=false) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.11,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.11,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Long) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Machinegun] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.45,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=false) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=false) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=false) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.18,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.16,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Needler] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_GethPulseRifle] Penetration=PenetrationType_VeryLight bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_HeavyPistol] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.85,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.80,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.80,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.85,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_AutoPistol] Penetration=PenetrationType_VeryLight bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.35,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.01,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_SMG] Penetration=PenetrationType_VeryLight bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_HandCannon] Penetration=PenetrationType_Heavy bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.45,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_SniperRifle] Penetration=PenetrationType_Heavy bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.90,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.90,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_AntiMatRifle] Penetration=PenetrationType_Heavy HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.45,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.40,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.55,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.55,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.55,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.20,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_MassCannon] Penetration=PenetrationType_Heavy HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Shotgun] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_HeavyShotgun] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_FlakGun] Penetration=PenetrationType_Light HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,ReactionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagger,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_ParticleBeam] Penetration=PenetrationType_VeryLight bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Grenade] Penetration=PenetrationType_Medium [SFXGameContent_Inventory.SFXDamageType_MissileLauncher] Penetration=PenetrationType_Medium HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Knockback,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.6,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_ReaperGun] Penetration=PenetrationType_Medium [SFXGameContent_Inventory.SFXDamageType_Nuke] Penetration=PenetrationType_Heavy HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGame.SFXDamageType_Melee] bCausesPhysicsImpact=true bCausesRagdoll=false Penetration=PenetrationType_Heavy HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGame.SFXDamageType_HeavyMelee] bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGame.SFXDamageType_Explosion] HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact,ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStagger,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGame.SFXDamageType_HuskMelee] bCausesRagdoll=false Penetration=PenetrationType_Light [SFXGame.SFXDamageType_RocketLauncher] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.60,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGame.SFXDamageType_MissileLauncher] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,ReactionChance=0.60,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Sciongun] bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ElectricStandardImpact,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) [SFXGameContent_Inventory.SFXDamageType_FreezeGun] bCausesPhysicsImpact=false bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,ReactionChance=1.0,bDeathReaction=True,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_BlbGtl_Hub] bCausesPhysicsImpact=true bCausesRagdoll=true fChanceOfRagdoll=1.0 HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Ragdoll,ReactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Ragdoll,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTriggerOnIdle=true) [IniVersion] 0=5496071174.000000 -..\BIOGame\Config\PC\Cooked\PC-BIOEngine.inie[BIOG_QA.QARemoteLogger] m_UserName=toolsregular@bioware.ad.ea.com [IniVersion] 0=3579463954.000000